idefix44 Posted August 28, 2014 Report Share Posted August 28, 2014 Is it possible to allow trains to use any stretch from the first station to the last station of each of them even if this stretch don't start or end at a Blue or Red Supply Depot? Thanks. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted October 24, 2014 Report Share Posted October 24, 2014 Trains don't need a supply depot to start at. They'll start at the nearest station to the edge of the board. They'll end when they hit a station near the front lines. (Not sure how I missed this question.) Quote Link to comment Share on other sites More sharing options...
idefix44 Posted October 25, 2014 Author Report Share Posted October 25, 2014 Hi Sir, This's a request. So, the same with your words: Is it possible to allow trains to use any stretch from the first station to the last station of each of them even if this stretch don't start or end at a Blue or Red edge of the board, ending when they hit a station near the front lines? Thanks. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted October 31, 2014 Report Share Posted October 31, 2014 As it exists now, it is possible so long as they have a spawn point. I'm just not sure what that spawn point would be.... Quote Link to comment Share on other sites More sharing options...
idefix44 Posted November 10, 2014 Author Report Share Posted November 10, 2014 Currently, DCG uses the file MyCampaign.rls.In wich are the parts of the train lines.[City_A1_Station to City_B1_Station][City_B1_Station to City_C1_Station][City_C1_Station to City_D1_Station][City_D1_Station to City_E1_Station][City_E1_Station to City_F1_Station][City_A2_Station to City_B2_Station][City_B2_Station to City_C2_Station][City_C2_Station to City_D2_Station][City_D2_Station to City_E2_Station][City_E2_Station to City_F2_Station][City_A3_Station to City_B3_Station][City_B3_Station to City_C3_Station][City_C3_Station to City_D3_Station][City_D3_Station to City_E3_Station][City_E3_Station to City_F3_Station][City_A4_Station to City_B4_Station][City_B4_Station to City_C4_Station][City_C4_Station to City_D4_Station][City_D4_Station to City_E4_Station][City_E4_Station to City_F4_Station][City_A5_Station to City_B5_Station][City_B5_Station to City_C5_Station][City_C5_Station to City_D5_Station][City_D5_Station to City_E5_Station][City_E5_Station to City_F5_Station]Adding a file MyCampaign.end.If it exists, this file contains the line terminus (Last stop, all change!)[City_A1_Station to City_F1_Station][City_A2_Station to City_F2_Station][City_A3_Station to City_F3_Station][City_A4_Station to City_F4_Station][City_A5_Station to City_F5_Station]Without any change in the DCG rules, a train can randomly spawn at a MyCampaign.end station and move using the MyCampaign.rls roads. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted November 10, 2014 Report Share Posted November 10, 2014 I'm not following you. Are you requesting the ability to switch from having small connections (A1 to B1 to C1 to D1 to E1 to F1) to having really long connections like (A1 to F1) and having a train randomly spawn to run either the long or short connections (like a local train vs an express train)...? Quote Link to comment Share on other sites More sharing options...
idefix44 Posted November 11, 2014 Author Report Share Posted November 11, 2014 Sheet Babel tower... I need to take my time in order to be the more clear as possible... Quote Link to comment Share on other sites More sharing options...
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