<?xml version="1.0"?>
<rss version="2.0"><channel><title>DCG Public Discussion Latest Topics</title><link>https://forum.jg1.org/forum/27-dcg-public-discussion/</link><description>DCG Public Discussion Latest Topics</description><language>en</language><item><title>In DCG, when I press Generate, the game freezes and won't proceed past the campaign selection screen.</title><link>https://forum.jg1.org/topic/17279-in-dcg-when-i-press-generate-the-game-freezes-and-wont-proceed-past-the-campaign-selection-screen/</link><description><![CDATA[<p>
	<a href="https://www.sas1946.com/main/index.php/topic,74038.0.html" rel="external nofollow">https://www.sas1946.com/main/index.php/topic,74038.0.htm</a>
</p>

<p>
	<a href="https://www.sas1946.com/main/index.php/topic,74038.0.html" rel="external nofollow">l</a><a href="https://www.sas1946.com/main/index.php/topic,74853.0.html" rel="external nofollow">https://www.sas1946.com/main/index.php/topic,74853.0.html</a>
</p>

<p>
	I tried to play Berlin with the Soviet Air Force in DCG, but when I press Generate on the campaign selection screen, the game freezes. I have attached the log. I am also using these files obtained from SAS. I also have log.lst, but I cannot attach it because it greatly exceeds the size limit. I would greatly appreciate any help you can provide. Thank you in advance.
</p>
<p>
<a class="ipsAttachLink" href="https://forum.jg1.org/applications/core/interface/file/attachment.php?id=8616&amp;key=7292358fc5ef02a3fc68736a58c830e2" data-fileExt='txt' data-fileid='8616' data-filekey='7292358fc5ef02a3fc68736a58c830e2'>dcgerror.txt</a> 
<a class="ipsAttachLink" href="https://forum.jg1.org/applications/core/interface/file/attachment.php?id=8617&amp;key=a3b6207dc56db9bd6e337a31d4adf232" data-fileExt='lst' data-fileid='8617' data-filekey='a3b6207dc56db9bd6e337a31d4adf232'>eventlog.lst</a> 
<a class="ipsAttachLink" href="https://forum.jg1.org/applications/core/interface/file/attachment.php?id=8618&amp;key=e39e8d0416553c654114a02de7ee534c" data-fileExt='lst' data-fileid='8618' data-filekey='e39e8d0416553c654114a02de7ee534c'>initlog.lst</a></p>]]></description><guid isPermaLink="false">17279</guid><pubDate>Fri, 01 May 2026 13:34:54 +0000</pubDate></item><item><title>Tech Support, Can't start a campaign</title><link>https://forum.jg1.org/topic/17215-tech-support-cant-start-a-campaign/</link><description><![CDATA[<p>
	Hi, every time I try and start a campaign on DCG, the game alt tabs and doesn't start the campaign. I am using VP Modpack most recent. 
</p>

<p>
	This is my most recent Il-2 DCG error, although when it fails to generate a campaign it gives no noticable error message
</p>

<p>
	[2026/03/27 15:08:56.332] Parameter String0 = K:\IL2 Versions\IL2DCGVP\il2dcg.exe<br />
	[2026/03/27 15:08:56.332] DCG.ini processed.<br />
	[2026/03/27 15:08:56.333] Message File Found for English.<br />
	[2026/03/27 15:08:56.334] Message File Found for English.<br />
	[2026/03/27 15:08:56.343] Loaded messages processed.<br />
	[2026/03/27 15:08:56.351] DCG is active.<br />
	[2026/03/27 15:08:56.357] Game version checked [1946].<br />
	[2026/03/27 15:08:56.364] Game version includes IL2AEP [True].<br />
	[2026/03/27 15:08:56.364] Game version successfully set up.<br />
	[2026/03/27 15:08:56.367] Mission Button Enabled.<br />
	[2026/03/27 15:08:56.373] Player Name Checked.<br />
	[2026/03/27 15:17:30.500] DCG is active.<br />
	[2026/03/27 15:17:30.535] Game Path = K:\IL2 Versions\VP\IL 2 Sturmovik 1946\<br />
	[2026/03/27 15:17:30.535] Finding configuration file to determine log file name.<br />
	[2026/03/27 15:17:30.536] Logfile = eventlog.lst
</p>

