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MinPlanes and ActivePlanes


sniperton

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Bug or feature, I don't know. Maybe only needs clarification:

 

I always believed that MinPlanes is used to ground squads whenever ActivePlanes falls below the MinPlanes value. That is, in RL terms, ActivePlanes is the number of combat-ready planes, while MinPlanes is the minimal number of combat-ready planes required for the squad to be operational (to fly combat missions, not only recon).

 

MinPlanes works now in a different way. I have this in timetable.dcg for the first mission day:

 

19401013 MinPlanes RAF_No181SQN0 = 3

19401013 ActivePlanes RAF_No181SQN0 = 0

 

19401013 MinPlanes RAF_No182SQN0 = 3

19401013 ActivePlanes RAF_No182SQN0 = 1

 

19401013 MinPlanes RAF_No183SQN0 = 3

19401013 ActivePlanes RAF_No183SQN0 = 2

 

When the first mission generates, I actually have 0, 1, and 2 active planes for those squads, respectively. After flying the 1st and upon generating the second mission, though, I get universally 3, 3, 3. It seems that DCG 'rounds up' ActivePlanes to the MinPlanes value. The Plane Resupply Rate is set to 2/week, so that it can't play a role here, even if the squad were resupplied, for whatever reason, on the 2nd mission day (2 added to 0 is NOT 3).

 

Edit:

Now that I manually re-generated the 1st mission from within DCG (after campaign creation), I got 0=>3, 1=>3, 2=>4. I haven't checked the 2nd mission, but in the 3rd RAF_No183SQN0 already had 6! So the sequence was either [2]=>4=>5=>6 or [2]=>4=>4=>6. Strange.

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I'm pretty sure it specifies the minimum number of plans in the squadron. No matter how many losses they take it will never drop below that level. So (Blush) sometimes I use it for the player's squadron to make sure there are always two flights worth available (min of 8 planes in that campaign). etc etc.

 

That my experience :)

 

 

regards

 

Wol

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That my experience :)

 

That's mine too. But I'm not sure whether it is how it was designed to work... ;)

And if you look at my 'edit' remark' date=' it's a bit strange that you can have 2 more planes in 2 days while resupply rate is set to 2/WEEK.[/quote']

 

Yes agreed, something like a secret store somewhere. I just assumed that it was just a work around to stop you having to manually adjust flights for the humans say when you have 8 people flying in one squadron, but lose too many planes so only one flight or less would generate. I think the other option was to have plane downgrades turned on, but not sure.

 

You can play a bit with minimum flight sizes maybe?

 

 

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