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Capture advanced enemy plane


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#21 cubancoverunner

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Posted 09 November 2016 - 10:56 PM

S!

 

Ok,  what if it was under an hour?  Or what if we move into the last 5 km of the existing area? That way you could bomb pop up targets on the way home?  btw  it is a random 1 of 4 on the map.   not easy to cap

I think both missions sound great!  Agree with Four, maybe a little less than a full hour.  Certainly could hit targets on the way home.  Would definitely be wise to be sneaky, I'm up for some cloud hoppin' :)


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#22 Luftritter

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Posted 10 November 2016 - 12:40 AM

....I was talking with Klaiber and he thought it would be good to see the Gotha or the HP escorted all the way across the map.  Not exactly bombing London but something similar. This sets up the Strategic Target objective.     The objective is a building set way, way behind enemy lines. It can only be done by the plane labeled "Strategic Bomber". It will take at least one hour to get there. The target is randomly selected. It is a distinct building easily identified. Only 2 AAA trucks defending but still, best bombed from altitude for safety. The challenge is to get to the target.    Too simple? Too easy? Too easy to stop?  What, another bomber mission? Can't we come up with something more imaginative that does not involve bombs? Well, not really.

 

You haven't provided any incentive for that mission to actually be escorted, which I think might have been an integral part of the original concept.  If the only part of that mission that you offer points for is to bomb something, folks are going to assign resources based only on the scoring of those points (note the comments made already about using stealth as the main challenge, implying no escort).  Perhaps if you make the successful RTB of the bomber after successfully destroying the target the points-scoring object of that mission, it might encourage the actual escorting of the bomber more than otherwise.  Another possibility could be to have an assigned escort of one of more scouts, designated in the mission for that express purpose, to have to make it to the target and back, and THEY (one or more?) have to RTB successfully to score points.

 

Escorting is a very hard task to be successful at and this type of mission might be a good way to try to encourage that.  The points gained could be more than the usual amount if it turns out to be excessively difficult.

 

One inherent problem that I see though is the fact that the Gotha can climb so much higher than the HP, which no matter how you look at it gives it a far greater range of altitudes to hide at.

 

If you assign this type of mission to only one side, it would be equally difficult for both teams to accomplish, because both teams must do the exact same mission with the exact same planes (within a side-changing phase); could be either side's bombers, in fact could be rotated from one side to the other in different phases of an event.  In other words, in one phase both sides have a chance to do it in HP's; in the next phase both have to attempt it in the Gotha.

 

It might be worthy to consider that those actual extreme long-range missions in WWI were done unescorted by scouts; essentially, the Gothas in their group were their own escorts.  I'm not sure to what extent HP's that were sent deep into enemy territory in daylight had escort either....maybe some DH4's were there for part of the ride, or not.  I think in both cases though, "interceptors" that were sent up to challenge these formations were not just patrols that happened to be up there flying around.  Spotters at some point visually located the bomber formation and then interceptors were launched to attempt to destroy some or all of it.  Could this be a part of the mission?  A message informing a nearby drome of enemy altitude and heading?

 

You decide.



#23 Butzzell

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Posted 10 November 2016 - 01:41 AM

S!

 

Spotters are a doable. Not sure if we need them if we have 20 to 30 players on a side. Make it back to base is interesting.  If the target is just a special target somewhere in the back half of the enemy area then it would probably be part of a larger package. So escort may be built in.  It may just be a special bomber among others.

 

Another option? Make the existing high level bomber targets- the Factory and the Aerodrome -  to be bombed by ONLY the high altitude bombers? You need a Gotha or HP to activate the target.