<p>
	Does anyone know how to fix this?
</p>

<p>
	 
</p>

<p>
	Just to add just tried to launch DCG and got the error <img class="ipsImage ipsImage_thumbnailed" data-fileid="8584" data-ratio="36.48" width="403" alt="image.png.e4459331de7d48e500f0acce6fee079e.png" src="https://forum.jg1.org/uploads/monthly_2026_03/image.png.e4459331de7d48e500f0acce6fee079e.png" />
</p>
]]></description><guid isPermaLink="false">17215</guid><pubDate>Fri, 27 Mar 2026 15:34:52 +0000</pubDate></item><item><title>How to add airfields and front lines to already created campaigns</title><link>https://forum.jg1.org/topic/17224-how-to-add-airfields-and-front-lines-to-already-created-campaigns/</link><description><![CDATA[<p>
	<font style="vertical-align:inherit;"><font style="vertical-align:inherit;"><font style="vertical-align:inherit;"><font style="vertical-align:inherit;"><font style="vertical-align:inherit;"><font style="vertical-align:inherit;">I would like to add more airfields and front lines to the Crimean campaign of 1941, but I don't know which file to open.</font></font></font></font></font></font>
</p>
]]></description><guid isPermaLink="false">17224</guid><pubDate>Fri, 10 Apr 2026 22:29:45 +0000</pubDate></item><item><title>Wound in action</title><link>https://forum.jg1.org/topic/1964-wound-in-action/</link><description><![CDATA[<p>A question about wounded in action.  If I got wounded but landed back or parachuted in friendly territory, would that count as a death still?  Also, if WIA occurs, is there recuperation period getting factored in when I rejoin the rank?</p>]]></description><guid isPermaLink="false">1964</guid><pubDate>Wed, 27 Nov 2013 15:16:23 +0000</pubDate></item><item><title>Statistics for my pilot are missing</title><link>https://forum.jg1.org/topic/17176-statistics-for-my-pilot-are-missing/</link><description><![CDATA[<p>
	After flying 6 missions in the USSR Finland campaign my pilots stats like number of sorties and kills reverted back to 0, any reason this happens?
</p>
]]></description><guid isPermaLink="false">17176</guid><pubDate>Wed, 11 Feb 2026 11:48:32 +0000</pubDate></item><item><title>Keeps asking to click on exe file</title><link>https://forum.jg1.org/topic/17139-keeps-asking-to-click-on-exe-file/</link><description><![CDATA[<p>
	When I try to save or do anything like generator it says "Invalid file name" and when It says "Welcome click on EXE" I will click on the EXE and the box will just continue to pop up over and over again. Not sure how to get this started. 
</p>
]]></description><guid isPermaLink="false">17139</guid><pubDate>Sat, 17 Jan 2026 05:58:36 +0000</pubDate></item><item><title>BAT maps and DCG new campaign</title><link>https://forum.jg1.org/topic/17130-bat-maps-and-dcg-new-campaign/</link><description><![CDATA[<p>
	Forgive me if this is an obvious question.  I'm a long-time DCG user with HSFX.  I've recently started playing the BAT version and would like to use DCG to create coop missions.
</p>

<p>
	I downloaded and cranked up DCG 3.50 but when starting a 'new' campaign (e.g. RAF, Battle of Britain), there are the same limited number of maps from my HSFX days.  Is there a way to get DCG to list the numerous maps in BAT or at least some of the maps in BAT?
</p>

