just a basic question at first, would you consider to add new features introduced to Il2 1946 up to 4.12.2 or would you more like to be limited to bug fixing anymore. I could absolutely understand if you would keep it calm and stay in bug fixing, however if not .....
We got e.g. the AI taxing introduced in the game. Which means planes spawn an their refering spawn points.
I guess the main work to be done here, is to set the spawn points for each airfield, maybe in a seperated file to be adaptable and customizable for further maps.
I could imagine adding the spanwpoints to a seperate file should be done by each user or campaign creator himself, reading the coordinates and processing it correct into the mission file would be left to you ....
We got a new trigger (besides others) which triggers certain artillery units to fire on a reconnaissened target (entering a trigger)
Although it is a nice feature, It needs some further testing in Coop mode aswell and if the trigger is reloadable. However using it at a front location connected with some artillery units could be a nice working feature.
We got new triggers introduced which spawn units at a certain condition.
The plane which will be spawned is preloaded, means it will be set on the map before, which could probably differ to DCG?
This triggers can be used to save either performance , or even more to protect airfields. Like an enemy aircraft enters a certain trigger in conditions with a predefined distance and/or height, which then makes "defender aircrafts" spawning around the trigger. Hope you get what I try to explain....
This are just basic explanations of some new features, maybe you find some of them suitbable to implement in DCG. Then of course I (we) would provide more details info like mission files or testing etc
However, as I said initially, I could absolutely understand if you would like to keep at bug fixxing only.