Jump to content

strange behaviour 3.48beta and French squadrons..


ColHut

Recommended Posts

Dear Lo,

 

The new campaign is mostly creating fine. Just a bit of weird behaviour. I have imported three french bombers into DCG and modified the allpayloads, payloads, and class files appropriately. Also added three new squads to squadids. They function fine except, as you might notice from below, DCG thinks that all the french squadids except fr010 are German, and shows them as such in the dcg squadron management pane. The master mission shows them correctly. And the class file has them as code '1' (part extract:

Leo_451 Liore et Olivier 451 fr 1 2 0 193909 194612 none Leo-451

 

Even more weird, when generating a mission it correctly assigns them (flying from hostile airfield fortunately undefended at this stage!) missions in support of Red (French) forces as normal red aircraft and they fly in the correct french skins. At the end of the mission, when you re-open dcg, they are appearing again as German units (not Italian even like the Cr42 squads) assigned to Blue airfields! The dcg editor does not seem to know who the squadid belongs too and calls it "German" until it actually generates the mission? Is it because they start with "G"?

 

One more unrelated weird thing. I have imported some new Italian armour into the relevant files and they work fine, but, sheepishly, DCG thinks they are all airbases [3-L3_CV35 2] , (chiefs 8-11 below) I assume because of the letters CV35!

 

Squadrons.dcg:

[fr010]

Planes 8/8-0+3

Skill 1

Class air.MS410

Active True Any Pilot Type

1default.bmp

Sousse_Airfield

Radio

[70Squadriglia0]

Planes 5/8-0+3

Skill 1

Class air.CR_42

Active False Any Pilot Type

1default.bmp

Gela_Airfield

Radio

[i010]

Planes 5/8-0+3

Skill 1

Class air.CR_42

Active False Any Pilot Type

1default.bmp

Lampedusa_Airstrip

Radio

[GBI310]

Planes 5/8-0+4

Skill 1

Class air.A_20B

Active False Any Pilot Type

1default.bmp

Gela_Airfield

Radio

[GCBI180]

Planes 5/8-0+4

Skill 1

Class air.Potez540

Active False Any Pilot Type

1default.bmp

San_Pietro_di_Caltagirone_Airfield

Radio

[GBI320]

Planes 5/8-0+4

Skill 1

Class air.Leo_451

Active False AI Only

1default.bmp

Gerbini_Airfield

Radio

 

Extract from master mission file:

[Wing]

fr0100

70Squadriglia00

i0101

GBI3100

GBI3200

GCBI1800

[fr0100]

Planes 1

Skill 1

Class air.MS410

Fuel 100

weapons default

[fr0100_Way]

NORMFLY 49319.80 65287.26 500.00 300.00 &0

NORMFLY 56364.82 66881.99 500.00 300.00 &0

[70Squadriglia00]

Planes 1

Skill 1

Class air.CR_42

Fuel 100

weapons default

[70Squadriglia00_Way]

NORMFLY 74684.31 32237.00 500.00 300.00 &0

NORMFLY 83976.82 31548.67 500.00 300.00 &0

[i0101]

Planes 1

Skill 1

Class air.CR_42

Fuel 100

weapons default

[i0101_Way]

NORMFLY 234263.22 34302.01 500.00 300.00 &0

NORMFLY 241376.01 34302.01 500.00 300.00 &0

[GBI3100]

Planes 1

Skill 1

Class air.A_20B

Fuel 100

weapons default

[GBI3100_Way]

NORMFLY 48285.73 68253.74 500.00 300.00 &0

NORMFLY 51917.41 69159.87 500.00 300.00 &0

[GBI3200]

Planes 1

Skill 1

Class air.Leo_451

Fuel 100

weapons default

[GBI3200_Way]

NORMFLY 46777.50 72476.55 500.00 300.00 &0

NORMFLY 51490.10 72621.38 500.00 300.00 &0

[GCBI1800]

