I'm fairly new to VR but I think there may be some adjustments needed in tactics if we are going to be effective when flying in VR (at the current level of sophistication).
The most glaring deficiencies when using VR (Flight Lead and Wing in VR) are:
There are settings that one can implement which greatly alleviate this problem (speaking strictly for BOx here). See this post: https://forum.il2stu...aste-settings- for-best-spotting-rift-and-odyssey-updated/
- Checking 6:
This is the real bugaboo for me... It's nearly physically impossible for me to check 6 since VR is one to one in head rotation. Try it. Unless you're an owl or Linda Blair there is no way to see directly behind you by just turning your head. You can get there by swiveling your chair but I have to lift my feet off the rudder pedals and let go of the stick... not ideal.
This situation is especially deadly for the wingman when flying in the typical echelon formation since he is the most tasty target, he can't clear his own 6, and Lead certainly can't clear his 6 either.
I suggest that (when both pilots are in VR) we adopt a line abreast formation with a good amount of separation (750 to 1000 meters). This will let each pilot of the element clear each others 6 to some extent. Additionally, the element should periodically(30 sec) check left 10 degrees for long enough for the trailing pilot to call "Clear" or "Oh S**T" (as appropriate), then back to original heading and then repeat to the right. All course changes should use turns (in place, Tac, etc.) to maintain the line abreast formation.
Those with more experience... what do you think?