<p>
	Again, apologies if a dopey question.  Any advice is appreciated.
</p>

<p>
	Tomarse
</p>
]]></description><guid isPermaLink="false">17130</guid><pubDate>Fri, 09 Jan 2026 22:38:51 +0000</pubDate></item><item><title>Using DCG in Combination with a Dedicated Server</title><link>https://forum.jg1.org/topic/17125-using-dcg-in-combination-with-a-dedicated-server/</link><description><![CDATA[<p>
	Good day, I would like to run some DCG campaigns in dogfight mode using a dedicated server; how would I go about doing this, as everything I have read states that I need to manually generate the "next" DCG mission. <br />
	<br />
	Cheers, Merry Christmas, <br />
	<br />
	sercrets
</p>
]]></description><guid isPermaLink="false">17125</guid><pubDate>Fri, 26 Dec 2025 21:38:28 +0000</pubDate></item><item><title>Grand campaign with bf110 as a starter</title><link>https://forum.jg1.org/topic/17113-grand-campaign-with-bf110-as-a-starter/</link><description><![CDATA[<p>
	Hi!!
</p>

<p>
	 
</p>

<p>
	I have recently renewed  my passion for WW2 simulators after many years
</p>

<p>
	I have IL 2 1946 with BAT mod and (of course DCG mod) installed with updated list of flyable planes. 
</p>

<p>
	 
</p>

<p>
	Yet I struggle with a particular desire I have.
</p>

<p>
	 
</p>

<p>
	Could please someone advise me if:
</p>

<p>
	1) if I create a campaign in DCG (for example Lvov41), after I finish this particular "map" (campaign) does DCG automatically link another operation? (For example siege at Kiev, Moscov 41 etc), or does this career ends after the one campaign I chose?
</p>

<p>
	 
</p>

<p>
	2) if I pick grand campaign included with DCG (for example Eastern front fighter pilot), can I edit this campaign so it includes larger selection of planes to fly - aforementioned bf110 for start? 
</p>

<p>
	 
</p>

<p>
	What I want basically is one career with one pilot from 1941 till 1945, to start in bf110 and continue the war (getting better planes, mono engine fighters later). And I dont know how to make this happen. 
</p>

<p>
	 
</p>

<p>
	Thank you for your help , I didn't find any answers for it yet here. 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">17113</guid><pubDate>Sun, 14 Dec 2025 07:57:36 +0000</pubDate></item><item><title>DCG does not generate missions in the correct folder. Need tech support.</title><link>https://forum.jg1.org/topic/17086-dcg-does-not-generate-missions-in-the-correct-folder-need-tech-support/</link><description><![CDATA[<p>
	Been trying to figure out DCG, running IL-2 1946 with latest BAT 4.3 modpack + DCG compatibility patch installed.
</p>

<p>
	The issue is that for some reason, when pressing "Generate Mission" it puts the .mis files into the SP folder of /Campaign instead of /Net/Coop, which makes it impossible to play online, despite having Coop mode selected. Trying to manually move the .mis files into the Coop folder to make them playable online doesn't work either, as campaign progress doesn't track anymore then. The Log specifically states this too.
</p>

<p>
	Attached below are my settings and error log from generating a mission, showing the folder mismatch.
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink" data-fileext="txt" data-fileid="8495" href="https://forum.jg1.org/applications/core/interface/file/attachment.php?id=8495&amp;key=c20f7761066ce9eb177a714879662e25" rel="">dcgerror.txt</a> <a class="ipsAttachLink" data-fileext="ini" data-fileid="8496" href="https://forum.jg1.org/applications/core/interface/file/attachment.php?id=8496&amp;key=69fbe48c483e45db02c678dcbf451ff6" rel="">dcg.ini</a>
</p>
]]></description><guid isPermaLink="false">17086</guid><pubDate>Sun, 23 Nov 2025 01:36:49 +0000</pubDate></item><item><title>How to choose who flies with and how to set skill levels without it being random</title><link>https://forum.jg1.org/topic/16988-how-to-choose-who-flies-with-and-how-to-set-skill-levels-without-it-being-random/</link><description><![CDATA[<p>
	How to choose who flies with and how to set <strong>skill </strong>levels without it being <strong>random</strong>
</p>
]]></description><guid isPermaLink="false">16988</guid><pubDate>Wed, 10 Sep 2025 22:15:55 +0000</pubDate></item><item><title>This campaign's link is dead (Channel Front '41 &#x2013; '43 (A DCG Campaign))</title><link>https://forum.jg1.org/topic/16983-this-campaigns-link-is-dead-channel-front-41-%E2%80%93-43-a-dcg-campaign/</link><description><![CDATA[<h5 style="background-color:#ecedf3;color:#000000;font-size:1em;padding:0px;">
	 
