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Showing content with the highest reputation since 04/30/2020 in all areas

  1. 13 points
    US103_Tobin

    Congratulations, Cole Austin!

    I'm happy to be the first to congratulate our own Hotlead on completing all of the requirements for his college degree. This being an extremely unusual year, he will more than likely be deprived of the standard graduation ceremony that normally would take place at any American university. Regardless of this, he has his family who are undoubtedly and deservedly very proud of him. I want to add my own congratulations for a person who I am sure will be able to overcome any challenges ahead. S! and Well Done, Hotlead!! 👍
  2. 8 points
    HotleadColdfeet

    Congratulations, Cole Austin!

    Wow guys! I had been off the forums for while due to working on finals, so I didn’t see this until now. Wow. I seriously didn’t expect this; my heart is so full! 😊 Thank you for the well wishes, gentlemen! It’s definitely the end of a journey for me and it feels surreal being done. I’m going to be starting full time work on June 1st as a customer service rep/social media coordinator for Heart of Dakota Publishing. Definitely very excited for this next stage of my life! 😃 But I am also thrilled for some of the things that will stay the same. Like my involvement in WW1 flight sims with some of the best online friends and squadmates a guy could ever ask for. I am thrilled to be a part of this niche and look forward to sharing more memories in the virtual skies with you all! Prosit! 🍻😄
  3. 7 points
    Butzzell

    FiF Spring Campaign

    Salute to the Flight Sim Community. Normally we would be offering Flanders in Flames Spring Campaign. Unfortunately we are not going forward with FiF at this time. The recent changes to the DM have created a huge disparity in plane survivability. We have made a commitment to FC as being the next generation WW I flight sim but do not want to put forward an event based on a sim with obvious problems. The developers are aware of the situation and are actively seeking a solution to the DM problem. Hopefully it will be fixed soon. At that time we will re-evaluate. Thank you for your support and understanding.
  4. 6 points
    DeFreest Larner

    Make me a skin! ...please? :D

    Update 4.006 is going to be introducing new lighting effects / reactions for the aircraft of IL2 - essentially, planes are going to look nicer when they 'shine' (probably not the best explanation 😬). The good news is, that 'wet metal' look should be getting replaced, so the new effects should look closer to doped linen when translated to FC! Yay! The bad news, is that Jason has said that Alpha layers may need adjusted to match the new effects. We won't know exactly until we see them, but all FC skins might be affected to the point of Alpha layers needing re-done. the update should be out either today or tomorrow. Side note: It should be updating FC's current DM as well! Fingers crossed the wing-shedding is less of an issue! @127Tom Skins take time and effort to do. Lots of time, and lots of effort. Our unit's new skins (3rd P.G) are about three or four months in the making now, and I'm sure JG1's skins have been similarly time-consuming to make. Not to mention that that particular design on an Albatros is going to be especially difficult to make. You can either sit patiently and wait for Gen to get your skin done, as he so generously offered to do, or you can learn to make skins yourself...
  5. 6 points
    J5_Gamecock