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#24 danudet

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Posted 10 November 2016 - 04:28 PM

Dont know if this would pull too many pilots away, but like Luft was saying, instead of a scout escort, make the mission a 2 or 3 plane bomber box, and increase the number of targets that need to be hit, the carpet bombing strategy.  (Success and points could be awarded by a % of buildings, ect destroyed.)  I know this type of bombing strategy wasn't actually employed until more towards the end of the war, but it might be an interesting mission for phase B or C.  Another thing that could be interesting is adding to the mission, a post bombing damage assessment recon flight. (Maybe bonus points for completion.  It'll be a high risk mission)


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#25 Luftritter

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Posted 10 November 2016 - 08:52 PM

All ideas are great.  You gotta love this sim.  So many possibilities!!  The greatest thanks to Butzzell and all the other mission makers for bringing these ideas to life!



#26 Butzzell

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Posted 15 November 2016 - 11:51 PM

S!

 

Paying attention to what 4 speed said, I have been looking over the bomber strategic bomber mission.  I have also talked with people online. There was the suggestion that the bombed target becomes a recon target and that you only get success when pictures come home. The basic consideration is the amount of resources and time needed for the goal to be achieved.  The enemy plane capture uses few resources and can be done either early or late.

 

Now for something completely different.

At present the Central side does one recon and the Entente does two recons. Should we add another recon to the central side?  An icon target, random, 6 pics needed. The icon would be one of the factories, bridges or aerodromes. Not necessarily an active target. In other words  the bridge to be bombed today is Bridge 4  but the Designated Recon is bridge 2. Having 12 icons on the map ( Factory, Bridge, Aerodrome ) the game would pick one of those 12 for our designated recon. It would be a way to get a recon done early or late with few resources.


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#27 Butzzell

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Posted 21 November 2016 - 03:41 AM

S!

 

The "capture enemy plane" is working well.

 

The "Strategic recon" works OK. It is just  single point recon designated at the beginning, like any target.   It does not trigger a secondary as both sides are balanced at 14 missions on the map I am working on. On another map with fewer rivers or railways, it could be used as a trigger just like the other recons.

 

A suggestion by GenMarkof: When we have rivers or sea and can use the float planes for spy missions, we could have the spy be on a submarine.   Verrrrrrry interesting. 


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#28 J5_Gamecock

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Posted 27 November 2016 - 01:49 PM

 I like the submarine idea a lot. Only issue I have is that being out on the open water, it would be very easy to spot and cap. 

 

 Is it possible for the sub to be "triggered" so that it only spawns in when the spy plane gets within a set range, or at the very least, can it be submerged, and will only surface when spy plane approaches?

 

 Many good ideas here to keep FIF fresh. I like the additional mission count going to 14.

 

  Could we perhaps come up with more? Keep developing and adding new missions, but keep the mission count at 12 or 14. That is say one week you have the spy mission as one of your missions, but the following week it is the "capture enemy plane", and the next a "Strategic recon" or something like that. I would assume that means more work for you, Butzzell,(not that I mind  ;)) ,but I was just curious if it was possible.

 

 I don't believe it's doable, but If there was a way to randomize which missions need to be done from a list of possibles on any given week , THAT would be awesome. 


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#29 Butzzell

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Posted 27 November 2016 - 03:14 PM

S!

 

 

Yes on the sub.  It would be hidden under water and then triggered to surface.

 

 

Actually the missions could be randomized.  On another idea though, What if there  were 16 missions but only 12 would count? The max score is set at 12. The commander could pick which ones to do. If all your recons were shot down, you still have other missions that you could do.  It would mean that one team could not rack up a super high score and that there was still a way for a team to get some missions done?


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#30 J5_Gamecock

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Posted 27 November 2016 - 05:02 PM

S!

 

 

Yes on the sub.  It would be hidden under water and then triggered to surface.

 

 

Actually the missions could be randomized.  On another idea though, What if there  were 16 missions but only 12 would count? The max score is set at 12. The commander could pick which ones to do. If all your recons were shot down, you still have other missions that you could do.  It would mean that one team could not rack up a super high score and that there was still a way for a team to get some missions done?

 

 Excellent idea!


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