nickthegreek Posted March 19, 2017 Report Share Posted March 19, 2017 Gang:Hi, I just started using DCG (so who knows if I'm actually doing it right!?!) & I am currently working my way thru the 'Channel Battles' series of campaigns. Anyway, I prefer defensive flying so I started as a luftwaffe pilot in 1942; I noticed something odd --the spitfires would never fly all the way out to our area of patrol-just the odd boston, blenheim or mosquito so I jumped to 1943...The same thing happened-what's weirder, the B17s & B24s always crash on takeoff and again the spitfires never reach the areas we are protecting, which results in results surprisingly sparse engagements. Am I doing something wrong? Maybe my settings on DCG are somewhat off? Thanks ahead of time. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted March 19, 2017 Report Share Posted March 19, 2017 It's been years since I looked at that campaign so the various patches of IL2 may have changed the behaviour of planes (causing crashes at take off). As far the Spitfires never flying all the way, check the campaign radius. If it's too small (25 kms or even 50 kms) that may be the reason. You want the radius to be at least as many kilometres as the distance between the nearest British airbase and the nearest German airbase (and having it at least 50% further is even better). Quote Link to comment Share on other sites More sharing options...
nickthegreek Posted March 20, 2017 Author Report Share Posted March 20, 2017 OK I hope you or somebody else can look into this...I changed the combat radius to darned near it's maximum, but the escorts never come close to my base AND the US 4 engine bombers still blow up as they take off; Quote Link to comment Share on other sites More sharing options...
sniperton Posted March 20, 2017 Report Share Posted March 20, 2017 I guess you're using JG_X_Man's Channel Front campaign designed for CUP/WAW, right? (https://www.sas1946.com/main/index.php/topic,51983.msg566054/topicseen.html#msg566054) Do you have these settings? Active Front "Off" Air Starts "On" Massed Bombers "On" Delay Starts "On" No Transfers "On" Column Density "Full" Max. Flights/Squadron = 2 Action Radius = 650km As to the Fortresses, do they crash or blow up upon takeoff? If they blow up, it means that their assigned payload is not available in the game version you use. BTW, which game version do you have? The campaign was made for CUP/WAW (but you also need this: https://www.sas1946.com/main/index.php/topic,51330.0.html),and may also work in BAT, but don't expect it to work with other modpacks. Quote Link to comment Share on other sites More sharing options...
nickthegreek Posted March 21, 2017 Author Report Share Posted March 21, 2017 I guess you're using JG_X_Man's Channel Front campaign designed for CUP/WAW, right? (https://www.sas1946.com/main/index.php/topic,51983.msg566054/topicseen.html#msg566054) Do you have these settings? As to the Fortresses, do they crash or blow up upon takeoff? If they blow up, it means that their assigned payload is not available in the game version you use. BTW, which game version do you have? The campaign was made for CUP/WAW (but you also need this: https://www.sas1946.com/main/index.php/topic,51330.0.html),and may also work in BAT, but don't expect it to work with other modpacks. Oh, sorry, I forgot to post my specs:-I have the 4.13.3m version from GOG; I do not use CUP/WAW/BAT-yet. I was told that the latest DCG would potentially work with 4.13.3m. As for the Forts & Libs, well the first one blew up, then every other plane that flew over it exploded as well.I am not totally sure if they struck the wreckage or just 'exploded'. Quote Link to comment Share on other sites More sharing options...
sniperton Posted March 21, 2017 Report Share Posted March 21, 2017 DCG works fine with 4.13.3 -- provided you use the stock DCG campaigns coming together with DCG. The Chanel Front campaign is a third-party development, it has been made for a modpack and uses modified data files which are incompatible with 4.13.3. This campaign was created for use with Paul Lowengrin’s Dynamic Campaign Generator (DCG) v3.49b4 and SAS Community Universal Pack “C.U.P.†WaW #20. Quote Link to comment Share on other sites More sharing options...
nickthegreek Posted March 22, 2017 Author Report Share Posted March 22, 2017 DCG works fine with 4.13.3 -- provided you use the stock DCG campaigns coming together with DCG. The Chanel Front campaign is a third-party development, it has been made for a modpack and uses modified data files which are incompatible with 4.13.3. Sniperton, do you happen to know of a 'stock' DCG Western Front Campaign? By western front I mean (Maybe France; BoB) The channel against the RAF, The channel against the USAAF, the Normandy landings, retreat to Germany, air combat during the bulge & 'the end of the line'.... Quote Link to comment Share on other sites More sharing options...
sniperton Posted March 22, 2017 Report Share Posted March 22, 2017 Sure, but you have to be clear about that the stock game lacks many of the historic maps and planes, e.g. there's no proper Channel map and there are no early Spitfires: You'll fly Hurris (or against Hurris) on the Finsgulf map instead. The whole modding thingy was started some 10 years ago to remedy this situation. Uncheck 3rd Party Campaign in DCG, go to Career menu in the game, and select any of these, depending on your side preferemce: * Royal Airforce Pilot (DCG) Dynamic campaign for Royal Airforce fighter pilot using Full Auto-Generation Mode. France40 France 1940 Britain40 Battle of Britain (Fictional Map) Normandy41 Normandy 1941 Murmansk41 Murmansk 1941 Mediterranean41 Crete 1941 (Fictional Map) Tobruk41 Tobruk 1941 (Fictional Map) Burma42 Burma 1942 Normandy42 Normandy 1942 Tobruk43 Libya 1943 (Fictional Map) MarethLine43 Mareth Line 1943 Italy43 Italy 1943 Normandy44 Normandy 1944 Norway44 Norway 1944 Ardennes44 Ardennes 1944 WestGermany45 West Germany 1945 Berlin Berlin 1945 * German Fighter Pilot in Western Europe (DCG) Dynamic campaign for German fighter pilot over the Western Front using Full Auto-Generation Mode. Poland39 Poland 1939 France40 France 1940 Britain40 Battle of Britain (Fictional Map) Normandy41 Normandy 1941 Murmansk41 Murmansk 1941 Mediterranean41 Crete 1941 (Fictional Map) Tobruk41 Tobruk 1941 (Fictional Map) Normandy42 Normandy 1942 Tobruk43 Libya 1943 (Fictional Map) MarethLine43 Mareth Line 1943 Italy43 Italy 1943 Germany44 Germany 1944 Hungary44 Hungary 1944 Normandy44 Normandy 1944 Norway44 Norway 1944 Ardennes44 Ardennes 1944 WestGermany45 West Germany 1945 Berlin Berlin 1945 Quote Link to comment Share on other sites More sharing options...
nickthegreek Posted March 23, 2017 Author Report Share Posted March 23, 2017 An interesting & somewhat unorthodox variety of campaigns. Thanks. Quote Link to comment Share on other sites More sharing options...
sniperton Posted March 23, 2017 Report Share Posted March 23, 2017 Yep, the stock game has its limitations, hence the unorthodoxy. Quote Link to comment Share on other sites More sharing options...
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