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FIF 2017 Objectives

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#1 Klaiber

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Posted 07 January 2017 - 09:22 PM

FIF 2017 Objectives:
 
FIF 2017 has 16 objectives per team per mission night.  This is 6 more than the standard 10 objectives.
 
The purpose of these additional objectives is to add some variety to the tournament, as well as new challenges for experienced pilots.
 
It is unlikely that any team will be able to accomplish all 16 objectives within one session.  Part of a team’s strategy will be in prioritizing what objectives should be attempted within the two hour mission window available.
 
A complete description of how to complete each objective can be found below.
 
. . .

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Primary Central Objectives:

Secondary Central Objectives:

. . .

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Primary Entente Objectives:

Secondary Entente Objectives:


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#2 Klaiber

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Posted 07 January 2017 - 09:26 PM

Reconnaissance of hidden HQ (Recon):
 
Within each sector, there are 4 staging areas (enemy HQs) which can spawn.
 
Within a session, only one staging area per side will be "active". Which staging area will be active is random.

Aircraft designated as "recon" planes will have to locate and identify the active staging areas in order to complete their photo recon objectives.

The active staging area will be a "U" shaped group of hangars that will have no landing field. There will be an active AAA truck close to the center of the target.

Before takeoff, recon aircraft must make sure to take the photo option as a load-out.

However, recon aircraft may carry ordinance and are allowed to bomb secondary objective targets as well as targets of opportunity such as trains or convoys. They may not bomb Icon targets, however. That role is strictly relegated to pure bombers.

All pilots attempting to Recon should make sure to check their load-outs prior to take off.

To successfully photograph an active staging area, the recon aircraft must fly over the target between 1500m and 4500m. The standard camera icon will appear when over an active area. Four pictures must be taken.

Note that recon targets are not shown on the map! They must be found. Such situations create a longer objective, and increase the chance of seeing enemy aircraft.

Recon aircraft must land at a friendly base in order for the photographs to be developed. A successful landing will result in a "Pictures on the way to Command" subtitle. Be careful not to break the glass negatives during landing!

After landing, and before hitting refly, wait until your observer checks in with you. Waldo, Boris or Otto will have something to tell you regarding secondary objectives.
 
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#3 Klaiber

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Posted 07 January 2017 - 09:29 PM

Espionage mission (Espion) & Espionage Target
 
Within this task, you are rendezvousing with a spy (espion) who is already within the enemy's backfield.

This objective is performed by the two-seater aircraft marked "spy".
 
This objective is accomplished by flying to the rear of enemy territory, and flying over the four possible "Espion areas" where your espion might be located. These areas are clearly marked by white lines. One "Espion area" is picked at random.
 
When you fly over an active "Espion area", the espion will fire a green flare. The espion will then fly a second flare 30 seconds later.
 
The spy aircraft must land within 3km of the green flares, and stay there for about 15 seconds. The spy aircraft must be stationary and alive. The engine may be left running.
 
Two subtitles will then be displayed in the lower left corner. The first messages says that you have found your espion!  For example: "Espion found".
 
The second message says that the espion wants you to check out a specific sector on the map. For example: "Espion says look in sector Q". This second message will repeat every 7 minutes until the spy aircraft goes to that new sector.
 
The two-seater pilot must then successfully take off from the "Espion area".
 
When the spy aircraft heads to the sector highlighted by the espion, a new secondary objective called an Espionage Target is added. For example: "Espion points to ship at Musgate, Sector Q.6".
 
Since the spy aircraft cannot carry bombs, and are not allowed to bomb targets, the spy aircraft must then land back in friendly territory, stationary and alive.
 
A successful return to friendly territory will generate the normal secondary objectives found in the Spy Drop.  It takes about 10 to 12 seconds after landing to go through the subtitles and learn the location of the secondary target.
 
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#4 Klaiber

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Posted 07 January 2017 - 09:30 PM

Reconnaissance of front lines (Trench Map):

Trench mapping is accomplished by flying a two-seater designated "recon" along the front between the enemy line icons that define the start and end point. The plane must be above 1500m and below 4500m. Note that the "front lines" could be a real trench network, a predesignated area of contention on the map, or even a riverine system.

The photo option is necessary as a load-out.

Recon aircraft may carry ordinance and are allowed to bomb secondary objective targets, as well as supply trains and supply convoys. They may not bomb Icon targets. That role is strictly relegated to pure bombers.

All pilots attempting to Recon should make sure to check their load-outs prior to entering the game. Remember that aircraft are limited.

If a camera Icon is not seen in the upper left corner of the screen when a Recon enters the game, he can “Finish Flight” to check the load-out and he will not lose the plane.

