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Showing content with the highest reputation since 12/19/2019 in all areas

  1. 6 points
    S! All, Just want to wish all JG1 pilots and all ROF/FC pilots (from the flight sim community) some great Holidays and a Happy New Year! Please take a few moments before the New Year to remember all veterans from WW1, WW2 and wars that gave us our freedom... Best wishes to all! Gen Photo: the legendary Manfred Von Richthofen—better known as the “Red Baron” — Photo: Manfred Von Richthofen—I think with Jasta 11 pilots — Photo: Richthofen (in the cockpit of an Albatros D.III) pictured with members of Jasta 11. Manfred Albrecht Freiherr von Richthofen —
  2. 5 points
    Lipfert

    Noice.....

  3. 5 points
    Adler_Blau

    FiF Teams

    FIF is going in new sim, some will gone, some will come. Its too early to have a decision about it. But i can say exactly the we have to use ROF core in FIF.
  4. 5 points
    Lipfert

    il2 Sturmovik - TrackIR Lockups

    *** Fixed *** Duplicate button mapping was the problem.
  5. 5 points
    Britchot

    LadyBrit Application

    What is your Timezone? PST Do you have a joystick or HOTAS? Logitech Extreme 3D Pro Do you have TeamSpeak installed, as well as a working microphone? Yes and yes Do you have TrackIR, or a FreeTrack system for view control? Oculus Rift S What sims are you currently flying? Just picked up DCS F-14 to be a RIO. Might get IL-2 to be a gunner, too. How did you hear about JG1? Through Britchot Is there anything else that you'd like us to know? Brit's GF and would like to join the roster to fly with the group.
  6. 5 points
    @Vonrd Sopwith Camel skin, for your approval. Request inclusion in JG1 Official Skin Pack. All others: If you have everything else and don't wish to re-download any extra files, you can download the zip file linked below, unzip and place the included file in the proper game folder: ....\Program files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\graphics\skins\SopCamel Luftritter Sopwith Camel S!
  7. 5 points
    Vonrd

    Official JG1 Skinpacks

    Added Luftritter's Cl2 skins. File: Flying Circus Update Jan 5 2020. https://www.dropbox.com/sh/x106vwvmcpe06e9/AACvbxgzNdobJqMnSiKFmCPta?dl=0 This is in the OP above.
  8. 4 points
    Vonrd

    LadyBrit Application

    The couple that flies together.... well, let's all hope for the best...😉 Seriously, a most hearty welcome to you Lady!
  9. 3 points
    Heinrich

    Noice.....

    Noice indeed:
  10. 3 points
    I like the red tail with the white control surfaces
  11. 3 points
    Snaggle

    New Race Team Member

    All, Happy to announce the Obviousman has accepted our invitation to be a member of the JG1 Race Team. Please make him feel welcome!!
  12. 3 points
    Luftritter

    FC Sunday Fun: 12/29/2019

    Unedited, quick, dirty. Created using Windows Game bar utilities; video quality quite poor IMHO even set on highest available quality settings. No mic audio on my part due to an incorrect setting, since corrected. I doubt I will use this interface again until it improves; will most likely go back to Nvidia Shadowplay. In any case, it at least shows the action that took place. Dr.1 pilots: Me, Butzzell, Angry Goat, Etzel; Alb D.Va: GenMarkof; Halb CL.II pilots: JGS4_MaxvonArese, ?, ? (three) Opponents: 1PL (Sahaj, Lucas, Husar....more? Camels and S.E.5a's); Lindwurm (SPAD); SYN_Skydance (S.E.5a); [_FLAPS_]Diggun (Camel); more? Kills- Luftritter: 2 kills, 2 assists; Butzzell: 2 kills, ? assists; Angry Goat: 1 kill, 2 assists; Etzel: 1 kill, ? assists; 2-seaters: 1 Kill, ? assists; GenMarkof: ? assists Some of those attackers had to come back twice, guys.....😉 At the beginning of the mission you will see a shadow on the ground pass under my left wing. I recognize this as an S.E.5a shadow and warn "tail end charlie" to break! This works out great for GenMarkof; and is the first of at least a few others that aren't voice recorded...at one point you will hear Etzel say "thanks" for another one. I really loved cooperating with you guys! Although all of us escorts eventually ended up captured or dead, we really did take at least twice as many of them with us. S! Gents!
  13. 2 points
    J5_Gamecock

