sniperton Posted December 10, 2013 Report Share Posted December 10, 2013 Bug or feature, I don't know. Maybe only needs clarification: I always believed that MinPlanes is used to ground squads whenever ActivePlanes falls below the MinPlanes value. That is, in RL terms, ActivePlanes is the number of combat-ready planes, while MinPlanes is the minimal number of combat-ready planes required for the squad to be operational (to fly combat missions, not only recon). MinPlanes works now in a different way. I have this in timetable.dcg for the first mission day: 19401013 MinPlanes RAF_No181SQN0 = 3 19401013 ActivePlanes RAF_No181SQN0 = 0 19401013 MinPlanes RAF_No182SQN0 = 3 19401013 ActivePlanes RAF_No182SQN0 = 1 19401013 MinPlanes RAF_No183SQN0 = 3 19401013 ActivePlanes RAF_No183SQN0 = 2 When the first mission generates, I actually have 0, 1, and 2 active planes for those squads, respectively. After flying the 1st and upon generating the second mission, though, I get universally 3, 3, 3. It seems that DCG 'rounds up' ActivePlanes to the MinPlanes value. The Plane Resupply Rate is set to 2/week, so that it can't play a role here, even if the squad were resupplied, for whatever reason, on the 2nd mission day (2 added to 0 is NOT 3). Edit: Now that I manually re-generated the 1st mission from within DCG (after campaign creation), I got 0=>3, 1=>3, 2=>4. I haven't checked the 2nd mission, but in the 3rd RAF_No183SQN0 already had 6! So the sequence was either [2]=>4=>5=>6 or [2]=>4=>4=>6. Strange. Quote Link to comment Share on other sites More sharing options...
ColHut Posted December 11, 2013 Report Share Posted December 11, 2013 I'm pretty sure it specifies the minimum number of plans in the squadron. No matter how many losses they take it will never drop below that level. So (Blush) sometimes I use it for the player's squadron to make sure there are always two flights worth available (min of 8 planes in that campaign). etc etc. That my experience regards Wol Quote Link to comment Share on other sites More sharing options...
sniperton Posted December 11, 2013 Author Report Share Posted December 11, 2013 That my experience That's mine too. But I'm not sure whether it is how it was designed to work... And if you look at my 'edit' remark, it's a bit strange that you can have 2 more planes in 2 days while resupply rate is set to 2/WEEK. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted December 12, 2013 Report Share Posted December 12, 2013 Yes, it was designed to keep squadrons from having less than X number of planes - mostly for "human" squadrons online. Quote Link to comment Share on other sites More sharing options...
ColHut Posted December 12, 2013 Report Share Posted December 12, 2013 That my experience That's mine too. But I'm not sure whether it is how it was designed to work... And if you look at my 'edit' remark' date=' it's a bit strange that you can have 2 more planes in 2 days while resupply rate is set to 2/WEEK.[/quote'] Yes agreed, something like a secret store somewhere. I just assumed that it was just a work around to stop you having to manually adjust flights for the humans say when you have 8 people flying in one squadron, but lose too many planes so only one flight or less would generate. I think the other option was to have plane downgrades turned on, but not sure. You can play a bit with minimum flight sizes maybe? Quote Link to comment Share on other sites More sharing options...
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