Not all teams are given trench mapping objectives. Check the specific event description for details.

If your team has been assigned a trench mapping objective, it may be done each session. However, it may only be done once per session.

The trench mapping objective is conducted like a normal recon mission, with the usual ROF in-game interface. Normal in-game recon rules apply once you enter your trench mapping area.

The recon aircraft may stop and restart the trench mapping objective at any time during the sortie. However, if the recon aircraft lands or crashes without completing the mission, all other recon aircraft must start from the beginning.

If successful, a trench map localizes a weak point in the enemy's defense.

Upon a successful return to an active aerodrome, the objective will be completed. Wait about 10 seconds on the field. Waldo, Boris or Otto (the AI observers) will be excited to tell you what they saw. This will be a secondary objective target.


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#5 Klaiber

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Posted 07 January 2017 - 09:33 PM

Destroy Bridge:

This mission is an "icon designated target", and may only be completed by an aircraft marked as a "bomber".
 
When asked to attack a Bridge Icon designated target, you will find that bridge is protected by a single AAA truck.  Both the bridge and the AAA truck will need to be destroyed.
 
The bridge target may be over a river.  However, it could also be over a road or railroad line.
 
The active target will never be a railroad bridge, as AAA can not be placed there.
 
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#6 Klaiber

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Posted 07 January 2017 - 09:35 PM

Destroy Factory:

This mission is an "icon designated target", and may only be completed by an aircraft marked as a "bomber".
 
When asked to attack a Factory Icon designated target, the factory you are looking for is a group of buildings taken from the "Port Collection".
 
This makes the FIF factory target an easily identified location, even over a large map area.
 
Note that the factory target is never part of a large factory complex.
 
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#7 Klaiber

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Posted 07 January 2017 - 09:44 PM

Destroy Aerodrome:
 
This mission is an "icon designated target", and may only be completed by an aircraft marked as a "bomber".
 
When asked to attack an Aerodrome Icon designated target, there will be a AAA truck placed near a set of oil drums, at or on the actual field.
 
The AAA truck is the target, not the oil drums!  The AAA truck will need to be destroyed.
 
Doing so will leave the aerodrome vulnerable, denying the enemy of the fields use.

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#8 Klaiber

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Posted 07 January 2017 - 09:50 PM

Destroy moving target:
 
When asked to destroy a moving target, it may be a supply train, a supply column or a supply ship.

These targets can be destroyed by any aircraft, keeping in mind that scouts may only strafe and cannot use bombs.

  • Trains will be found on the rail systems within enemy territory.
  • Columns (vehicles) will be found on the road systems within enemy territory.
  • Ships (barges) will be found on the riverine system within enemy territory.

These moving targets will not be stationary.  They will never stop in towns, stations or docks.
 
All moving targets are hidden, and must be hunted for and located on the map.
 
Example of a supply ship:
 
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#9 Klaiber

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Posted 07 January 2017 - 09:54 PM

Artillery Correction (Arty Spotting):
 
Artillery Spotting in FIF is fully interactive and requires realistic flying to and from your guns and the target, potentially multiple times as you simulate locating and reporting enemy supply depot positions on the Front.

A subtitle will announce target destruction to the attacking team.

To start the objective, a designated "arty" two-seater must pass over a friendly gun position or gunship. The two-seater must be within 500m horizontal and between 750m and 1250m in altitude.

The arty two-seater then proceeds to the target as ordered, and passes within 1500m to observe the target. While he is spotting, the field guns will fire at the target for 2 minutes.

When told to make another pass, the arty two-seater must first report back to the field guns by flying over them within the initial parameters. The pattern is repeated until the target is dead.

The pattern may be stopped and restarted at any time. The damage to the target is cumulative. Any plane named "arty" can start or finish the objective. There are no resets, so a second plane is not starting from the beginning. He picks up where prior planes left off.

Subtitles indicate contact with the Artillery units and the observation of the target.

Currently, FIF is setup so that each team has two Artillery targets on the map, both along the front. Only one will be active in a session. The idea is that Artillery Spotting Objectives take enough time to allow for enemy planes to have the chance to protect their assets, but not so long as to guarantee someone 30km away arriving before the task is complete.

Because the Radio option is not necessary as a load-out, Artillery Spotting aircraft may carry ordinance and are allowed to bomb targets of opportunity and secondary objective targets. Artillery Spotters may not bomb Icon targets. That role is strictly relegated to pure Bombers.

For maps that use large areas of water (like the Channel Map), gunships may be used as floating artillery units to bombard enemy coastal supply areas. If gunships are used, each team will have the possibility of a pair of gunships being active.  Note that gunships, unlike ground based artillery, may be sunk by the enemy, and should be protected.
 