    FiF Teams

    True blue to the end. Better dead than Red.
  14. 2 points
    Oorpii

    FiF Teams

    I'm blue and would like to stay blue
  15. 2 points
    Butzzell

    FiF Winter 2020

    S! All FIF 2020 vision for the future. We are transitioning to Flying Circus with the expectation that Volume 2 will be announced shortly. At this point we are in the final steps of setting the planes in such a way as to create a variety that will last through the year. Obviously two seater variety will present some difficulties. The Rules, map and objectives areas on the FiF forums is being updated over this next week. We are examining the repair rearm feature and seeing how it can be utilized within the objective of limited planes. Flying Circus has many features besides an improved FM/DM and AI. Likewise some objects behave a bit differently. There are a few changes some are visual and some are game mechanics. During this period we will be looking for feedback on target difficulty and defense. The map is very different. In the past we have had multiple Icons for targets and you had to know which one was active. All icons on the map are active targets. The HQ and trains are the only objectives without Icons. When targets are killed there are few to no subtitles and the target icon is removed from the map. Secondary targets are usually announced once and then have an icon placed on the map. There is no A B map. It is all one map. There are certain targets That are common to A and others assigned to B. There are several targets that are A B or C. Actually they are 1 out of 3 random: Arty spot, General, Spy, HQ recon, Trench recon, Trench attack and Off road convoy. Reserve unit and all other secondaries are 1 out of 4. The hope is for enough random that we do not need to force an actual A or B map. Every Icon on the map is a live target. The only target not on the map is the Train. In the future with better maps, the ship will not have an Icon and be moving on a river. There are no hospitals on the map. Their icons appear only when the enemy ace is dead. Same thing with secondaries. Because the A ans b maps are combined you will recognize many objects as targets. Be sure you are destroying an active target. Compare your position on the map with what you think is a target. Most targets are spread out in a specific pattern so that you should not get confused but things do happen and people get lost. There is no FLAK fence. Machine guns run along the trenches and have large spaces between the groups. They almost reach as high as 5000 ft. So you have friendly machine guns along your own trenches. There are still some FLAK guns along the front, They act more as spotters. They are no where near as dangerous as the ROF FLAK guns. We now have 29 possible objectives. The bombing targets are easy to kill but because of the MGs protecting then, they are difficult to get away from without taking damage. With so many objectives it is hoped that bombers will have to make several trips to rearm. This should increase the opportunity for combat, The new objective Information, mission descriptions and other info will be updated over this next week on the FiF site. We are planning for "Dry run" on 25 of January with the first official session on the first of February. For now, the JG1 Server is running a special practice version. The mission starts at 11:45 and runs for 2 hours 15 minutes. To restart the mission you can kill a balloon at the two seater base. There is one special feature. To help people do the two seater missions there is an enemy base on the wrong side of the map. This provides air start locations so people do not spend 15 minutes just to get to the rear of the enemy area.
  16. 2 points
    S! All, Went to see the IL2 - FC forum today and ran into this post! Strangely, I was thinking a few month ago if a bomber branch could be within JG1. It seems that Jasta 5 started one lately with Schusta 27b! https://forum.il2sturmovik.com/topic/56948-introducing-schusta-27b-–-jasta-5s-two-seater-battle-squadron/ Cheers, Gen note: if anyone got any stories about a bomber group that was near or integrated with JG1 or any Jasta 4, 6, 10 or 11, please send me some links or infos, thx!!!
  17. 2 points
    Yes, you absolutely have to use the DP cable....HDMI is limited to 60 Hz. Also, the DP cable can't be very long....if you want guaranteed 100 Hz, use the cable that the monitor came with (and it's not very long!). I made the mistake of buying a longer DP cable....and at first I couldn't figure our why I couldn't get even normal resolutions at 100 Hz. Later I learned that it's all about throughput. Think of throughput as resolution times refresh rate. If you are limited, you can have a high resolution if your refresh rate is lower; or you can have a lower resolution at a high refresh rate. The reason is: LOSS. when you have that much data moving through a cable, the longer the cable, the more loss it has; and even a couple of extra feet can cause enough loss to cause your video card / monitor combination to not be able to run at it's maximum potential. Personally, I had to move my computer so that it sits within about 2 feet of my screen, behind it. That way I get guaranteed full capacity performance. However, DP is always better than HDMI; is it the next generation of video data transfer technology, and HDMI is absolutely limited to 60 Hz because it is made for TV's, mainly. HDMI is also made to use for audio at the same time, which is another limiting factor. DP can probable do that too, but I'm not sure. In any case, whatever you use for audio (monitor speakers, sound bar, or separate speaker system, you'll want to make sure it's using what you prefer that it uses when you're all set up (I consider the on-display speakers a joke and don't use them). Once you have the CORRECT cable, it is still necessary to SET THE MONITOR to run at 100 Hz, which is technically "overclocking". Otherwise, it will only run at 60 Hz. And once you do that, you have to go into nVidia CP, and where it says set monitor resolution, only AFTER you have set the monitor to run at that speed, will the options to set it to 100 Hz appear. Otherwise, it will only say 60 Hz. AFTER (and only after) you have connected your unit using a DP cable of short enough length, to set your monitor to run 100 Hz, do this: Push in on the joystick thingy on the monitor, to bring up the menu (I can't screen shot this because it's a monitor screen only). The top menu item is "Over Clocking". Then push the joystick thingy toward the right (the outside of the monitor). Set it to "On". It may have an option for some rate less than 100, but just set it for 100, if it doesn't do it automatically. Then push the button just below the joystick thingy to exit. After that, go into nVidia CP and set your resolution to max, at 100 Hz. As for G-Sync settings, you better talk to me, LOL. Once you enable G-sync, other options become available in the nVidia CP. Talk to you soon!
  18. 2 points
    Luftritter