</h5>

<p>
	<font style="background-color:#ecedf3;color:#000000;font-size:12.92px;vertical-align:inherit;"><font style="vertical-align:inherit;"><font style="vertical-align:inherit;"><font style="vertical-align:inherit;">This campaign's link is dead (Channel Front '41 – '43 (A DCG Campaign))</font></font></font></font>
</p>

<p>
	 
</p>

<p>
	<font style="background-color:#ecedf3;color:#000000;font-size:12.92px;vertical-align:inherit;"><font style="vertical-align:inherit;"><font style="vertical-align:inherit;"><font style="vertical-align:inherit;">This campaign is link is dead (Channel Front '41 – '43 (A DCG Campaign)) Is there a new one?</font></font></font></font>
</p>

<h5 style="background-color:#ecedf3;color:#000000;font-size:1em;padding:0px;">
	 
</h5>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://forum.jg1.org/uploads/monthly_2025_09/Capturedcran2025-09-02104929.png.5b6b5a0bde51153ee4aa2f851a1925b0.png" data-fileid="8328" data-fileext="png" rel=""><img alt="Capture d'écran 2025-09-02 104929.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8328" data-ratio="51.7" width="1000" src="https://forum.jg1.org/uploads/monthly_2025_09/Capturedcran2025-09-02104929.thumb.png.cdaeb91cdf8879db73b24e6aafb43d3a.png" /></a>
</p>
]]></description><guid isPermaLink="false">16983</guid><pubDate>Tue, 02 Sep 2025 08:50:19 +0000</pubDate></item><item><title>Looking for Elephant's Original Pilot Skins</title><link>https://forum.jg1.org/topic/16931-looking-for-elephants-original-pilot-skins/</link><description><![CDATA[<p>
	I vaguely remember - though I may be wrong - that Elephant's pilot skins were available for download at the old DCG site along with pilot and ace photos.  While I have most of the photos (DL'd from M4T), I haven't been able to find the pilot skins anywhere.  There are sets of modified versions at M4T but they're either grossly incomplete or simply not as good as Elephant's original work.
</p>

<p>
	Does anyone know where they can be found?
</p>

<p>
	Thank you.
</p>
]]></description><guid isPermaLink="false">16931</guid><pubDate>Sun, 29 Jun 2025 22:53:18 +0000</pubDate></item><item><title>Newbie to DCG. Two questions.</title><link>https://forum.jg1.org/topic/16910-newbie-to-dcg-two-questions/</link><description><![CDATA[<p>
	I got sick and tired of the AI in Il2GB, so I am trying out 1946. I have the VPmodpack and it works great so far! Two quick questions.
</p>

<p>
	1. How can I shorten the mission distance lengths? I already told the setup wizard that I don't like even moderate length flights. Is there anything I can do to make it shorter? I have to fly too far.<br />
	 
</p>

<p>
	2. Is it possible to use DCG to create missions where I am the only plane on my side (axis) and I face off against flights composed of single enemy planes? I set everything to 1 flight and 1 flight size, but for some reason it still gives me wingmen.
</p>

<p>
	<br />
	Btw, I am using the Poland39 DCG campaign. Thank you!
</p>
]]></description><guid isPermaLink="false">16910</guid><pubDate>Sun, 08 Jun 2025 00:11:54 +0000</pubDate></item><item><title>When I try to start a campaign, the DCG freezes.</title><link>https://forum.jg1.org/topic/16894-when-i-try-to-start-a-campaign-the-dcg-freezes/</link><description><![CDATA[<p>
	I was trying to create a DCG campaign and test play it, but when I selected the allcamapigns.dcg file from the ThirdPartyDataFolder and clicked the start button, the DCG stopped responding and I had no choice but to close the program.
</p>