    FiF Spring Campaign

    You, my friend, have a very strange idea of "fun" ... Kidding aside, I agree with you. I'd be up for an informal ROF run. Butzzell once talked to me about an idea he had. Recall when we were kids and we'd chose up teams for a ballgame or something? Who would be open for a semi-organized "pick up" game in ROF? Maybe run it for a week or 2. Vonrd is right though, many guys won't participate,( some don't even have it installed anymore), but if enough are willing and able, why not? Of course, I'm putting this out there without even considering Butz and the work that could be involved....... *edit* Just to be clear, I did have fun in BA even if it was *special* One thing I enjoyed most was getting to fly with some of you guys that I usually don't.
  6. 5 points
    Afternoon, all! I'm proud to finally be able to publicly release the Third Pursuit Group's NEW AND IMPROVED skin pack! Featuring a mix of 25 historical skins and the new US93 / US103 SPADs have a whole host of aesthetic improvements and are looking better than ever! The first release here will be the CORE skin-pack, which has the personal skins as well as a good chunk of the historical 103rd and 93rd aero squadron aircraft. I hope in future to release a second pack with the rest of the 103rd / 93rd, as well as the historical 28th and 213th aero squadron skins! Note: These skins are intended to fully replace the old 3rd P.G skins (both historical and fictional). Please feel free to delete the old 3rd Pursuit Group skins (both fictional and historical). Our historical squadrons are the 28th, 93rd, 103rd and 213th - just so you know which ones to get rid of! More info on the historical research and work put into these skins can be found Here! DOWNLOAD HERE (Readme is there for 3PG pilots) Markings and insignia of the Third Pursuit Group explained in the spoiler below:
  7. 5 points
    - IMPORTANT before downloading... please back up your game so that you don't loose anything until update 4.006 is stable!. If you have problems running the game after the update: 1) First of all, delete 3dmigoto if you were using it, I really don't think the old version of it would work since the shaders are completely different; 2) The same goes for ReShade and similar graphics mods, they may or may not work; 3) Verify cache integrity if you're using the Steam version; 4) If you have custom settings forced in the graphics card control panel for IL-2 or globally, set them to default; 5) If you have Radeon, we'll try to find a solution to the squares of doom problem, for now please try different AA method or no AA at all. ============================================== S! All, Just came out of the oven... go get it... it's still warm! Update 4.006 for Il2 FC & Great Battles. https://il2sturmovik.com/news/550/update-4006/ The list: Main Features 1. Yak-9 series 1 Collector Plane is available; 2. Yak-9T series 1 Collector Plane is available; 3. SU-152 heavy assault gun is available for all Tank Crew customers; 4. La-5 series 8 exterior textures, including damage, are in 4K quality now thanks to Martin =ICDP= Catney; 5. La-5FN Collectors Plane exterior textures, including damage, are in 4K quality now thanks to Martin =ICDP= Catney; 6. He-111 H-6 exterior textures, including damage, are in 4K quality now thanks to Martin =ICDP= Catney; 7. He-111 H-16 exterior textures, including damage, are in 4K quality now thanks to Martin =ICDP= Catney; 8. Two scenario campaigns, Kaiserschlacht and Spring offensive, are available for all Flying Circus Vol.1 customers for free; 9. A huge (25 missions!) scenario campaign Lightning Strikes is available for all Bodenplatte Premium customers (you can also play it if you have purchased Bodenplatte Standard Edition and P-38J-25 Collector Plane separately); 10. The graphics engine of the sim now uses Deferred Shading technology; Graphics Improvements 11. FXAA or MSAA can be selected in the game options; 12. New option - cockpit reflections; 13. Metallic and lacquered aircraft surfaces reflect the light softer and more naturally; 14. There are canopy and instrument reflections in the cockpit; 15. The aircraft visual image won't suddenly darken when zooming out or at a distance; 16. Damage textures won't light up too much when zooming out or at a distance; 17. Rivers and lakes water visuals improved; 18. Clouds reflections in water bodies improved; 19. Excessive brightness of the high detail buildings on the Prokhorovka map has been reduced; 20. Shell casings won't become transparent when too close to a camera; Crew Models 21. There is a new pilot model on all Soviet fighters and on A-20 (pilot and navigator); 22. This new pilot model has three uniform variations depending on the mission date (before April 1942, April 1942 - May 1943, late war); 23. The new pilot model has a sidearm (press RCtrl+4 when the cockpit is open). Pilots of the other aircraft will receive it when their models are updated; 24. Battle of Bodenplatte aircraft which have been also lend-leased to USSR (Spitfire-IX, B-25D, P-47D) can have Soviet crews if their country in a mission file is set to the USSR; 25. P-40E (BoM), Spitfire-Vb (BoK) and Spitfire-IXe (BoBp) have American pilots if their country in a mission file is set to the USA; 26. P-40E (BoM), Spitfire-Vb (BoK) and P-51D (BoBp) have British pilots if their country in a mission file is set to the UK; Player-controllable Tanks 27. New quick missions for tanks - Tank Duel and Tank Skirmish; 28. All player controllable tanks have the transmission from forward-backward and left-right user controls to the simulated tank controls corrected, which improved their turnability at high speeds and reduced the tendency to enter a skid; 29. The commanders of the indirect fire capable self-propelled guns (SU-122 and SU-152 at the moment) can order the AI gunner(s) of their tank or tank platoon to fire at a set distance and direction; 30. T-34UVZ-43 got two new modifications - additional all-steel internally sprung wheels; 31. SU-122 OF-462 HE shell ballistics corrected; 32. Death of a radioman correctly affects the radio functioning on player controllable tanks; 33. When the turret ventilation system is off, you can see from the outside the smoke coming off the crew hatch; 34. The smoke can be seen escaping the engine compartment of KV-1s and M4A2 after a shot; 35. All Soviet tanks have animated oil pumping in the engine start procedure; 36. Т-34UVZ and SU-122 have correctly looking headlights at a medium distance (without a block dot); 37. Older Pz.III.Ausf.L and T-34-76-STZ-42 tanks have correctly damageable suspension and armament; 38. All 45mm and bigger shells don't have tracers anymore if a real shell didn't have it (HE shells mostly and 122mm HEAT). This is true for AI