    Reversing my path from technology!

    HA....that's the monitor I have 😁 It depends on what you're moving up from, as to how wonderful it seems. I was moving up from a standard 16:9 32" Samsung TV, and I have to say I was disappointed in the new size....I thought it would seem "bigger" because it's a 34" compared to a 32". But since the new machine's aspect ratio was wider than 16:9, the vertical dimension was actually a bit less than what I had before. Of course, it still had better resolution, not to mention refresh rate of 100 Hz....but that stuff didn't make things as different as I would have hoped. I am of the opinion now that the devs design the game for a 16:9 aspect ratio; and beyond that, I believe "1080p gaming" is their real focus when they release games; and of course VR has not commonly reached that level, regardless. If you deviate from their unofficial standard, you either get fish-eye (RoF), or poor spot-ability and other anamolies (IL-2). As for me with this monitor, I have no complaints, other than the higher resolution makes things too small; and I am at a stage where my vision is now at the point that I can't see small things as well as I once could have. And, I have to say that although I consider the aspect ratio probably TOO wide (I'd prefer to see some of that resolution go toward vertical size instead of horizontal), it still offers a helluva advantage in what you can see in your peripheral vision, when you're in a dogfight (meaning, a fast moving WWI dogfight). Basically, this monitor has the same vertical size as a 27" screen, only a lot wider. So, if you're moving up from that size, you'll probably enjoy a huge increase in satisfaction. But if you're smarter than I was, you'll look at BOTH the vertical and the horizontal size in pixels; and not just at the diagonal dimension they give you. You can have a standard 16:9 32" screen and then get a 34" screen, and actually have less vertical size than you did before. 🤷‍♂️
  19. 2 points
    Firefly

    Content creators worth supporting

    Morning all, one of my favourite video channels, C&Rsenal, has recently been demonetised by YouTube admins. I'd hate to see them flounder after years of doing fantastic documentaries on the history and development of World War I firearms, which is why I've decided to support them by upping my Patreon pledge. Unfortunately many other channels that do history shows are at a constant risk of being stripped of ad revenue, which is why Patreon support is so important to so many of them. That's why I'm starting this thread - perhaps some of you would like to support these creators yourselves and free them of the chain around the neck that is AdSense. Please have a look at one of their most recent episodes - they purchased and restored a genuine WW1-production MP 18, I and did a video on it. This is why I love independent content creators. Cheers, Firefly.
  20. 2 points
    Snaggle

    January 6 2020 8 Week Race Series

    Guys, registration accepted.
  21. 2 points
    AngryGoat

    Power outage - sorry to all...

    great sorties today!!! loved the wolf pack in the sky. Sunday's are starting to become my favorite day to fly!!! im watching some of my recordings now.
  22. 2 points
    Apparently Snoopy was in the US94th Aero Squadron 😁
  23. 2 points
    Balge

    Application

    Thanks a lot for the warm welcome. I'm really looking forward to flying with you guys
  24. 1 point
    Luftritter

    FiF Teams

    Oh, the plane set swap is at least as important 😉 I voted no, but that's because it's entirely contingent on what happens in the immediate future with regards to player numbers. Time will tell.
  25. 1 point
    GenMarkof007

