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Coop: Adding MDS Section


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#1 Nephris

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Posted 12 November 2014 - 03:47 AM

Is it possible to add the [MDS] section to coop missions aswell, I guess SP would be same then.

For now only dogfight Missions seem to get the [MDS] section added.

The target is to use the MDS features partly in Coop aswell, like en/disable vectoring, radio comms, hidding enemy airfield,Scouts etc.

 

The template offers an MDS section

[MAIN]
  MAP Kursk/load.ini
  TIME 12.000002
  CloudType 1
  CloudHeight 1500.0
  player III_JG5_300
  army 2
  playerNum 0
[SEASON]
  Year 1940
  Month 7
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 1
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 1
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 1
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  I_JG5_100
  II_JG5_100
  III_JG5_100

a coop does not.

[MAIN]
  MAP Kursk/load.ini
  TIME 6.0
  CloudType 2
  CloudHeight 3486
  player I_JG5400
  army 2
  playerNum 2
[SEASON]
  Year 1943
  Month 7
  Day 5
[WEATHER]
  WindDirection 256.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[WING]
  I_JG5400
  III_JG5_100
  160IAP00
  153IAP00
  210ShAP00
  I_JG5_200
  I_JG5_100
  II_JG5_100
  II_JG7700
  III_KG300
  I_StG200
  AufklGr10a00
  175ShAP00
  3IAK00
  II_StG200
  178IAP00
  34BAP00
  KGrzbV102a00
  ZG26_I00
  325TBAP00
  617ShAP00
  431ShAP00
  160IAP10
  III_KG200
  571ShAP00
  12GvIAP00
  250TBAP00
  120IAP00
  II_StG210
  I_StG220
  II_JG5_110
  III_JG5_300
  3IAK10


#2 idefix44

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Posted 12 November 2014 - 11:34 AM

Do you use a mds.dcg file in your campaign folder?

In dogfight mode, I use it:

 

Directory of F:\IL2DCG\Riga41_DE
aces.dat                                           
buildings.dcg                                      
cameras.dcg                                        
campaign.dcg                                       
cimage.jpg                                         
columns.dcg                                        
debriefing.txt                                     
events.dat                                         
gunner.dcg                                         
houses.dcg                                         
locations.dcg                                      
log.dcg                                            
mds.dcg                                            
noseart.dcg                                        
paints.dcg                                         
pilot.dcg                                          
recons.dat                                         
rockets.dcg                                        
squadron.dat                                       
squadrons.dcg                                      
stationary.dcg                                     
supply.dat                                         
territory.dcg                                      
23 file(s) found
Total file size 425 992 bytes

 

Here's my mds.dcg:

[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 1
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 10.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 10.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 10.0
 

Hope it can help... :rolleyes:



#3 Nephris

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Posted 12 November 2014 - 03:10 PM

No it does not.

 

Maybe you want to read my request once again.

For SP and Coop missions the MDS sction is not created /copied from the template into each mission

The mds.dcg file is created by default from the entry in the template for each generated campaign but not into coop mission section, which has logical reasons,however some MDS features are useable in ccop or SP aswell.

 

 

When I copy the MDS section from the template by hand into the generated mission file the MDS features are enabled for Coop play aswell. So I guess it is "just" a copy function .... or did I made my mind to easy here?



#4 idefix44

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Posted 12 November 2014 - 04:55 PM

Copy your template [MDS] section and paste it in a mds.dcg file in your campaign folder...

 

Try it.

 

But may be are you wright.

In Coop mode, dcg can ignore the mds.dcg file. Or not...


Edited by idefix44, 12 November 2014 - 04:59 PM.


#5 Nephris

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Posted 12 November 2014 - 09:33 PM

Sometimes I feel to be in a wrong movie... :wacko:

 

@Paul: request remains. I hope you see what i am asking for.



#6 Lowengrin

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Posted 14 November 2014 - 06:23 AM

Yes, I see.  It's an easy fix.  I'll try and post a new beta this weekend with it.






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