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timetable command: delay


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#1 Nephris

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Posted 19 October 2014 - 12:57 PM

Hi Paul,

do you think it would be possible to create a timetable command to control the delay some squadrons may spawn?

sth like

19430310 startdelay 1  //(5minutes later)
19430310 startdelay 2  //(10minutes later)
19430310 startdelay 3  //(15 mintes later)

I  guess you already hardcoded sth like that for 5 mins?

That way it would be easier to populate a map for a longer time.

Of course I can just tell only from my point of view.

Our campaign is running one hour at least and 90-120 min at max.

Most AI return to base after 40-50min, depending of the mission areas and radius of course.

However by a timetable command like that one could time the squadrons to personal desires.



#2 Riksen

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Posted 19 October 2014 - 01:13 PM

Nice idea ... Specially when it comes to patrolling squads. They could be generated normally but the time delay could be applied in the patrolling waypoints per se ....

#3 Lowengrin

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Posted 24 October 2014 - 10:20 PM

Hi Nephris,

 

Yes, that'd be fairly easy to implement...when I find some time. 



#4 idefix44

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Posted 25 October 2014 - 04:10 AM

My two cents,

Why to crypt the delay?

Why not the value in clear in the command line?

 

19430310 startdelay 5  //(5 minutes later)

19430310 startdelay 10 //(10 minutes later)
19430310 startdelay 15 //(15 minutes later)

 

More easy to use for little brains like mine... :rolleyes:



#5 Nephris

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Posted 25 October 2014 - 09:30 PM

Noone mentioned anything about a crypted solution ?? :blink:



#6 Lowengrin

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Posted 29 October 2014 - 05:57 AM

One thing I did do last weekend (but you'll have to wait for the next beta) is that I changed the existing start delay to factor in the action radius being used.  So the bigger the action radius, the longer the start delay.



#7 Nephris

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Posted 29 October 2014 - 02:20 PM

coolaroony .

Thx a lot.






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