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Capture advanced enemy plane


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#1 Butzzell

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Posted 04 November 2016 - 11:38 PM

S! All,

 

Possible new mission.

 

You are flying along in your own territory, when you see an unusual plane. It is an enemy ace in a prototype. You engage and are victorious. Ground troops examine the enemy and find name of the airbase he flew from.  HQ assigns a 2 seater to take a pilot behind enemy lines and steal one of the new planes. 

 

 

 

 

How it works.  Four trigger zones in friendly territory.  One picked at random. When any friendly plane triggers it, an enemy AI spawns. There is a subtitle to tell the team that he has spawned and in which sector. The plane will be above the standard plane set. If we are flying N-17 vs Halb D.II, this plane will be an Alb D.II.  It makes it a bit dangerous even if it is just AI.  Once killed a message appears as to which base he came from.  A 2 seater needs to land at that base. The base will be one of 4 inactive enemy bases. Once the 2 seater lands the base will change to friendly and one plane will be available. The 2 seater can NOT prang the plane on landing. The new plane must fly back to a friendly airfield. It will be shot at by enemy ground units. It will not be shot at be friendly units. So an Alb landing at Verdun will not be shot at.


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#2 FourSpeed

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Posted 05 November 2016 - 12:08 AM

Novel idea -- I like it (for FiF).

 

Cheers,

4 <S!>



#3 REDMAN

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Posted 05 November 2016 - 12:43 AM

sounds cool



#4 danudet

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Posted 05 November 2016 - 01:15 AM

Sounds like fun


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#5 danudet

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Posted 05 November 2016 - 01:17 AM

One question though, will the aircraft be armed?


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#6 Vonrd

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Posted 05 November 2016 - 03:32 AM

Once returned to friendly airfield Alb is too valuable to use in combat operations? (Wouldn't like to see an Alb flying for Entente). Mission sounds interesting.


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#7 Butzzell

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Posted 05 November 2016 - 04:26 AM

S!

 

Was an idea by GenMarkof.

 

Yes plane is armed but must get back to a friendly base to complete mission. No flying plane after it lands. Is too important to intel people to risk in combat.


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#8 Wolf

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Posted 05 November 2016 - 12:40 PM

Namaste Butzzell,

 

Sounds as a nice mission with many pilots involved. What if the 1st experimental plane is flown by a Blue human pilot and he/she has to fly a certain circuit over the front to test the capabilities of that plane.

If that is done successfully the Blue side will be rewarded in the present mission only with and improved plane or maybe a heavy bomber or number X double/top machine guns.

If the Blue ace fails in completing the circuit all happens as you described above and the Red side will have the additions.

 

It will a gamble for each side to bring out the test plane or not you could win or loose a lot with it.

In case say the Reds have won the Blue test plane and their ace succeeded in completing the circuit the Reds will have a double reward e.g. 2 heavy bombers.



#9 Luftritter

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Posted 05 November 2016 - 12:59 PM

Better start off simple and see how it works in actual practice   ;)  , then add variations later, if desired.  The whole thing sounds very cool, is it based on any actual historical event?

 

So this stolen plane would have to fight his way back....friendlies would probably even provide a little escort....sounds like action waiting to happen.  Would the side that the plane is stolen from know the 4 possible inactive bases that are at risk?

 

It would be cool if the stolen plane could have some hastily painted roundels/crosses on it to help with identification.



#10 Butzzell

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Posted 05 November 2016 - 02:58 PM

S!

 

Need to see how well it goes in basic mode. We want to be careful about adding planes. It would be very easy to over power one side.  That is why the plane is gone after landing.

 

 

No roundels.  Not enough time to paint it. Just barely able to steal it.  It will be a plane outside the normal ones that are available. Easy to identify.

 

The big problem is that it needs several unused enemy airfields. The enemy can see them but does not know which one it will be. The area must have enough unused airfields available and well spread out.


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#11 Luftritter

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Posted 05 November 2016 - 05:20 PM

The current map certainly seems to have a lot of them....



#12 J5_Gamecock

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Posted 06 November 2016 - 01:25 AM

I like the idea, but I agree that it shouldn't be used after successful theft.. 

 

  A question tho...  

 

  You say "any" friendly plane can trigger it. So if our spy plane or arty spotter were to trigger it, would the AI plane attack them?  

 

  Not sure I'd want to chance losing one of those few "specialized" aircraft. 

 

 

  *edit*

 

    Also...  Say Blue is trying to steal the plane from Red. At what point will the red team know which field the target aircraft is being taken from? I assume it would be once the 2 seater lands there?


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#13 Butzzell

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Posted 06 November 2016 - 03:18 AM

S!

 

Any, any,  yes ....any, friendly plane can trigger the Ace to appear.  If he is close enough he will attack them. A weeee bit dangerous.    When the 2 seater lands at the proper base it turns from red to blue. It takes about 20 seconds. They have to look at the map to see the change.