units as well; 39. All 45mm and bigger shells without tracers have a generic visual model (HE shells mostly and 122mm HEAT). This is true for AI units as well; Aircraft Physics, Systems and Visuals 40. The maximum airspeed at which the pilot is able to bail out now depends on the vertical G-load acting on the pilot: the smaller positive G-load, or the greater negative G-load, the easier it is for the pilot to leave the plane; 41. A G-load indicator is added to the HUD. When simplified instruments are switched off, G-load is indicated without a fractional part; 42. A message about turret ammo replenishing and turret repair has been added to the technochat; 43. A message about servicing the engine oil system or cooling system in the repair area is added to the technochat. The service is performed if the engine oil or coolant have cooled down significantly during the aircraft stop (previously in these cases the player periodically received information about the repairing of the corresponding system, which wasn't really clear); 44. SPAD 13.C1: the roll oscillation of an AI-controlled airplane at a speed of about 200 km/h has been fixed; 45. Yak-7B polar curve has been corrected (the critical angle of attack was reduced, the inductive drag at large angles of attack was increased, the turn rate was reduced, the maximum speed and climb rate remained the same); 46. Yak-7B: the engine heat balance has been adjusted (the engine won't overheat as quickly as before); 47. Yak-7B, Yak-1 (ser. 69, 127): the ailerons hinge moment and ailerons effectiveness at high airspeed were corrected (the roll rate is increased); 48. Bf-110 (G2, E2): the airplane polar curve was corrected (aerodynamic drag was increased), the turn rate, maximum speed and climb rate are corrected to be as close to the values specified in the airplane in-game specification as possible; 49. Bf-110 (G2, E2): aerodynamic characteristics corrected at supercritical angles of attack (the effectiveness of slats was improved, the drag was increased, and the nature of the stall was adjusted); 50. P-38J25 landing gear doors are visibly opened in the hangar; 51. Bf-109 G14 emergency engine power has been fixed (increased); 52. An aircraft won't appear underground when a season is set incorrectly or undefined in the mission file; 53. Sopwith Camel: when the option “Simplified Controls” is enabled in the difficulty settings, the automatic helper better stabilizes the plane along the roll axis at a high angle of attack; 54. Spitfire Mk IX: excess struts on the pylons were removed; Aircraft Damage Model 55. The piston engines' combat survivability has been adjusted - the protection from the engine casings has been reduced, bullets and shells cause more damage to the crank gear, while shell fragments cause less damage to the engine. 56. All Flying Circus airplanes: hitting at the central section of the top wing now also leads to breaking the top wing (its left or right part); 57. The geometry of wing spars of all Flying Circus airplanes has been checked and brought into strict compliance with known sources. In general, now it requires much more bullet hits to break the wings of World War I aircraft; 58. The absence of visual and hearing disorders under the high G-loads for gunners in the single-player mode was fixed; 59. A rare bug has been fixed, which caused the fragments not damaging the airframe sometimes; 60. Pe-2 (ser. 35, 87): fixed rudders 'wobbling' when their control wires are broken; 61. Pe-2 (ser. 35, 87): a bug has been fixed that caused the left rudder to react to the controls slightly when its control wires were actually broken; 62. All Bf-109 fighters except E7 can now lose the left or right side of the horizontal stabilizer when hit at its central part (Bf-109 E7 has a central part of the stabilizer which can be lost by itself); 63. P-38: fixed a bug due to which the oxygen system could erroneously take damage; 64. Ju-52: fixed rudder 'wobbling' when its control wires are broken; 65. Fixed a problem with repairing aircraft turrets; 66. Fixed the undamageable machine guns in a number of aircraft turrets; Ground and Naval Units 67. Ships have a more advanced physical model - they can be damaged by collisions, run aground, lay on the shore (and not sink into it), and lay on the bottom when sank; 68. All naval guns and howitzers fire physically modeled projectiles (previously explosions were created in the target area), making their combat use much more realistic; 69. All naval guns and howitzers have AP ammo available (around 10% of ammo reserve); 70. AAA guns can fire at the ground area (if the mission trigger Attack Area is set on the ground level); 71. The issue that made the first several salvos of an artillery battery too accurate has been found and fixed; 72. The issue with AI aiming the guns of player controllable tanks has been fixed; 73. Pz.Kpfw.IV Ausf.F1 and Pz.Kpfw.IV Ausf.G have their armor plates thickness corrected; 74. Groups and columns of AI-controlled ground vehicles can stop on shallow slopes (previously they couldn't); 75. Tank AI gunner no longer try to fire at flying targets; 76. Ground vehicle AIs can't spot targets through a dense enough forest (if at least 50m of the line of sight to a target travels through the forest area); 77. Field guns (AT and divisional ones) can fire at a maximum distance when given the Attack Area -> Ground command in the mission; 78. Aiming tables for several AA guns have been corrected; Aircraft AI 79. The firing accuracy at air and ground targets depends on the AI pilot level; 80. View sectors have been corrected for Hs-129, Ju-52, A-20 and U-2 crews; 81. The minimal fuel reserve calculations have been corrected (previously they could cause AI pilots to RTB too early); Multiplayer 82. The audibility of hits on the own plane has been corrected when the cockpit canopy is damaged; 83. New server-side option “Restrict tank AI gunners” blocks the ability of the tank commander to assign a dynamic object as a target for the AI gunner or order it to search for targets on its own; 84. Tech chat and handling tips are now governed by difficulty settings that can be enforced on a multiplayer server; General Fixes 84. The recently introduced error in the armor penetration modeling has been corrected (it made the projectile speed - armor penetration function graduated and could cause an armor penetration in a case when it shouldn't occur); 85. Concussion won't cause the loss of hearing for too long; 86. UK and US careers (Bodenplatte) will work correctly with the Simplified Chinese language selected; 87. A rare error in scripted campaigns that could cause the progress to be lost after re-entering the game has been found and fixed. Cheers, GenMarkof
  8. 5 points
    DeFreest Larner