    FiF Teams

    S! I'm on the Red team. Would be nice to change each new FIF! That way, we would be able to fly with all ROF/FC Squadrons. Cheers, Gen ps: if this is not what most want... could we at least have equal teams. Many times in the last FIF, we had around 10 pilots less than the blue team!
  26. 1 point
    Jonne

    Pick Up Group (PUG) Announcements

    Hey, I intend on doing some online stuff this evening, maybe MiG-21 on the Cold War server?! S! Jonne
  27. 1 point
    Wouldn't it be easier to let each group or individual participating supply and update their own threads in the new FiF Skins section? They could include a revision date to help users keep track of the currency of what they may already have. Also it would be easier for users to download and manage smaller chunks of files than one huge one. Consider what a PITA it already is just to keep up with JG1 alone.
  28. 1 point
    Etzel

    Few Questions on FiF 2020

    First of all thanks for this cool mission design utilizing many of the FC features and for the very comprehensive objective description. Anyhow, based on the objectives descriptions ...and also on the ruleset there still some things not completely clear to me which I'd like to clarify: Q1: Will the refligth rule of 5 Minutes now be enforced by server settings? I think this would make sense now, and based on the re-arm and re-fuel feature now pilots who land the plane on an active field and manage to reach the service area will benefit accordingly. And as FC shows after every mission clearly if you are captured or killed, it is much clearer for the pilots if they are allowed to fly again or not thus unintentional breaking of re-flight-rules should not happen any more. Also checking the completion of the rules after the session can be simply reduced to a check of V-Lives of each participating pilot, if comply to reflight-rule is ensured by the server Q2: I did not understand, if the server selects one of the primaries „Supply Depot“, „Factory“, „Bridge“ and „Aero-Dromes“ as the active one to be destroyed or if they are all active and each side can choose freely which one they go for to collect the point and activate depending secondaries? And if second is the case, just to make it clear: If you destroy for example all 3 factories, it will not bring you any benefit, correct? Q3: Is the primary aerodrome target also an active aerodrome that is in use for enemy planes to take off? When I interpret the map correctly, this is not the case, but the note „Destroying the oil drums will deny the enemy of the aerodrome's use“ in the objective description is a little confusing? If it is an usable field that just becomes inactive after destruction of the oil drums: Will it be repaired or will it stay inactive for the remaining mission? Q4: Can the regular fighter and 2-seater bases be destroyed and become inactive? If yes: will they be repaired? Q5: Recon missions say the base for landing and deliver the plate „….does not have to be active.“ => Does this mean e.g. also the primary aerodrome targets or any other airfield (even not shown with an icon on the map) are possible landing points for recon flights? Or can you even land anywhere on friendly territory as long as the plane will not suffer to much damage? Q6: HQ Destruction: What must be destroyed for completion? (All buildings or all vehicles or both or a certain part of?) Q7: Also just for complete clarification on HQ secondaries: Description says „A secondary recon objective will then be announced within the game.“ I guess this secondary ojective becomes active after of landing the plates of HQ savely and not after the destruction of the HQ. So after recon is done and the plane lands successfully, 2 additional icons will apear on the map: The one of the secondary recon objective and the HQ location itself (meaning: Once the HQ is shown on the map it can be destroyed) => Is my interpretation on the overall logic correct? Q8: Regarding the Spy/GenCap Missions - just for clafication: Pickup of Spy or Gen brings the first point and destrcution of the 1st secondary objective brings another point for the team , no matter if the plane will be shot down later on or not; landing on friendly side is only needed to activate the 2nd secondary target and enable the team to collect a 3rd Point of those missions => Correct? And finally some comments: 1st: I absolutely like the solution (meaning the background info) on the general capture and the spy pickoff very much 😄 2nd: Also the fact that Icons now simply become active and show what needs to be done is great, will make communication and organisation much more easier… 3rd: /smartassmodeon/ You are really sure that architecture style of the hospital is „Gothic revival“?? 😝 Thanks very much for the work on Butzzell, Klaiber and every one else supporting this tournament, really looking forward to it… 😄 PS: For easy reading please feel free and use admin privileges to edit my post and place the answers directly under the questions.... if you want to... 😉
  29. 1 point
    Etzel

