There are a lot of people interested in mission building for Rise of Flight. It takes a while, and a lot of practice. The manual is old and does not explain many of the new features. The tutorials are very good. Going through them is a great first step.
My purpose within this ongoing thread is to show how individual units can fit together to form a mission element.
I want to start with a simple "Arty Spot" mission, as it's used in Flanders in Flames. While this is used for Artillery Spotting within our tournament, it can be modified to other purposes that require same core mechanics.
Expect more mission tutorials over the coming weeks!
FiF Arty Spot
Basic randomizer 1 out of 4 with trains as an example
Balloon UP Down
Rise of Flight (ROF) Mission Building Tutorials
Posted 12 May 2013 - 11:12 PM
- Lipfert likes this
Posted 10 December 2014 - 05:29 PM
I have made a multiplayer area counter using the complex trigger , switching on whilst any enemy in the zone and switching off when all the enemy have left the zone.
At the moment I have only been able to test it with AI by ticking the check entities box in the complex trigger, the mission ran for over 2 hours in that time I estimate over 300 aircraft entered and left, the counter remaining stable.
if you want to check out the test mission let me know.
Posted 17 October 2015 - 04:04 PM
Hi Butzzell, great tutorials!!!
I'm starting this weekend on my missions creation... learning!
Quick question, on your first tutorial, we could download a .group file... could this be also the case for the Basic randomizer and the Balloon up and down?
Jusk asking... if not, I'll try to reproduce it with the comments and images.
Posted 29 April 2016 - 11:34 AM
Just for info your pm box is full ( Jg1 forum), won't let me send you any pm message!
Butzzell, is it possible to open a mission (in the ROF Editor) with the .Msnbin and then save it in a .Mission file.
I'm passing all of the Youtube tutorial and some help tutorial like yours at this time.
Might have a few questions next time we meet in TS.
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