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#14 Joker_BR

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Posted 06 November 2016 - 01:42 PM

I like the idea of capturing a plane. Maybe with time it should be selected from fighters and/or two seaters randomically too. A fighter can be used to kill opponents on his way home, but a two seater will have to sneak past enemy defenses and try to get home as fast as possible. Two different situations. Great idea, GenMarkof.
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#15 Butzzell

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Posted 06 November 2016 - 01:56 PM

I like the idea of capturing a plane. Maybe with time it should be selected from fighters and/or two seaters randomically too. A fighter can be used to kill opponents on his way home, but a two seater will have to sneak past enemy defenses and try to get home as fast as possible. Two different situations. Great idea, GenMarkof.

S!

 

 

That is totally possible. 


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#16 Luftritter

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Posted 06 November 2016 - 02:20 PM

....You say "any" friendly plane can trigger it. So if our spy plane or arty spotter were to trigger it, would the AI plane attack them?  

 

  Not sure I'd want to chance losing one of those few "specialized" aircraft....

 

Probably a good idea that it spawns at a pretty low altitude, so it doesn't materialize out of nowhere on somebody's six, and rob somebody's 2-seater mission, as GC says.


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#17 Butzzell

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Posted 09 November 2016 - 05:53 PM

S! All

 

I have been tweeking it. The ace spawns but is not overly aggressive. He flies in a circle once activated and only attacks if you come within normal distance.  That means he can be activated and will stay in that area. If a 2 seater activates him he may or may not attack them. Fighters can be called over to kill him.   If the ace is changed to an advanced 2 seater that does mean a little more danger but the scouts will be advanced as well.   The 2 seater thing works better when when Central side has to capture an enemy plane because the Entente have a larger selection to choose from.

 

I believe this gives us a new mission. At present it is set up for an Entente objective but it can be changed for either side as needed.

 

Well,  that is one mission. Now for another mission.  

 

I was talking with Klaiber and he thought it would be good to see the Gotha or the HP escorted all the way across the map.  Not exactly bombing London but something similar. This sets up the Strategic Target objective.     The objective is a building set way, way behind enemy lines. It can only be done by the plane labeled "Strategic Bomber". It will take at least one hour to get there. The target is randomly selected. It is a distinct building easily identified. Only 2 AAA trucks defending but still, best bombed from altitude for safety. The challenge is to get to the target.    Too simple? Too easy? Too easy to stop?  What, another bomber mission? Can't we come up with something more imaginative that does not involve bombs? Well, not really.


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#18 GenMarkof007

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Posted 09 November 2016 - 06:15 PM

S! if you can wait a few days for a new mission...

 

I'm working on one at this time... just for those that love titles. It would be call « The Lost Patrol »!

I'll try to finish most of the thinking by the end of this week... and yes, you would need to bomb a ground target, but not before doing a specific task.

 

Cheers,

GenMarkof ;)



#19 FourSpeed

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Posted 09 November 2016 - 08:24 PM

S! All

 

I have been tweeking it. The ace spawns but is not overly aggressive. He flies in a circle once activated and only attacks if you come within normal distance.  That means he can be activated and will stay in that area. If a 2 seater activates him he may or may not attack them. Fighters can be called over to kill him.   If the ace is changed to an advanced 2 seater that does mean a little more danger but the scouts will be advanced as well.   The 2 seater thing works better when when Central side has to capture an enemy plane because the Entente have a larger selection to choose from.

 

I believe this gives us a new mission. At present it is set up for an Entente objective but it can be changed for either side as needed.

 

Well,  that is one mission. Now for another mission.  

 

I was talking with Klaiber and he thought it would be good to see the Gotha or the HP escorted all the way across the map.  Not exactly bombing London but something similar. This sets up the Strategic Target objective.     The objective is a building set way, way behind enemy lines. It can only be done by the plane labeled "Strategic Bomber". It will take at least one hour to get there. The target is randomly selected. It is a distinct building easily identified. Only 2 AAA trucks defending but still, best bombed from altitude for safety. The challenge is to get to the target.    Too simple? Too easy? Too easy to stop?  What, another bomber mission? Can't we come up with something more imaginative that does not involve bombs? Well, not really.

 

Well, the fundamental concerns I have with the bombing mission are:

 

1>  If the defending team recognizes the building, and caps it, there's pretty much zero chance of a Heavy bomber making it to the target. If he's flying at height, he can be seen from miles away, and if he comes in low, it's fairly likely he'll be flakked. 

 

2> Taking an hour (or more) out of the mission for one (highly probable suicide) flight to a 'capped' target wouldn't seem to be much "fun" for the guy tasked to attempt it.  Also, given numbers of pilots and the length of that mission, a team wouldn't really be able to spare the resources to provide that long of an escort.  Further, even if the target isn't capped, and he's successful bombing it, he's still done for the day, as it'll take him another hour to fly home (he can't just ditch the plane because that will count as a capture), assuming he isn't summarily killed due to point #1.

 

I can only speak for myself, but that mission wouldn't be on my list of personal favorites to undertake.  ;)

 

 

Regards,

4 <S!>



#20 Butzzell

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Posted 09 November 2016 - 09:50 PM

S!

 

Ok,  what if it was under an hour?  Or what if we move into the last 5 km of the existing area? That way you could bomb pop up targets on the way home?  btw  it is a random 1 of 4 on the map.   not easy to cap


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