    Few Questions on FiF 2020

    Thanks guys for clarifying all my Qs (and for moving them in the correct section)! Most surprising/interesting from my point of view is the fact that now we have multiple bombing targets, thus overall 29 collectable points for each side, as Butzzell meanwhile clarified also in his post "FiF Winter 2020"... will see how this will affect overal campaign (and difficult for me to imagine how this is will be shown on the mission results pages at the end... 🤔) @Klaiber: No need for any explanation or work on your language; documenting all this stuff down is a huge load of work and you did it a great job on it.... it's only natural that not every possible question or possible interpretation of any possible reader (esp. the not-native speakers) can be foreseen in the first version.... 😉 Regarding the architecture of the hospital: I have no idea at all (and I am no expert on architecture), but in gothic revival I would expact more ornamentation or decoration and not such a minaret-style tower... anyhow, nevermind => I am not sure if this style is assignable to any architectural category at all... just wanted to be funny 😂
  30. 1 point
    Luftritter

    Few Questions on FiF 2020

    Butzzell will have to confirm whether the mission mechanics have changed since I last flew it, but: The Ace does not simply fly around "from the very beginning", which would imply that he's there all of the time; neither does he "randomly spawn", which implies that he'll just appear at any time during the mission, which you have no control over. Like in FiF/RoF, he has to be triggered before he appears. Any friendly plane must fly through a specific area on your own side, which is 1/9th of one sector in size (for example, location: "sector 1008.4"). You cannot simply fly through an entire sector; you must pass through the specific sub-sector to trigger the Ace. The subtitle is easy to miss, since if you are trying to trigger the ace, you are obviously looking closely at the ground and the map in order to ensure your correct location at all times. The "icon" is not really a map icon, per se. It is the normal moving red plane indicator on the map that would show up for any enemy plane in your territory on most multiplayer servers. However, I don't know if OTHER (real player) red planes show up or not. If so, that Ace would or could be only one of a number of other indicators that might be on the map. The difference is that he would loiter in that single sector all of the time. This is how it worked the last time I tried it, and I stand to be corrected if the mechanics of the mission has been changed since then. EDIT: I see that the mission mechanics HAVE changed with regard to the icon. It is now an actual icon, as opposed to the usual enemy plane indicator. Thanks for the clarification, Butzzell! S!
  31. 1 point
    Yup! First Bogohl 1 in 1998, which was re-designated Schlasta 2 in the early 2000s. And after Schlasta 2 was disbanded in 2001, Feldflieger Abteilung 18 (FFA-18) was formed in 2002. By the 2005 merger of II./JG 1 Oesau's and JG I Richthofen's command staff, FFA-18 had disbanded as well.
  32. 1 point
    I’ll be there.
  33. 1 point
    Lipfert

    New Race Team Member

    I am very glad to hear this, welcome Obviousman to JG1RT. Now let's see if we can catch these fast guys, suggest a group get together on Sunday evenings to discuss setups and tracks. S!
  34. 1 point
    Klaiber

    What are you guys listening to?

    @Britchot and I were talking about country music the other day while playing Red Dead Online. As a result, when my co-worker started playing the Marcus King Band in our work space, I thought that Brit might enjoy it. It's basically good old fashion southern rock / blues rock. Then I thought others might like it too. So I'm posting here. 🤠
  35. 1 point
    That looks great!
  36. 1 point
    Snaggle

    Grand Prix Legends (GPL) 2020 Demo

    FYI: Link: http://www.gplworld.de/en/grand-prix-legends/gpl-2020-demo
  37. 1 point
    Britchot

    January 6 2020 8 Week Race Series

    Works now!
  38. 1 point
    Kliegmann

    What are you guys listening to?

    My son is giving me guitar lessons, and this song is my practice this week, playing it only in Triades
  39. 1 point
    I was going to check in near that time today.
  40. 1 point
    Heinrich

    Pick Up Group (PUG) Announcements

    I can be online. Prefer WW I, maybe @Greif will join as well. Still mastering the WW II A/C, but I can fly around as bait 😁
  41. 1 point
    Razwald

    LadyBrit Application

    Welcome
  42. 1 point
    Etzel

    LadyBrit Application

    Welcome My Lady....
  43. 1 point
    Have any of you noticed this? I was working on skins for these planes, and when getting the final pics in-game, I noticed this: 3-D object in skin file and on plane, seen in the game's viewer program: Plane as seen in the game....object missing! This is true for both the CL.II and the CL.IIau. Skin doesn't matter; even the default skins have this lack of the object which is clearly visible in the skin template as a separate 3D object in the cowl area, where the engine would be. I went to a lot of trouble to line up stripes on this object (first skin shown), and it's disappointing that it doesn't work in-game. There are other parts objects that are 3D in the skin files, and I'm beginning to wonder if there are any others that aren't rendering in the game. Any ideas?
  44. 1 point
    Kliegmann

    LadyBrit Application

    Welcome
  45. 1 point
    Snaggle

    LadyBrit Application

    Welcome!!
  46. 1 point
    Luftritter

    Power outage - sorry to all...

