In BF 1, we play the Conquest game mode. They are 32 players vs 32 players. In Conquest, each map has a certain number of flags you must capture. You capture a flag by having the majority of soldiers in the capture area. Each flag you capture gives you points on the ticker at the top middle of the screen. The more flags you have, the faster points for your side accumulate on the ticker. The first team to 1000 points wins.
Regarding squads, as each round starts, some players leave and new players join. When you first join a server, you have to choose which squad you deploy with. BF 1 has a feature where squad members can talk to each other with their microphones, but hardly anyone uses this feature. Few squads really work together.
Squads can have up to 5 players each, which is perfect for us! 3 brothers + 2 cousins.
Each side has 4 main classes of soldiers, each with a unique role to help the team. Each soldier has 5 slots for weapons:
- Slot 1: Primary weapon
- Slot 2: Sidearm
- Slot 3: Gadget slot 1
- Slot 4: Gadget slot 2
- Slot 5: Grenade
Here are the classes:
- Assault class: Has close range weapons like smaller machine guns and shotguns. Specializes in anti-vehicle warfare with eqiuppable gadgets like AT (anti-tank) rocket guns, AT land mines, and AT grenades.
- Medic class: Has close to medium range weapons. Mainly semi-auto rifles, with one or two full-auto weapons thrown in. Specializes in reviving dead teammates and giving health to wounded players. To give health, they can lay health crates that heal anyone in the vicinity, or they can throw bandage packs to wounded players. To revive, a medic has about a 20 second window after a person is killed. They use their syringe filled with adrenaline to bring the man back. However if a soldier was meleed to death, he cannot he revived. If you get revived, the death doesn’t count towards your personal stats, but it still counts for the enemy’s personal killboard.
- Support class: Has mainly medium to long range weapons, all heavier machine guns. Specializes in resupplying teammates’ ammunition, repairing destroyed emplacements (or damaged vehicles) and supporting the main push for an objective. Resupplying ammo works just like medics giving health back. There are ammo crates and ammo pouches you can throw to people. The support has some really interesting gadgets as well, like a mortar, a repair tool, a crossbow that shoots grenades, and a time-fused limpet charge. Tough choice which one to equip!
- Scout class: Has long range weapons, mainly all single-action rifles that grant a one-hit kill at certain ranges. Specializes in long range warfare and as an advance warning system for teammates. Among other things, they can equip a spot flare to spot enemies on the minimap, or tripwire bombs, or a trench periscope that allows you to spot enemies from behind cover.
There are also pilot and tanker classes, not to mention “super soldier” kits that spawn in on certain maps. These can be picked up by any player.
If you do things right, your squad can really work to mutually support each other by using their skill sets to complement each other. That’s what makes it fun for us.
As far as personal points on the leaderboard goes, the game favors teamwork over KD ratio. Yes, you get points for kills, but you get a lot more for revives, heals, resupplies, repairs, spotting enemies, destroying vehicles, capturing flags, and defending flags. It is entirely possible then, to be the best player on the leaderboard with a KD ratio of < 1.