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FiF and FC


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#1 Butzzell

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Posted 01 August 2018 - 11:46 PM

Hi,

 

From the looks of the present FC, we will be using RoF for Black September and FiF 2018 fall.  Not much new there.

 

 

For the FC version of FiF. We have many options. 

 

The number of live or killable object is greatly increased. In the past we have randomly selected one of three targets. With FC we can have all three as live targets. So..... 3 real bridges not AAA trucks, 3 factories, 3 Trains, 3 Ships, 3 airfields and 3 on road convoys.

 

I think the standard HQ recon is still a viable mission,  Both Deciman and AnKor are looking into it but it will probably be after FC is released

 

Trains will have MG cars for defense.

 

Bridges will have a  machine gun for defense. No flak gun. Maybe 2 MGs

 

Factories will have one distant Flack gun and one close in MG instead of 2 flack guns.

 

The other thing is the ingame repeating target list. Much of this can be replaced with icons on the map. The example is the factory. You start out with 3 icons on the map. As the targets are destroyed the icons are removed from the map. That way you know what still needs to be done.   For pop up targets it is the same thing. When you complete the artyspot or a recon, rescue, general capture, spy mission etc. You will get a message that a new target is active. You will see a new icon on the map and if you mouse over, it will say if it is a ship or trucks or horses etc.

 

This is just the beginning. 


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#2 Kliegmann

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Posted 02 August 2018 - 12:19 AM

Butzzel's like a kid in a candy store


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#3 US103_Talbot

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Posted 02 August 2018 - 11:17 PM

I'm drooling
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#4 J5_Gamecock

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Posted 04 August 2018 - 04:11 PM

 Sounds great!   So this means that, all of our current missions,(with the exception of recons ATM), are already possible in FC?  


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#5 Kliegmann

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Posted 04 August 2018 - 04:16 PM

That and more.  In my current writing of a WWII mission, I have 200 vehicles, 37 airfields, about 150 active buildings, w/o in-game stutters.


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#6 Butzzell

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Posted 05 August 2018 - 05:07 AM

S! Almost finished building FiF in FC.   I am using IL2 buildings, vehicles and other objects as place holders.

 

Once the final game is out and we have the proper file structure I think the recons will be available within a few weeks.


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#7 US103_Talbot

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Posted 05 August 2018 - 02:47 PM

Man that's great. Thanks for all the hard work. Does not go unnoticed
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#8 Klaiber

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Posted 06 August 2018 - 02:10 PM

This sounds great, Butzzell!


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#9 Pragr

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Posted 09 August 2018 - 04:06 PM

You have to be kidding me. I’m looking forward for next iterration of FiF so much and now you tell me that it will be ready for FC in forseable future!!! That’s simply too much of happiness in single post😀 At least for me
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#10 Butzzell

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Posted 26 August 2018 - 02:33 AM

Update

 

Depending on the availability of the roads rivers and train tracks, we should be able to have 3 in each category available in a mission. This adds six more targets.

 

Many of the subtitles are gone. If you see a red icon on the map, go kill it.  There is still the repeating list of things that need to be done but the repeating locations that appear on the right side are gone.

 

Because icons can be turned on and off  we have a new option for the General Capture and the Spy mission.  We can leave them as a region to be searched or we can turn on an Icon in their location.  Turning on the icon makes it go faster and also allows for it to be placed in a greater variety of places. It does not have to be way in the back.

 

We could try it one way one time and the other way the next time to see which people prefer?

 

 

The HQ is still a must find target but after the plane gets back with pictures, it has an icon that turns on.

 

The front line recon also has Icons so it is no longer an A map, B map thing. It now has 3 random locations.

 

Aerodrome attack may be changed to both buildings, hangars, static planes, Machine guns and anything else I can cram in there. Doing damage to any of them adds to a cumulative total.


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#11 US103_Talbot

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Posted 26 August 2018 - 04:39 AM

Cooooooool!
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#12 J5_Gamecock

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Posted 28 August 2018 - 09:43 PM

Excellent stuff Butz.


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#13 Luftritter

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Posted 29 August 2018 - 12:27 PM

Couple of questions. With respect to the red icons, will some of them still be secondaries that only appear after other objectives are accomplished first, or do they all just show up from the beginning? Whenever they appear, can the enemy side see them? With regard to the spy mission, I like the idea of having an icon; but it doesn't make sense to have it anywhere, since you would not drop/pick up a spy near the front lines. So if the location is random it might be weird. The General Capture mission would make more sense to be random, since the General could be visiting just about anywhere, including "touring the front lines".

Outstanding job on all that you've accomplished already!
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#14 Pfeil

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Posted 29 August 2018 - 01:20 PM

According the last devlog the next planes for FC are Pfalz DIII and Camel.


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#15 Kliegmann

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Posted 29 August 2018 - 02:21 PM

The random would still be a placement by Butzzell.  He places, say six vehicles, then activates one of those with a random trigger series.


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#16 Butzzell

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Posted 29 August 2018 - 07:20 PM

S!

 

Secondaries appear with Icons when primary is done. Enemy does not see them.  I think the spy and General should probably stay "as is" as long as the map allows those locations in the rear. Having to search an area makes for interesting game play.

 

The whole thing with icons is that you can just look at the in game map and see what needs to be done.


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#17 US103_Talbot

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Posted 30 August 2018 - 03:24 AM

Can you have the icons listed off to the side and as the are completed they are checked off?
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#18 Snaggle

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Posted 30 August 2018 - 12:26 PM

FC needs to show 2 seaters a little "LOVE" :wub:


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#19 Butzzell

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Posted 30 August 2018 - 04:18 PM

Can you have the icons listed off to the side and as the are completed they are checked off?

S!

 

We have a list of objectives that is displayed every 6 minutes like war grounds.


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#20 Luftritter

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Posted 01 September 2018 - 01:22 PM

FC needs to show 2 seaters a little "LOVE" :wub:

 

It's amazing how little choice of those that there is, even in RoF (if you disregard the heavies and the seaplanes).  Who knows when they will consider the time right to release a pair of 2-seaters.  Not sure exactly at what point that happened with RoF.  (EDIT: it appears that it took approximately 2 years after the initial release; and actually, they released the twin engined heavies first, before any of the single engined 2-seaters)  What I do remember is that the first 2-seater was the DFW C.V, and then later, the Breguet XIV.  I wouldn't be surprised if in FC they do the same thing, since they're common, multi-role planes that could act as a place holder for just about anything.  I can remember people flying around in these using them as 2-seat fighters and doing quite well.  In any case, we can't really have an FC version of FiF until that happens, can we?


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