    New alphas?

    Doesn't it suck?! I just got done (or so I thought) with a big bunch of SPAD XIII skins to replace the outdated 3rd Pursuit Group pack. Among the big changes was a total re-worked and individual to every plane Alpha Layer. And then I saw THIS!!!! EDIT: Btw, @Vonrd and @Heinrich have you guys seen this yet? There's a Discord for IL2 Skinmakers, if you'd be interested in that sort of thing! https://discord.gg/p9J63v
  9. 5 points
    Hess

    Gaaah... Murder Hornets!

    S! guys! Thats why...
  10. 4 points
    Klaiber

    FIF 2020 "Spring Campaign" Objectives

    FIF 2020 "Spring Campaign" Objectives: FIF 2020 has a number of possible objectives, which are shared and/or divided up between the Central and Entente sides. During a mission night, each team should have 17 objective types available to them, sometimes with multiple target opportunities within each of those objective types. In order to confirm that they are in fact attacking an active target, pilots should verify a potential target against the in-game map. Flak emplacements will make any attempt to bomb objectives extremely difficult. Thus, bombing aircraft will need to be prepared to make several sorties to rearm and re-attack. This will undoubtedly increase the bomber's chance of getting intercepted by the enemy. Part of a team's strategy will be in prioritizing what objectives should be attempted within the two hour mission window available. A complete description of how to complete each objective can be found below. If there are any questions, please contact @Klaiber and @Butzzell. . . . Primary Central Objectives: Destroy moving Entente Targets [three waterway barges / ships] Destroy moving Entente Targets [three vehicle convoys] Rescue Prisoner Destroy Entente Supply Depot Destroy Entente Factory Destroy Entente Bridge Destroy Entente Aerodrome [target oil drums] Artillery Correction / Arty Spotting Entente HQ recon Strategic recon [pre-selected by High Command] Wreath drop [to honor enemy ace] Secondary Central Objectives: Destroy Entente HQ [HQ Recon secondary objective] Trench Attack [triggered by Entente forces] Front-line unit [Artillery Correction Secondary Objective] Entente HQ Recon secondary objective Destroy Reserve Unit [Prisoner Rescue secondary] Destroy Entente Tanks at Factory [Prisoner Rescue secondary] . . . Primary Entente Objectives: Destroy stationary Central Targets [three waterway barges / ships] Destroy moving Central Targets [three vehicle convoys] Rescue Prisoner Destroy Central Supply Depot Destroy Central Factory Destroy Central Bridge Destroy Central Aerodrome [target oil drums] Artillery Correction / Arty Spotting Central HQ recon Central Trench Map Wreath drop [to honor enemy ace] Secondary Entente Objectives: Destroy Central HQ [HQ Recon secondary objective] Central Trench Attack [Trench Map Secondary Objective] Front-line unit [Artillery Correction Secondary Objective] Central HQ Recon secondary objective Destroy Reserve Unit [Prisoner Rescue secondary] Destroy Central Tanks at Factory [Prisoner Rescue secondary]
  11. 4 points
    Butzzell

