verde Posted April 8, 2018 Report Share Posted April 8, 2018 Thank you for the latest beta. I'll provide some feedback as soon as I can. EDIT: It does work, provided that there is no "timetable off" command in the timetable.dcg. Thank you once again. I get a strange error though. Any idea why a campaign resets and starts from the beginning after it has reached its end date? Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted April 10, 2018 Author Report Share Posted April 10, 2018 I get a strange error though. Any idea why a campaign resets and starts from the beginning after it has reached its end date? Which campaign? And do you have "Single Map Campaign" checked as an option? Quote Link to comment Share on other sites More sharing options...
verde Posted April 11, 2018 Report Share Posted April 11, 2018 Never mind me, I screwed up the grandcampaign file. Now it's working correctly. My only slight complaint is that TCapture doesn't work with locations designated as Front but I can always change that manually through the program itself. Thanks once again, your continued support over the years is most appreciated. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted April 12, 2018 Author Report Share Posted April 12, 2018 Let me have a closer look at TCapture for the front locations. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted April 12, 2018 Author Report Share Posted April 12, 2018 Modified how "TCapture Contested" works. If you use this timetable command, the front will switch to this location. Therefore, you can move the front to a new location on the same day you have either the Allieds or Axis capture the front location For example: 19410806 TCapture Contested Border_Village 19410806 TCapture Axis Front_Village . verde 1 Quote Link to comment Share on other sites More sharing options...
verde Posted April 12, 2018 Report Share Posted April 12, 2018 Thanks for the umpteenth time. Lowengrin 1 Quote Link to comment Share on other sites More sharing options...
verde Posted June 20, 2018 Report Share Posted June 20, 2018 Latest beta (lucky 13) tweaks how human and AI squadrons work in MDS mode. Now if you set a squadron to "Human Only", it should not spawn AI planes. Also added ability for a user to create a de_names.dat file to replace the default German pilot names. For details, see: http://forum.jg1.org/topic/5015-some-german-letters-not-displayed-correctly-in-debriefing/?do=findComment&comment=31188 Does this work for other nationalites? Would gb_names.dat work for the British? Quote Link to comment Share on other sites More sharing options...
idefix44 Posted June 20, 2018 Report Share Posted June 20, 2018 To verde. No. The ability to replace the default pilot names only concerns the german pilots. verde 1 Quote Link to comment Share on other sites More sharing options...
verde Posted June 21, 2018 Report Share Posted June 21, 2018 That's a shame. British names are somewhat peculiar from what I can tell. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted September 27, 2018 Author Report Share Posted September 27, 2018 Making each name list open to users supplying their own is on the "to do" list. But it just hasn't been a priority for me. DCG hasn't really been a priority for me the past five or so years. verde 1 Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted September 27, 2018 Author Report Share Posted September 27, 2018 This latest beta should hopefully fix the issue with the Polish tank not spawning if it's column appears as static. Quote Link to comment Share on other sites More sharing options...
idefix44 Posted September 27, 2018 Report Share Posted September 27, 2018 From the last mission created with il2dcg.exe 3.49b17 41_Chief1 vehicles.artillery.Artillery$7TP 1 165299.00 125200.00 363.0 0.0 0From the first mission created with il2dcg.exe 3.49b18 38_Chief1 vehicles.artillery.Artillery$7TP 1 119100.00 116500.00 354.0 0.0 0 No change. Sorry Sir. The issue with the Polish tank not spawning if it's column appears as static isn't fixed... Have a good day. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted September 28, 2018 Author Report Share Posted September 28, 2018 Thanks for ruining my good day! Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted September 28, 2018 Author Report Share Posted September 28, 2018 This latest beta should hopefully fix the issue with the Polish tank not spawning if it's column appears as static. Quote Link to comment Share on other sites More sharing options...
idefix44 Posted September 28, 2018 Report Share Posted September 28, 2018 Fixed. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted September 29, 2018 Author Report Share Posted September 29, 2018 Just keep an eye on whether when they are destroyed, they don't reappear the very next mission. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted October 10, 2018 Author Report Share Posted October 10, 2018 Latest beta should prevent Western Allied units from transferring to Soviet bases on the Berlin and Balaton maps. Treetop64 and vonOben 2 Quote Link to comment Share on other sites More sharing options...
Wexodius Posted October 12, 2018 Report Share Posted October 12, 2018 Thanks alot Lowengrin. Appreciating the continued support of your wonderful program. If I meet you in person I'll pay you dinner and lots of drinks . Lowengrin 1 Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted October 13, 2018 Author Report Share Posted October 13, 2018 I'm just amazed people are still using it after all these years. Quote Link to comment Share on other sites More sharing options...
idefix44 Posted October 13, 2018 Report Share Posted October 13, 2018 In thousands years people'll remember that, at the begining of the twenty-first century, the god of Flight Sims, Oleg Maddox (The Great), created IL-2 Sturmovik. And on his right, Lowengrin (The Generous) was sitting... Hallelujah! Wexodius and IRFC Hawkeye 2 Quote Link to comment Share on other sites More sharing options...
vonOben Posted October 13, 2018 Report Share Posted October 13, 2018 Thank you very much for the update! S! Quote Link to comment Share on other sites More sharing options...
Treetop64 Posted November 18, 2018 Report Share Posted November 18, 2018 I'm just amazed people are still using it after all these years. More amazing that you still stick around to support it after all these years. Imo, there's not much point to IL-2 without a DCG campaign, especially for offliners. A dynamic and flexible "big picture" adds immeasurable depth and immersion to the sim. Thank you. Lowengrin 1 Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted January 17, 2019 Author Report Share Posted January 17, 2019 Attached is the latest beta. This one should improve the chances of player squadrons staying on carriers both between missions and when their carrier is lost. In both cases, they should transfer to another available carrier. At least in theory that's how it should work. vonOben 1 Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted January 22, 2019 Author Report Share Posted January 22, 2019 And another build. This one adds a friction setting for dogfight mode. It also tweaks the reconnaissance values a bit for naval campaigns (making a bit harder to maintain contact). vonOben 1 Quote Link to comment Share on other sites More sharing options...
idefix44 Posted January 22, 2019 Report Share Posted January 22, 2019 Thanks Sir. DCG campaigns using the Tobruk map (for example) are playable without the friction option but so difficult than even some AIs (all AIs are average in my own DCG campaigns) crash at take off... I think that with the right friction setting it'll be more realistic. Thanks again. Lowengrin 1 Quote Link to comment Share on other sites More sharing options...
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