For these water maps, the gunship icon identifies the spawn point of the ships. A subtitle at the beginning of the session will announce the time that the ships will spawn. The ships sail for about 30 minutes to reach their station. When they stop, they are ready to start the event.

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#10 Klaiber

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Posted 07 January 2017 - 09:55 PM

Capture the General:

When asked to capture the enemy General, you must look for his automobile, which will be on the enemy road system.  The General's automobile will be by itself.  There will be no escort.
 
The General's automobile will not be marked on the map, and instead must be found.
 
The General may only be captured by an aircraft marked as a "capture" plane.
 
When the capture plane gets within 3 km of the General's automobile, the car will permanently stop.  The General will then fire a green flare.  10 seconds later, he will fire a second (and final) green flare.  These two flares signal the General's surrender.
 
The capture plane can land anywhere within a 3km radius of the General's automobile.  This is to accommodate for bad landing areas.  You do not need to land next to the automobile!
 
When the capture plan has been stationary for approximately 10 seconds, you will see a "General captured" subtitle in the bottom left of the screen.
 
In order to complete the mission, the capture plane must now take off, and land anywhere in friendly territory.  A completion subtitle will then be displayed in the top right of the screen.  This should take approximately 15 seconds after landing.
 
Because the enemy General has a case full of war papers, his capture is extremely important!
 
Upon examination of these papers, it is revealed that there is an enemy troop build-up along the front-line trenches at a key tactical location.
 
The capture of these plans will be acknowledged with a subtitle in the bottom left of the screen.  It will say: "General's papers show troops at Trench attack point #"
 
This message is the start of the Trench Attack secondary objective.
 
Note: if the capture plane has problems, and is damaged or killed before the completion of its mission, a second capture plane is available for use.  However, the second capture plane must start the actual capture all over again.  This includes landing near the General, getting the subtitle, returning to friendly territory, and then successfully landing.
 
Example of the "capture" message after landing within 3km of the General's automobile:
 
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Example of the start of the Trench Attack secondary objective:
 
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#11 Klaiber

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Posted 08 January 2017 - 12:00 AM

Strategic Recon:
 
Reconnaissance of a strategic target is very similar to the reconnaissance of an enemy HQ.
 
The aircraft involved must be designated as a "recon" plane. And as with a normal reconnaissance missions, the recon aircraft must make sure to take the photo option as a load-out before it takes off.

However, recon aircraft may carry ordinance and are allowed to bomb secondary objective targets as well as targets of opportunity such as trains or convoys. They may not bomb Icon targets, however. That role is strictly relegated to pure bombers.

All pilots attempting to Recon should make sure to check their load-outs prior to take off.

Strategic targets are pre-selected by "High Command". In other words, the target is chosen randomly by the server at mission launch. The target can be a factory, a bridge, or an aerodrome. It may be an active bomber target, but just as easily can be inactive. Regardless, the specific target will be named at the beginning of the session.

As with other recon missions, to successfully photograph an active target, the recon aircraft must fly over it between 1500m and 4500m. The standard camera icon will appear when over an active area. Four pictures must be taken.

Recon aircraft must land at a friendly base in order for the photographs to be developed. Be careful not to break the glass negatives during landing!

 

There is no secondary mission created from this objective.

 

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#12 Klaiber

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Posted 08 January 2017 - 12:18 AM

Rescue Prisoner

 

The rescue objective is a combination "bomb and land" scenario.

 

At mission start, a subtitle will display the location of the enemy's prison.  This is an icon target, that is usually an old castle.

 

Outside the castle will be a tent camp for prison guards and soldiers.  Within this tent camp is a AAA truck.

 

The AAA truck must be destroyed, and this can be done by any aircraft.

 

Destroying the AAA truck creates a diversion, which allows one of the more crafty prisoners held within the castle to escape, disguise himself as an enemy medic, and steal an ambulance.  The prisoner (disguised as a medic) will then drive the ambulance to a local airfield.  When no one is watching, he will then fire two flares into the air in order to signal that he is ready to be picked up.

 

While any aircraft can bomb the AAA truck, only a special "Rescue" plane can actually perform the prisoner pickup.

 

After the pick up, the rescue plane must land at one of the active friendly airfields.  He does not have to land at his base of origin.

 

The aircraft cannot crash.  The prisoner is very frail, and breaking the aircraft on landing will accidentally kill him.

 

If the aircraft is damaged enough, the objective will fail.

 
 
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#13 Klaiber

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Posted 08 January 2017 - 12:35 AM

Wreath drop:

 

The wreath drop has two parts.

 

First, an enemy ace will randomly spawn over your friendly territory.