    FiF Spring Campaign

    The latest patch for Flying Circus may not be perfect but is felt to be a step in the right direction. We would like to go ahead with a shortened version of Flanders in Flames 2020 Spring campaign. This will be a "Dry Run" on 30, May followed by just four weeks of combat, June 6th, 13th, 20th and 27th. Each team will have two weeks as Entente and two weeks as Central. Planes will be Dolphin, SE5a, Bristol, Alb DVa, Pfalz D3, Fokker D7 vanilla - no f- and Halb CL 2. While Flying Circus allows for many more "Live" targets, we found that in the last campaign that the large number of bombing targets removed the need to do many of the specialty missions. For this campaign we will return to a map with numbered targets. The game will announce which of the targets is "Live" for this session. Machine guns still line the trenches on each side but have been removed from targets. Targets have one flak gun except for factories which have two. No trains. Entente has three ships that are stationary and must be found. Central has three ships moving on rivers. Each side has three on road vehicle convoys. Last vehicle is a flak gun. Because of soggy ground the Spy mission and the General capture mission have been removed. The Prisoner Rescue mission is back. The time for the ambulance to go from the prison to the airfield has been reduced. Mission works exactly as in RoF. Landing at the enemy airfield to pick up the prisoner will not be seen as a capture by the game. The Prisoner now mentions an area that must be searched for a target. This is similar to the Spy and general Capture missions of the past. When Landing at a friendly base the Prisoner mission activates a Reserve Unit target. The Trench attack mission is still triggered by completing the Trench Map recon. The Trench attack mission has been changed. It has been moved closer to the middle of the mud. It represents a weakness in the Central front lines. It is now a broken city. There are several broken cities on the map with tracers all around them. You will have to make sure you are at the correct position. There are 7 Central MG posts next to buildings and 9 Entente MG posts around the city in a semi circle. The MG posts on both sides have a circle of crates around them for easier spotting so that you know you are at the correct target. Entente must destroy all 7 Central posts and Central must destroy all 9 Entente MG posts. The first team to complete their mission blocks the other team from completing the mission. Success 1, Failure 0. This is a change from our normal scoring system. Updated maps and info will be posted shortly.
  12. 4 points
    Vonrd

    Congratulations, Cole Austin!

    Congratulations!!!!!!!! 👍
  13. 4 points
    US103_Tobin

    I’m a movie star!

    When you said you were in it I was expecting to see a 109 or 190 come down like an eagle and blow those Thunderbolts out of the sky....😁
  14. 4 points
    Barton

    I’m a movie star!

    https://forum.il2sturmovik.com/topic/40260-30th-fighter-squadron-cinematic-series-lelv30/ Did some voice acting for a video project (“The Tiger”) LeLv30_Redwing put together and I like the way it turned out. Going to redo the first video he did before he had (such amazing) voice actors. So stay tuned for more!
  15. 3 points
    Razwald

    Zuper VR!

    Lets all chip in on one. We can keep it at my house for safe keeping.
  16. 3 points
    Klaiber, Check this out. S!
  17. 3 points
    Vonrd

    New alphas?

    I agree... skins look really good and the f%#kn "wet look" is gone! I wound up having to completely un-install the game and do a fresh install. Luckily I had done a complete backup of it before the update.
  18. 3 points
    Kameraden, Out of the box, this looks like a good update for NVIDIA users. Contact spotting is excellent, water looks good and performance is acceptable. More testing this evening, right now I'm running on a monitor and I'll checkout VR on the weekend once I get more feedback. S!
  19. 3 points
    The audacity lmao
  20. 3 points
    Britchot

    Make me a skin! ...please? :D

    Tom, please keep in mind what you have asked was a charity from a group that you aren’t associated with. I’m sure your intent of this phrasing was tongue-in-cheek but a more professional, polite method would go much farther.
  21. 3 points
    Butzzell

    Congratulations, Cole Austin!