<p>
	I have a few other maps that I made myself, but this is the first time this has happened, so I don't know what to do.
</p>

<p>
	I've attached a zip file containing the dcg error.txt and the folder that was in the process of being generated, so could you help me find the cause?
</p>
<p>
<a class="ipsAttachLink" href="https://forum.jg1.org/applications/core/interface/file/attachment.php?id=8197&amp;key=a6835aee58b3205bf1433ce9426170c6" data-fileExt='zip' data-fileid='8197' data-filekey='a6835aee58b3205bf1433ce9426170c6'>testmap.zip</a></p>]]></description><guid isPermaLink="false">16894</guid><pubDate>Tue, 27 May 2025 01:31:22 +0000</pubDate></item><item><title>Crashes with end of load</title><link>https://forum.jg1.org/topic/16699-crashes-with-end-of-load/</link><description><![CDATA[<p style="background-color:#ffffff;border:0px solid #c6c6c6;color:#292929;font-size:16px;">
	Hi.<br />
	<span style="border:0px solid #c6c6c6;">I started playing IL-2 for the first time in several years after updating my BAT, and when I play with DCG, something like the title happens!</span>
</p>

<p style="background-color:#ffffff;border:0px solid #c6c6c6;color:#292929;font-size:16px;">
	<span style="border:0px solid #c6c6c6;">Every plane that takes off from the ground or carrier as soon as it finishes loading is exploding.</span>
</p>

<p style="background-color:#ffffff;border:0px solid #c6c6c6;color:#292929;font-size:16px;">
	<span style="border:0px solid #c6c6c6;">Sometimes if I'm starting from the air, the plane starts gliding with no engine running (in this case, the other ground-launching planes are exploding or don't exist).</span>
</p>

<p style="background-color:#ffffff;border:0px solid #c6c6c6;color:#292929;font-size:16px;">
	<span style="border:0px solid #c6c6c6;">Every time a mission like this is generated, I have to generate another mission and repeat it over and over again until I manage to get something playable.</span>
</p>

<p style="background-color:#ffffff;border:0px solid #c6c6c6;color:#292929;font-size:16px;">
	<span style="border:0px solid #c6c6c6;">One more thing.</span>
</p>

<p style="background-color:#ffffff;border:0px solid #c6c6c6;color:#292929;font-size:16px;">
	<span style="border:0px solid #c6c6c6;">When I run DCG.EXE, I get an error like the one in the attached image.</span>
</p>

<p style="background-color:#ffffff;border:0px solid #c6c6c6;color:#292929;font-size:16px;">
	<span style="border:0px solid #c6c6c6;">I can generate the mission itself, but it appears every time I start it, which is annoying and may have something to do with the error I wrote above, so I'm reporting it.</span>
</p>

<p style="background-color:#ffffff;border:0px solid #c6c6c6;color:#292929;font-size:16px;">
	 
</p>

<p style="background-color:#ffffff;border:0px solid #c6c6c6;color:#292929;font-size:16px;">
	<span style="border:0px solid #c6c6c6;">I can't speak English, so I relied on translation software to create the text, so I apologize if there are parts that are difficult to read.</span>
</p>