 

Supremely confident, and deadly in the air, the enemy ace will be free-hunting without his wingmen.

 

Once the enemy ace has been spotted, his location will be given out as a subtitle to your team.

 

The enemy ace will stay within this area, hoping someone will challenge him.  You can engage him at any time, with any aircraft you choose.  Overconfident, he'll wait.

 

Once the enemy ace is dead, you'll want to honor his bravery by dropping a wreath at the enemy two-seater base.

 

Only an aircraft that has been labelled "Wreath" can complete this part of the objective.

 

The wreath aircraft must fly over the enemy two-seater base below 300 meters.  Not knowing your peaceful intentions, the enemy gunners will of course open up on you.

 

That's the nature of war.  It cannot be helped.

 

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#14 Klaiber

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Posted 08 January 2017 - 12:56 AM

Secondary Objectives:
 
Direct secondary objectives come in two flavors - stationary vehicles or stationary ships.

These targets can be destroyed by any aircraft, keeping in mind that scouts may only strafe and cannot use bombs.
 
Stationary Vehicle Attack:
 
When asked to attack a Reserve Vehicle unit, a Front-line Vehicle unit or a Reconnaissance Secondary Vehicle unit, the objective to destroy will usually be four vehicles: 1 AAA truck and 3 trucks / tanks / horses.  This unit does not move, and thus should not be confused with the moving primary targets.
 
Stationary vehicle targets (usually trucks, horses or tanks) will be placed at a named location, and have a sector designation.
 
For example: "Waldo taps you on the shoulder...  Reserve vehicle unit at Moissin, sector 10.4"

Note that the building model is the same as used by the Artillery Position Icon designated target.
 
Example of trucks:

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Example of horses:
 
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Stationary Ship Attack:
 
When asked to attack a Reserve Ship unit, a Front-line Ship unit or Reconnaissance Secondary Ship unit, the objective vehicle will be a stationary river barge placed at a dock.  This unit does not move.  A moving ship is a primary hidden target.
 
Stationary ships will be placed at a named location, and have a sector designation.
 
For example: "Otto taps you on the shoulder...  Reserve ship at Moissin, sector 10.4"

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#15 Klaiber

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Posted 08 January 2017 - 01:01 AM

Destroy Enemy HQ:
 
The HQ mission is a continuation of the existing HQ Recon mission.  It is not a direct secondary objective, however.

This target can be destroyed by any aircraft, keeping in mind that scouts may only strafe and cannot use bombs.
 
When a Recon aircraft lands after photographing the active enemy hidden HQ, that enemy staging area automatically becomes a new bombing target.  There will be no immediate subtitle message to announce this change.
 
However, there will eventually be a repeating display that states that an HQ mission now needs to be done.
 
Once the HQ mission has been triggered, the staging area will now house a single AAA vehicle, as well as four regular trucks.  All four regular trucks must be destroyed in order to complete the HQ mission.
 
Note that the vehicles will be spread out between the buildings.  This means that it will be impossible to see all four trucks at once.
 
When all four vehicles are destroyed, a subtitle will appear stating that the HQ mission has been completed.
 
Example of vehicle placement at an active HQ target:
 
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#16 Klaiber

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Posted 08 January 2017 - 01:03 AM

Trench Attack:
 
The Trench Attack mission is a continuation of the Capture the General objective.
 
Once the capture plane carrying the enemy General lands in friendly territory, the General is interrogated.  While he says nothing, his war papers are gone through by Military Intelligence.  It is found that there is an enemy troop build-up along the front-line trenches at a key tactical location.
 
This will be acknowledged through a subtitle in the bottom left of the screen.  It will say: General's papers show troops at Trench attack point #".
 
In order to halt this enemy build-up, the specific location that has been highlighted from the Capture the General objective must be overflown by an aircraft marked as "Trench Attack Only", and then attacked by an "Trench Attack Only" aircraft.
 
All possible attack points will be marked on the map with the eyelash trench icon.  They will always be on the front-line.
 
The attack points can be spotted on the ground as a group of crates with some trucks.  Note that these crates and trucks only identify the location of the attack point.  They are not the target themselves.
 
To start the Trench Attack, the "Trench Attack Only" aircraft must first fly over the Attack Point at 500 meters or less.  This will activate the target.
 
Once the target is activated, 4 new units will spawn.  These 4 units are the targets which must be destroyed.  They are 3 units of running horses with gun-carriages, and 1 machine gun nest.
 
When all four targets have been killed, a subtitle will appear stating that the Trench Attack has been completed.
 
Example of the crates and trucks.  Note, these are just markers, and must be overflown:
 
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Example of the targets, after spawning:
 
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