Planes 1

Skill 1

Class air.Potez540

Fuel 100

weapons default

[GCBI1800_Way]

NORMFLY 47603.65 75713.25 500.00 300.00 &0

NORMFLY 51576.10 78015.86 500.00 300.00 &0

[Chiefs]

0_Chief Armor.4-RenaultFT17 1

1_Chief Armor.4-CaroArmata_1340 2

3_Chief Vehicles.USACarsColumnA 1

2_Chief Vehicles.ItalyCarsColumnA 2

4_Chief Armor.4-RenaultFT17 1

5_Chief Armor.4-RenaultFT17 1

6_Chief Armor.4-CaroArmata_1340 2

7_Chief Armor.4-CaroArmata_1340 2

8_Chief Armor.3-L3_CV35 2

9_Chief Armor.3-L3_CV35 2

10_Chief Armor.3-L3_CV35 2

11_Chief Armor.3-L3_CV35 2

12_Chief Armor.4-CaroArmata_L640 2

 

I will try and load an image when I work out how :)

Link to comment
Share on other sites

The dcg editor does not seem to know who the squadid belongs too and calls it "German" until it actually generates the mission? Is it because they start with "G"?

 

One more unrelated weird thing. I have imported some new Italian armour into the relevant files and they work fine' date=' but, sheepishly, DCG thinks they are all airbases [3-L3_CV35 2'] , (chiefs 8-11 below) I assume because of the letters CV35!

 

I guess you're right. Theoretically, all squads after fr01 and before gb01 should be regarded as French, but at the same time DCG applies a pattern check too, and your new French squads might fail to pass it (it has been an issue when some new Italian xxSquadriglie have been introduced with 4.11 in addition to the older xxsquadriglie, or vice versa, I don't remember).

 

Wol, please check whether you placed your French squads correctly (between fr01 and gb01).

 

Paul, if you think it would be reasonable to identify each squad by country code (somehow like this)

 

fr01 fr French

NN fr Esquadrilla Normandie-Niemen

gb01 gb RAF

30thSqn gb RAF No.30 Squadron

RAF_No001SQN gb RAF No.1 Squadron

RAF_No003SQN gb RAF No.3 Squadron

,

 

I would be glad to update the file according to the column positions you specify.

 

 

Link to comment
Share on other sites

Dear Snipperton/Lo

 

I have them here :

 

fr01 Groupement de Bombardement 31

GBI31 Groupement de Bombardement I/31

GBI32 Groupement de Bombardement I/32

GCBI18 Escadrille Saharienne 588

NN Esquadrilla Normandie-Niemen

 

Without a lot of fiddling with skins and markings there are only thus 2x4=8 French squadsids using NN and fr01.

 

So I am happy to tabulate country codes too or other hack work.

 

I am most grateful all these years for DCG, It has made our co-op campaigns come alive.

 

regards

Link to comment
Share on other sites

For the moment, while testing your campaign, I suggest you should use those 2x4 squads already available in the stock game and, therefore, supported by DCG (fr01 and NN).

 

Option B, if Paul can't promise a quick solution, is to pick up a minor Allied country, say Poland: You can also use Polish squads renamed to French ones. You need to make a copy of the Missions\Campaign\Pl and the Samples\Speech\Pl folders, and overwrite them with their French equivalents. This way you'll have multiple French speaking squads in Polish disguise. But beware, the markings will be Polish, though.

Link to comment
Share on other sites

Thanks Sniperton. I'm going to do just that. Option B as you note means modifying the skins to have French markings and then turning markings off so they are not 'overwritten' When I'm done I'll happily post the notepad entries for the aircraft and vehicles if they are useful to others.

 

regards and thanks

 

Wol

Link to comment
Share on other sites

Unfortunately I wrote the code so basically any squadron DCG can't identify is German. But you guys have just given me a better way to do it based on ordering within the squad ids table...anything between the default types should be identified as the nationality of the last default type.

 

Definitely will modify the code to work it that way.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...