    Glad you could rejoin us shortly later, because it was an awesomely fun night of flying! S! All!!
  47. 1 point
    The FIF 2019 "Fall Campaign" has officially come to an end! 20 years ago, in October 1999, Flanders In Flames was run for the first time, under the leadership of two JG1 pilots: Ernst von Leep and Paul Lowengrin. Since the earliest missions in Red Baron 3D, on through Rise of Flight, the goal of the Flanders In Flames Online War has always been to provide the WW1 simming community with the best possible scenario-based campaign technologically possible. As we transitions into IL-2 Sturmovik: Flying Circus - Volume I, I sincerely hope that we've come close to that objective. I look forward to spending many more years of FIF with all of you! The Flanders In Flames 2019 Fall Campaign has officially ended in a stalemate, with both the Blue Team and the Red Team winning a phase of play. We had some technical snafus along the way, which caused a lot of problems. But all in all, I think the event was extremely successful. It's a fitting send off to Rise of Flight. This Fall Campaign stalemate ensures that the entire year-long event also ends in a a draw, as the Blue Team won the Winter Campaign and the Red Team won the Spring Campaign! Again, very fitting considering the anniversaries we celebrate. As I've always said, both teams should be incredibly proud of their accomplishments. Watching you all compete through Twitch and Youtube videos has been extremely exhilarating. And everyone who flew did an outstanding job. Let us lift our glasses filled with our favorite libations and toast our virtual opponents. Prost! Salut! To celebrate the conclusion of the Fall Campaign, here is the FIF campaign ribbon. Large version: Small version: And as always, thank you to every pilot who flew! Without your continued support, this tournament would not be able to function! The scores for Session B4 are shown below. . . . Note: due to mass disconnects, Sessions B1 and B2 were scrubbed. Phase B is officially concluding with Session B4. During this session, the Blue Team was on the Entente Side. The Red Team was on the Central Side. . . . FIF 2019 "Fall Campaign" - B4 Results (Saturday, 7 December 2019): Blue (Entente) Objectives Completed: 8 Destroyed Central Factory Artillery Correction (Arty Spotting) Completed Reconnaissance of Front Lines (Trench Map) Completed Destroyed Central Bridge Destroyed Central Aerodrome Trench Attack Completed Central Moving Train Destroyed Front Line Unit Destroyed Red (Central) Objectives Completed: 15 Espionage Completed Artillery Correction (Arty Spotting) Completed HQ Reconnaissance (HQ Recon) Completed Destroyed Entente Aerodrome Entente Moving Ship Destroyed Destroyed Entente Factory Destroyed Entente Bridge Central Prisoner Rescued Strategic Recon Completed Espion Target Destroyed Reserve Unit Destroyed Front Line Unit Destroyed Off-Road Entente convoy Destroyed Wreath Drop Completed HQ Recon Secondary Objective Completed Total "Phase B" Objectives Completed (FINAL): Blue Team = 14 + 8 = 22 = 0 PHASE POINTSRed Team = 10 + 15 = 25 = 1 PHASE POINT Total "Phase A" Objectives Completed (FINAL): Blue Team = 16 + 12 + 15 + 16 = 59 = 1 PHASE POINT Red Team = 14 + 16 + 12 + 16 = 58 = 0 PHASE POINTS . . . Server Stat Information: http://fif.jg1.org/mission/9157/ . . . Server Screenshots:
  48. 1 point
    Firefly

    What are you guys listening to?

    Pre-war German music with Max Raabe and the Palast Orchester... Perfect stuff for a slow evening like today.
  49. 1 point
    Pfeil

    What are you guys listening to?

    Hmm.... how to describe this. I bet you never imagined that there is a Mongolian folk metal. Here it is. And more Mongolian singing with bagpipes.
  50. 1 point
    Vonrd

    What are you guys listening to?

    From this... bright and oh so 8os: to this... moody and sorta sad but beautifully done:
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