Adding DCG ground units or ships
Posted 29 February 2012 - 07:24 PM
I encountered a problem while trying to modify a campaign with new ground units/ships. However i have no idea what the numbers in the "gobjects.dcg" stand for.
Ships.Tral 1 1 1 1 0 1 1 None
Ships.Tramp 1 0 0 1 0 1 1 None
Ships.Shuka 1 1 1 1 0 1 1 None
Ships.MAS501 2 1 1 1 0 1 1 None
Ships.SubTypeVIIC_Srf 2 0 0 1 0 1 1 Ships.Submarine
Ships.SubTypeVIIC_Sub 2 0 0 1 0 1 1 Ships.SubmarineP
Ships.USSSaratogaCV3 1 0 0 0 1 1 1 None
Ships.USSBBGeneric 1 0 0 0 1 1 1 None
What do the numbers behind the type specify? I know the first one defines if it is Axis or Allied but what of the rest?
PS: Also: Do I need to do more than add the units to "gunits.dcg" and "gobjects.dcg"?
Posted 02 March 2012 - 04:44 AM
And yes, you'll need to add them to the other files as well.
Posted 04 March 2012 - 07:02 AM
Ok so what are all the files the new units have to be added to?
Ground units need to be added to:
armor.dcg: this is only for armor units (tanks, armored cars, etc). It sets up their start and end dates, their replacement type and their infantry attack/defense points.
gobjects.dcg: this is for stationary objects only
gunits.dcg: this is for all moving ground units
shipnames.dcg: this is only for ships and only to give them names by default
Posted 06 March 2012 - 06:09 AM
Anyway, if you want to add a new tank, just find an old one that's similar what you think the new one is and use those stats.
Posted 15 January 2013 - 11:09 AM
If you add modded units (including infantry) to the armor.dcg file (and the gunits.dcg as well), they will act as armor and capture territory if the DCG infantry points are reduced to zero.
Excellent! That brings a whole lot of options for HSFX campaigns.
Thanks a lot for the quick answer.
Posted 19 April 2017 - 11:46 AM
I don't use any modded version.
The Semovente 75/18 is available in the stock version since 4.11.
As well as the others italian materials:
Autoblindo AB 41
Carro Armato L6-40
Carro Armato 13-40
Wich are available in DCG...
May be do you skipped adding it. Luckily it's never too late.
I want to use it to create some DCG campaigns using the Tobruk map
Thanks by advance.
Posted 21 April 2017 - 06:09 PM
On closer inspection, "4-Semovente_751840" should work. The string extracted is 18 characters long. So it just needs to be run right into the next value with no spaces.
I want to add the Semovente 75/18 in the armor.dcg file.
But it seems that its alias in IL2 (4-Semovente_751840) is too long.
Am I wrong?
It seems to be fine with the gobjects.dcg and the gunits.dcg files.
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