<p><a href="https://forum.jg1.org/uploads/monthly_2025_03/422829549_.jpeg.57028fc2ec5fbc211700ee721028410a.jpeg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="8040" src="https://forum.jg1.org/uploads/monthly_2025_03/422829549_.jpeg.57028fc2ec5fbc211700ee721028410a.jpeg" data-ratio="37.34" width="391" class="ipsImage ipsImage_thumbnailed" alt="エラー画面.jpeg"></a></p>]]></description><guid isPermaLink="false">16699</guid><pubDate>Mon, 17 Mar 2025 02:35:02 +0000</pubDate></item><item><title>Night bombing/fighting</title><link>https://forum.jg1.org/topic/13561-night-bombingfighting/</link><description><![CDATA[<p>
	Does DCG support night bombing/fighting?<br />
	<br />
	i didnt pay attention if it does without hassle
</p>
]]></description><guid isPermaLink="false">13561</guid><pubDate>Tue, 09 Jul 2024 12:16:30 +0000</pubDate></item><item><title>Using drop tanks and simulating realistic range limitations</title><link>https://forum.jg1.org/topic/16823-using-drop-tanks-and-simulating-realistic-range-limitations/</link><description><![CDATA[<p>
	Just curious if anyone has a recommendation of how best to simulate fuel limitations using IL2 maps. I know maps are scaled down from actual, on one hand I'm fine with reaching a target in 20 min instead of an hour. On the other hand the use of drop tanks was a first order consideration in RL, but are rarely needed in the game.  If one were to reduce the fuel of all squadrons to maybe 50%, does DCG adjust missions accordingly so that planes are not falling out of the sky?  
</p>
]]></description><guid isPermaLink="false">16823</guid><pubDate>Tue, 15 Apr 2025 18:17:42 +0000</pubDate></item><item><title>Can the main "Supply Zone" be moved automatically when threatened?</title><link>https://forum.jg1.org/topic/16752-can-the-main-supply-zone-be-moved-automatically-when-threatened/</link><description><![CDATA[<p>
	I have been experimenting with an Italian campaign on one of the new Italy maps. As it is a large map I would like to keep the supply zone somewhat close to the front line. I can move it  manually when it is threatened, but I am wondering if this could be triggered automatically? With timetable? Triggers? If I broke the campaign down into smaller chunks covering less territory this wouldn't be a problem.   But having the campaign that covers a large area really brings out the D in DCG, with new threats and breakouts in unexpected areas.  
</p>
]]></description><guid isPermaLink="false">16752</guid><pubDate>Fri, 21 Mar 2025 14:38:13 +0000</pubDate></item><item><title>Changing the map of an existing campaign</title><link>https://forum.jg1.org/topic/16800-changing-the-map-of-an-existing-campaign/</link><description><![CDATA[<p>
	Greetings, as per the headline, I would like to know if it is possible to change the map of an already existing campaign. In particular, the RAF Battle of Britain campaign, which normally uses a fictional map of Finland simulating the Channel. The Channel map exists (as a mod of course), so is it doable or even worth the time to swap maps? 
</p>
]]></description><guid isPermaLink="false">16800</guid><pubDate>Sun, 06 Apr 2025 19:49:41 +0000</pubDate></item><item><title>DCG + BAT - Moscow campaign and Bagration 1944 Error</title><link>https://forum.jg1.org/topic/16772-dcg-bat-moscow-campaign-and-bagration-1944-error/</link><description><![CDATA[<p>
	I am having trouble launching some campaigns.
</p>

<p>
	Mainly Moscow campaign and Smolensk 1944.
</p>

<p>
	Moscow says no master file found, Even though the master file  is in the masters folder and everything should be working as intended. I am at a loss why it isnt...
</p>

<p>
	As for Smolensk 1944 will not create the campaign. When I minimise my game I am met with a message on the DCG program: "I_LG20" plane missing from class.dcg. - This can't be right as I have added a crap ton of planes and fixed the loadouts with the help of DCG integration tool.<br />
	I'm not sure what the issue is. I have attached the folder that DCG creates when I try to start the campaign in game.
</p>

<p>
	I am running latest version of BAT. Most campaigns work, its just a select few that wont work.
</p>

<p>
	<br />
	Link to Folder: <a href="https://limewire.com/d/lf9lV#dVrBdE8mce" rel="external nofollow">https://limewire.com/d/lf9lV#dVrBdE8mce</a><br />
	 
</p>
]]></description><guid isPermaLink="false">16772</guid><pubDate>Sat, 29 Mar 2025 02:44:20 +0000</pubDate></item><item><title>There is a command or shortcut to interrupt a SetEscort timetable command?</title><link>https://forum.jg1.org/topic/15220-there-is-a-command-or-shortcut-to-interrupt-a-setescort-timetable-command/</link><description><![CDATA[<p>
	Hi!
</p>

