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#1 Vonrd

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Posted 06 January 2018 - 04:42 AM

I was thinking that a "JG1 Skins" Subforum would be a good idea (like the current "JG1 Video"). Not sure if it would be worthwhile or how much work it would be to subdivide it into aircraft type - Bf109, FW-190, etc. - since in BOX (and ClOD for that matter) skins will have to be added individually. There will be no skinpacks like ROF. 

 

Anyway,

Some new BOX skins:

 

Bf-109 F4 Summer -

 

Vonrd%201.jpg?dl=0dl

 

 

 

Link to .dds file:

https://www.dropbox..../Vonrd.dds?dl=0


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#2 Vonrd

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Posted 06 January 2018 - 05:26 AM

Still having issues posting pics. Here's links of two more skins if someone can convert them. 

https://www.dropbox...._42_44.bmp?dl=0

.dds for Winter:

https://www.dropbox....Winter.dds?dl=0

Obviously, this one is just for fun   :P

https://www.dropbox...._16_59.bmp?dl=0

.dds for Tiger:

https://www.dropbox.... Tiger.dds?dl=0


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#3 Klaiber

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Posted 06 January 2018 - 06:54 AM

I was thinking that a "JG1 Skins" Subforum would be a good idea (like the current "JG1 Video").

 
Sure.  Sounds like a good idea!
Klaiber_tiny_R.png?dl=0
Klaiber_tiny_O.png?dl=0
Klaiber_tiny_FS.png?dl=0

Hals - und Beinbruch!

#4 Luftritter

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Posted 07 January 2018 - 01:40 AM

179ed1ca38.jpeg

 

17a34b4683.jpeg

 

Can't post .dds files, why don't you take a screen shot in game and post that?

 

S!


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#5 Vonrd

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Posted 07 January 2018 - 03:11 AM

The link to the .dds files are if you want to load them in your game folder to use them (or see someone else... me  ;) who has them on).

Thanks for loading them Luft.


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#6 Luftritter

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Posted 07 January 2018 - 03:40 PM

I see....the file names were different, so I didn't know they were associated with each other.

 

.dds files are the same file type as in RoF, right?

 

For BoX, CloD (and in the future, FC?) they don't release skin packs periodically?  How do they handle that?


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#7 Vonrd

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Posted 08 January 2018 - 04:34 AM

I see....the file names were different, so I didn't know they were associated with each other.

 

.dds files are the same file type as in RoF, right?

 

For BoX, CloD (and in the future, FC?) they don't release skin packs periodically?  How do they handle that?

Yep... dds files same as ROF but there will no longer (for the near future at least) be official skin packs.

 

  • Pro: Your skins are no longer held hostage until given the blessing by the devs and hard coded into the game.
  • Con: Erm... kinda the same... any Bozo can do any kind of skin... perhaps even "invisible" skins along with Pink Hello Kitty skins.
  • Pro: You don't see any of the above unless you insert the .dds file into your game / skin folder.
  • Con: As a squad, all members will have to load the JG1 skins... Can you say "Cat Herding"?
  • Con: Even with all JG1 members having loaded our fabulous skins, we will see them but everyone else (unless they have taken the time to load them... can you say "unlikely"?... they will see the default skin). This will be a Summer skin. If it's Winter... well... can you say "Sore Thumb?".

Not sure how we'll deal with this. Actually (and I hate to say this) the Skinpack system makes sense and I kinda hope they bring it back for BOX and FC.

 

At least COD has the option to change your aircraft number. Still, you can't change the overall skin to add distinguishing markings (White wingtips for example).

 

A possible work-around for any JG1 BOX tournament (hint, nudge, nudge... Kleigmann) is that all participating squads / Mercs submit their skins .dds files as part of registration and ALL skins are compiled into a .zip file (or, even better, a self extracting .exe file - do we  have anyone who knows how to make such?) and these skins are a requirement for participation. Probably unenforceable but we have several unenforceable rules in FIF... no? I'm not sure if there is a performance hit with custome skins - especially if there is a large percentage of 4K skins. I could compile the skin files (Baron already has quite a few for the Europeans) and I can do a .zip but I don't know how to do a self extracting .exe file. I'm teachable though.

 

That being said - I would be willing to make any interested JG1 pilots a personal skin. Nothing elaborate, mind you. Just your acft. number and any personal graphic (like my Devil Wrench) layered over the default camo of your choice.

 

Edit:

 

"and these skins are a requirement for participation"

I don't mean to imply that custom skins are a requirement to participate... just that if a squad wants to / has custom skins, they should submit them as part of the registration process.