    Finally. Now that that is over you have more time for flying. Seriously, big CONGRATZ!
  22. 3 points
    Lee

    FiF Spring Campaign

    I still have RoF installed, TrackIR and a Rift. I’d be up for either sim. 777 did screw up the FC two-seater plane by giving the Entente Bristols instead of RE.8s.
  23. 3 points
    S! All, My next ride for the Legends Ford 34 - Just came out from the Paint Shop! Will test it on the road tomorrow! Cheers, GenMarkof
  24. 3 points
    Brigg

    WIP DCS ww2 damage model

    Posted by Glowing Anraam on the forums, here is a quick clip of the new damage model. 😀 https://forums.eagle.ru/showpost.php?p=4321821&postcount=1082
  25. 3 points
    Ludwig

    WIP DCS ww2 damage model

    I hate to be a scrooge.... but that looks so similar to some actual footage.... I mean... REALLY similar.... that will be most impressive if it is true to the game.
  26. 3 points
    US103_Tobin

    JoyToKey / 3dmygoto

    Since folks may find a new need to use JoyToKey considering the 3dmygoto mod, figured I'd update info from an old thread here. I recently reinstalled JoyToKey and had a LOT of problems getting it working on my rig. Ashamed to say it took hours, all due to a lot of unknown things that I found out the hard way. Here's some easier ways I found that may help others. Problem 1: Can't figure out which joystick shown in JoyToKey is the one that I want to work with. Related: The one I want to work with may not even be one that is shown. Solutions: Starting with the second issue, make sure all joysticks are shown. The default shown will be two, but if you have more, they also can be shown (up to 50). Go to the options tab and note how many "joysticks" are shown (devices may not actually be a joystick). If you have more than 2, change the number accordingly and refresh the screen. That insures that one of those is the one you need to deal with. First issue, which one do I configure without a ton of trial and error? (I did the trial and error 🙄 ) Before I got anything working, I figured this out: Go to your JoyToKey installation folder and find the file "JoyToKey.ini". Open it with Notepad and look at the bottom section to find your devices as seen by JoyToKey. (As you can see, one or more of the "Joysticks" can be a device with no buttons that you could edit at all...in my case, rudder pedals): In my case, the buttons I wanted to configure were on device number 1, or "Joystick 1" in JoyToKey. However, it could have been any of the 3 detected. I needed to set the keyboard emulation that I wanted on the "Joystick 1" tab. Problem 2: I don't know which joystick buttons to edit. The ones shown in the game button mapping utility for the controller I want to use do not seem to work. Solution: Do not go by the button numbers that you see in the game for the buttons you want to use. What matters to JoyToKey is what Windows uses for your button numbers. This is often one number different, since the game probably counts "0" as a button number, and Windows doesn't. Go to the Start menu and find "Game Controllers" in the list of programs under "G", and run that. Then select the controller you want to use, and go to "Properties". There you can actuate the buttons you wish to use and see the button numbers that Windows assigns them. These are the button numbers you'll need to edit in JoyToKey: Edit those joystick buttons to emulate the keys you want, on the correct joystick tab: With JoyToKey running, start the game and go to the Key mapping utility. Pick an empty field and push the appropriate buttons. (Instead of doing this, I stupidly started a SP mission each time and checked to see if the zoom was working...🙄 ) If working, it should now show the keyboard emulated key(s) instead of the original joystick button number(s) that it originally did (in this case, it originally was "joy1_b23"): Problem 3: It still doesn't work Solution: Associate the game with the profile you've created. In JoyToKey, go to Settings > Associate profiles with applications...(A). Then enter the path to the IL-2 game executable as shown below (assuming your game installation locations and folder names are the same as mine....they can differ so use what is correct for you). The auto-detect feature is buggy and locked up my mouse and the game, although I still was able to finish the process using the keyboard only. I advise CAREFULLY entering the path manually as shown below. REMEMBER that the "Il-2.exe" file is a CAPITAL "I" and a LOWER CASE "L". It won't work if you get that wrong. Also do not neglect to put spaces exactly as shown: Problem 4: IT STILL DOESN'T WORK! Solution: Set the JoyToKey.exe to run as administrator every time. Browse to the file in it's location, then select the file, Properties > Compatibility tab, and check "Run this program as an administrator": Other considerations: You may want to set JoyToKey to automatically run minimized to the system tray. In that case, when you start it, if you need or want to make any changes, you'll need to click on it in the system tray. Otherwise it can work without the window being up or any indication in the taskbar. Personally I prefer it that way. Go to Settings(S) > Preferences...(P): Other other considerations: You may also want to set JoyToKey to start automatically at startup. This is done by placing a shortcut to the executable in the Windows "Startup" folder. Path...C:\Users\(Your Account Name)\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup. However, although I tried this and could see the program listed under the Startup section of the Apps menu, and it was enabled, it still would not start. Reason: I found out that if you set a program to run as administrator, it does not have permissions to run automatically, so it won't run that way if you do that. So don't bother trying it unless the program somehow works for you without being set to run as administrator. This may have something to do with whether or not you have UAC (User Accounts Control) enabled or disabled. Obviously this was all a lot more complicated than it should be. I almost gave up. If you can't get it working feel free to knock on my door, maybe I can help. S!
  27. 3 points
    https://airandspace.si.edu/stories/editorial/preserving-flak-bait-reversing-1970s-restoration Thought this was a really interesting article.
  28. 3 points
    Karl Spackler