<p>
	As said in the title I have to undestand how to stop a fighter unit from escort a bomber unit....
</p>

<p>
	There is a way to interrupt a SetEscort comand like SetEscort K_880 = none....from other posts seem not....
</p>

<p>
	If there isn't a specific command , someone have elaborate a shortcut to have the same condition?
</p>

<p>
	Thanks in advance for your help!
</p>
]]></description><guid isPermaLink="false">15220</guid><pubDate>Fri, 18 Oct 2024 20:03:52 +0000</pubDate></item><item><title>Trying Moscow campaign says "No master file mission found"?</title><link>https://forum.jg1.org/topic/16109-trying-moscow-campaign-says-no-master-file-mission-found/</link><description><![CDATA[<p>
	I was never able to play this campaign for some reason, it never generates the campaign. DCG Pops up with an error saying "No master file was found in master folder". I made sure the file is there and it is. I am at a loss.
</p>

<p>
	It also doesn't show up on the DCG panel. I can see campaigns like typhoon or bagration but none of those also work.
</p>
]]></description><guid isPermaLink="false">16109</guid><pubDate>Sat, 21 Dec 2024 22:25:27 +0000</pubDate></item><item><title>How to have a transfer flight?</title><link>https://forum.jg1.org/topic/15546-how-to-have-a-transfer-flight/</link><description><![CDATA[<p>
	Hi!
</p>

<p>
	 
</p>

<p>
	I played a campaign where the first mission was a transfer from an airfield to another....
</p>

<p>
	I build a campaign where a timetable command move a squadron to a new airfield....but the day of the transfer the mission simply start at the new airfield!
</p>

<p>
	How can a transfer flight be generated by DCG?
</p>

<p>
	I have set the time passage to 1 mission/day , should I edit it to have 2 missions/day for that specific day perhaps?
</p>

<p>
	Ay help , tips or suggestion is really welcomed!
</p>

<p>
	Thanks in advance for your help!
</p>
]]></description><guid isPermaLink="false">15546</guid><pubDate>Wed, 27 Nov 2024 18:38:09 +0000</pubDate></item><item><title>How to remove static objects previously added by timetable command?</title><link>https://forum.jg1.org/topic/13697-how-to-remove-static-objects-previously-added-by-timetable-command/</link><description><![CDATA[<p>
	Hi!
</p>

<p>
	 
</p>

<p>
	I have finished to work on my WIP Malta siege campaign....
</p>

<p>
	Actually I have to finalize 3 things:
</p>

<p>
	1) Adding objects (mainly add AAA as they arrived with convoys) and the Illustrious carrier for the Illustrious blitz....
</p>

<p>
	2) Create specific aircrafts and units skins
</p>

<p>
	3) Check the new squadrons to be corrected added into DCG files
</p>

<p>
	 
</p>

<p>
	About point 1 have only a big deal:
</p>

<p>
	I have to add the stationary Illustrious carrier and some days after delete it if not destroyed in the meantime....
</p>

<p>
	 
</p>

<p>
	To add her I use this timetable command:
</p>

<p>
	19410111 AddStatic 99_Static ships.Ship$HMSIllustriousCV 1 65165.74 76951.58 590.00 0.0 0 2 1.0
</p>

<p>
	 
</p>

<p>
	<strong>BUT how can I remove her on 24 january , the day she was returning home for repairs?</strong>
</p>

<p>
	I haven't find any command that allow this deletion....
</p>

<p>
	I have tried to spawn at the same coordinates sea mines , ships , tanks and other object but none explode or make the ship sinking....
</p>

<p>
	Any help about a timetable command or for a working shortcut?
</p>

<p>
	Thanks in advance for your help!
</p>
]]></description><guid isPermaLink="false">13697</guid><pubDate>Sat, 20 Jul 2024 17:49:22 +0000</pubDate></item></channel></rss>
