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DCG Campaign air starts when no airfield on map eg.Rabaul


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#1 taly001

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Posted 18 August 2016 - 03:44 AM

I am trying to understand how DCG Campaign settings do air starts when no player airfield on map eg.Rabaul for the New Guinea and Guadacanal maps.   Original il2 doesn't(?) seem to allow this as the player always needs an airfield/carrier (can't pickup starting base) in campaigns.   I also can't see any spawn point when i look at the .mis in mission map editor?



#2 JG7_X_Man

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Posted 18 August 2016 - 02:40 PM

DCG allows campaign creators make "off map" airfields (...virtual "dummy" airfields). As long as "Air Starts" is checked in your options - you appear somewhere close to the front line. That's the basic gist anyway. 



#3 taly001

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Posted 19 August 2016 - 09:00 AM

Ok so it is a DCG.exe coded feature, il2 editor spawn point is only for multiplayer?  The DCG one is nice as it lets you use island maps easier for both sides.  

 

Is there any online tutorials on DCG, I searched and the best I found was by Scharnhorst1943 at http://allaircraftsi...t=1770&start=30 



#4 Lowengrin

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Posted 19 August 2016 - 11:13 PM

I recently pulled the tutorials that were available for download (when I turned off the old Lowengrin.com site).   Let me see if I can upload them here.

 

Edit: no, file size limitations are too small.



#5 Lowengrin

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Posted 19 August 2016 - 11:22 PM

Along with Scharnhost's information, Tailspin did some:

 

members.shaw.ca/lowengrin/dcg_campaign_info_v321.zip

 

They're dated but have the core information.



#6 taly001

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Posted 20 August 2016 - 12:32 PM

Wow that document is great!  

 

I admit I have not used il2 since 4.01 :)  so I am bouncing around between using DGen, DGen_Mod and DCG which is driving me nuts..........  



#7 JG7_X_Man

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Posted 23 August 2016 - 08:28 PM

DCG is all you need. :D






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