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ArmA 3 Squad


Britchot

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Around the 32 minute mark they start talking about AI improvements.  Near misses will cause the AI to react and they will share information about players!  Also, suppression of AI is coming up, so now we can cover each other's movement better. ArmA's AI is simply amazing!

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Okay, so I'm in the process of downloading all this to play on the 15th MEU server.  I'm posting this now for those interested to start downloading ;)

 

Here's a link to my Play with6 collection:

https://play.withsix.com/arma-3/collections/wW5xGfchC0Spx4RNDxWcpQ/15th-MEU

 

Also, download this modpack from the 15th MEU (I went with mirror #2):

http://15thmeu.net/forums/index.php?topic=19433.0

Extract the @ folder to your ArmA3 folder with the rest of the mods.  In Play with6 you can select "Local>Arma 3 Mods" and drag the @15thRec to your 15th MEU collection.

 

Their TS information is here:

http://15thmeu.net/forums/index.php?topic=515.0

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Getting my Devildog on, sorta.  I got in as a corpsman and diagnosed a couple times but another corpsman was already working on him (same guy twice).  The group I ran with seemed reasonable, I'm sure working as a small team within or along side them would be feasible.  There are only 5 pilot slots, I believe.  The comms and teamwork within the group was pretty good for the one raid I participated in, definitely more populated than 161st.  

2015-03-21_00002_zpshz06ksah.jpg

 

The IP to the recruiting server is: 74.91.126.120:2302

I couldn't find it using any filters.  

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Klaiber and Trev,

 

After playing a little last night and talking to a few people after someone fell through a building their client didn't see, I found some of the client side mods unnecessary and could even be affecting our stability.  I'm dropping these and annotating what they all do so you can make your own choices.

 

Also required:

All in ArmA Terrain Pack - I replaced this with "All in ArmA Terrain Pack Lite." This has reduced textures that could help with performance.  Klaiber, this one should benefit you the most.

 

Client-Side Mod List
Approved
J.S.R.S. Sound - Removed because I hate the sound effects, personal preference
ShackTac Group HUD - I love the SA this gives, it's the small circle at the bottom that shows squadmates that are close by and a simple compass with the cardinal headings
Tao's Folding Map - I like this because I can have a map that takes up 1/2 the screen so I can keep my eye on the game while referencing nearby, drop it if you don't think you'll use it.
VTS Simple Hand Gestures - I haven't used it but I like what it promises, could be a waste of HDD, though. Use "~ (tilde)" to bring up the commo rose.
LHM Glasses - Undecided, it's kind of cool that sunglasses actually shade the light in 1st person, though.  Keeping it for now.

Weapon Safety - Took me a while to figure out the key, use "Shift + ~ (tilde)" to safe/arm any weapon.  I like the idea of avoiding accidental discharges on the FOBs.
FSF SacVentral - HALO jump with your own backpack on your chest, heck yeah!  Also carry two backpacks if you really need to (I've done this IRL for injured people that couldn't carry their own)
TAW View Distance - Keeping it.  Use "U" to bring up the interface and change the LOD on the fly.  Great for changing your performance real-time.
Blake's PINS - This is an ArmA 2 mod that helps with bombing, I don't have it in the playwith6 collection I sent you and I don't find it necessary for what I play in ArmA.
Dynamic Movement - You can jump over walls instead of stepping.  It's had some buggy actions for me, I want to test it more offline.  Also "CTRL+V" allows you to climb certain things. 
Switch Weapons While Moving - Yes, obvious in my eyes.
Compass and Watch Enlarger - My screen is big enough, this became a hassle.  Remove if you didn't have a problem before. 
ShackTac Stamina Bar - This puts a bar in the bottom left so you can know just how tired you are, see the video below.
Outlaw's Mag Repack - Good for those long outings to reduce clutter and maximize magazine usage. 

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I watched a video on the Stamina Bar, it's really a good one to have.  It goes from green to yellow to red and fills up as you tire.  I still want to do some SP testing but to know just how tired you are and stopping during a movement before you get exhausted is awesome.  

 

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Just posting these links so I don't lose them.  

 

A guide for manual bombing in ArmA jets.

http://www.armaholic.com/page.php?id=24728

 

Ranger Handbook 2011

http://www.benning.army.mil/infantry/rtb/content/PDF/2011%20RHB%20Final%20Revised%2002-11-2011.pdf

 

FM7-8

http://www.umass.edu/armyrotc/Training/FM_7_8.pdf

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April 8th, the Marksman DLC drops. It gives us bipods and resting (which our modded server already uses with the tab key) and a few more weapons on the vanilla servers. However, this also improves AI, which will now take cover and communicate our location between themselves. I'm excited.

 

http://arma3.com/news/marksmen-dlc-developer-diary-weapons-platform-features#.VRyDw9uCOK0

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  • 2 months later...

Trev and I got a little in this afternoon.  I played crew chief/sensor until Trev got off then I did some CAS work of my own.  Here's a couple of shots while we waited for extraction.  You can see my charges in the corner waiting to blow the Huron (Chinook) in place.

 

2015-06-08_00003.jpg

 

2015-06-08_00002.jpg

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