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#8 Luftritter

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Posted 08 January 2018 - 11:38 PM

  • Pro: Your skins are no longer held hostage until given the blessing by the devs and hard coded into the game.
  •      Your skins are no more "held hostage" than they are now.  You could always send the .dds files to anybody you wished (which is apparently what you have to do now).  It's just that universally, they're not going to be seen by all players (and that wasn't guaranteed either, just a lot more likely).  BTW, they were never "hard coded"; it was always just a bunch of sanctioned skin files that you could add to or subtract from, yourself.
  • Con: Erm... kinda the same... any Bozo can do any kind of skin... perhaps even "invisible" skins along with Pink Hello Kitty skins.
  •      That was always the case too....but it didn't do any kind of good unless everybody had the files (as in the official skin packs, in which there was little to no likelihood that such skins would be accepted)
  • Pro: You don't see any of the above unless you insert the .dds file into your game / skin folder.
  •      True dat....same with the skin packs
  • Con: As a squad, all members will have to load the JG1 skins... Can you say "Cat Herding"?
  •      Seems like the only choice we have?  Would apply to unpublished skins in any case...
  • Con: Even with all JG1 members having loaded our fabulous skins, we will see them but everyone else (unless they have taken the time to load them... can \
  •      Thus the need for the community recognized skin packs....

With what you're describing it seems the same as RoF to me, except for the fact there's no organized effort to distribute skins, which would appear to me like a giant step backwards!  If the skins had somehow worked differently (like in IL2) I would understand that; but they don't seem to be any different, so why the lack of organization or interest by the devs, in something that is a huge part of the sims they're currently supporting?  What's up with that??  :huh:  

 

BTW, self-extracting compressed files easy to make, generally an integral part of any file compression program....


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#9 Kliegmann

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Posted 09 January 2018 - 12:03 AM

It 

 

 

With what you're describing it seems the same as RoF to me, except for the fact there's no organized effort to distribute skins, which would appear to me like a giant step backwards!  If the skins had somehow worked differently (like in IL2) I would understand that; but they don't seem to be any different, so why the lack of organization or interest by the devs, in something that is a huge part of the sims they're currently supporting?  What's up with that??  :huh:  

 

 

I view it as a step up.  Simply cause of what happened with ROF.  If I made a skin for JG1 in ROF, it wouldn't see the light of day cause they no longer were supporting it.  This way, If I make a skin, even if some people dont DL it, some will and my skin will be seen by some.  The major downside is the winter skin, and in that case, I might just use the default skin so I wouldn't be in summer colors in a winter setting.


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#10 Luftritter

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Posted 09 January 2018 - 12:16 AM

It 

 

 

I view it as a step up.  Simply cause of what happened with ROF.  If I made a skin for JG1 in ROF, it wouldn't see the light of day cause they no longer were supporting it......

 

Not true.....you could have distributed that skin that you made for RoF, to your own squadron, or to the community in general, simply by using dropbox or any file sharing program.  People had only to put your .dds files into their game, and they would see that skin, regardless of what official skin packs they had installed.

 

The "official skin packs" are only self-extracting zip files that install a group of .dds files that have been officially accepted into that skin pack, which is accepted by the community as a means for everybody having a set of officially recognized skins.  This doesn't mean you can't add to those (or neglect to load any of the official packs).  It all determines whether you'll see a default skin, or one loaded by somebody else, that you may or may not have loaded into your game.

 

The idea that they "were no longer supporting it" only meant that whoever was in charge of accepting and grouping the files together that were submitted for inclusion into the "community wide" skin packs, stopped doing that, such that there were never going to be any more large, officially sanctioned skin packs made available for download, via the official support web site for that purpose.  The capability for adding a skin was never taken away (as well as the capability for deleting them).  This situation seems to be what Vonrd is describing, which exists in these newer sims.  I don't see any difference, other than that there seems to be no organized effort to compile skins that are deemed acceptable, and distribute them via large "packs" that are made available via the official support web site.

 

Am I wrong in this perception?


"People who believe they are ignorant of nothing have neither looked for, nor stumbled upon, the boundary between what is known and unknown in the universe."  -Neil deGrasse Tyson


#11 Vonrd

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Posted 09 January 2018 - 03:53 AM

Not true.....you could have distributed that skin that you made for RoF, to your own squadron, or to the community in general, simply by using dropbox or any file sharing program.  People had only to put your .dds files into their game, and they would see that skin, regardless of what official skin packs they had installed.

 

 

 

Am I wrong in this perception?

I believe so. Unless skins were accepted by the Devs and put into an official skinpack, the only way to use those skins would be in "Mods on" mode. In mods off you couldn't even see them in the available skins in the hangar. Talking ROF here.


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#12 Luftritter

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Posted 09 January 2018 - 05:34 AM

That aspect is true.  In the early days BH had skin versions for every pilot and instead of waiting for the organization to publish them, a group of squads used to run events in "mods on" where no mods were actually used EXCEPT skins, which were downloaded by the participants.

 

So the real difference is that the skins can be added individually to work in MODS OFF mode.  I was thinking there had to be SOME difference, now I see what it is.

 

Thanks!


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