    What are you guys watching?

    Like "What are you guys listening to?" YouTube, Twitch, etc. Here's one:
  29. 3 points
    Hess

    What are you guys watching?

    S! guys!
  30. 3 points
  31. 2 points
    Hess

    What are you guys listening to?

    S! Guys!
  32. 2 points
    Vonrd

    Zuper VR!

    DCS is working with them Varjo Technologies Cooperations Highest-end virtual simulations by DCS and Varjo DCS World now supports Varjo’s human-eye resolution headsets, Varjo VR-2 and VR-2 Pro. Varjo is the Finnish maker of the world’s most advanced virtual and mixed reality products for professionals. Together Varjo and DCS offer one of the highest definition and most realistic experiences available in the ‪flight simulator market. With Varjo’s industrial-grade devices that deliver 60 pixels per degree resolution, the smallest details in the cockpit, including the smallest font sizes, buttons and gauges are crystal clear. In addition, the mixed reality headset Varjo XR-1 permits you to use your own hands as controllers, whilst flying in photorealistic virtual scenery using real-time chroma keying. Thank you all for your trust and commitment. We work for you. Kind regards, Attached Thumbnails A bit pricey though 😲 https://store.varjo.com/varjo-vr-2
  33. 2 points
    Lipfert

    Zuper VR!

    Kamerden, I just signed my company up to be a reseller, I'll let you know the wholesale margins. S!
  34. 2 points
    Gen, Give me a little while, I'll take some screenshots. S!
  35. 2 points
    Heinrich

    New alphas?

    Same for me, no problems. I still have to tweak the overall settings for the landscape but the Alphas looks good. 🥳
  36. 2 points
    EmerlistDavjack

    50% Off Everything DCS

    So I have a day to decide, on a budget. My brain tells me to get the F/A-18 and Supercarrier. My heart says F-16C. Choices, choices. F/A-18 is more polished...and carrier ops...but F-16! EDIT: Went with Supercarrier and F/A-18 because brains over feels. It did help that the F-16 is reportedly still lacking some basic functions. Also the F/A-18 has a much more comprehensive tutorial selection. Still, loved flying that free F-16 while it lasted. Now I will spend some hours learning the plane and hopefully I can join JG1 members for carrier ops.
  37. 2 points
    Covid stuff be damned, walking the ceremony is good but the best part is getting out and using your degree afterwards! Congratulations, I wish you the best. Glad to see some younger people appreciate the nuances of WWI combat simming.
  38. 2 points
    Congratulations old friend!
  39. 2 points
    Congratulations Hotlead! Now off to work with you.
  40. 2 points
    Razwald

    FiF Spring Campaign

    Its unplugged but not uninstalled.
  41. 2 points
    Vonrd

    What are you guys listening to?

    One more... NPR's Tiny Desk is such a treasure... the first song here is a perfect example. It's another long one... skip to about 13:00 after the first song... another beauty: https://www.npr.org/2020/03/23/819094653/the-black-crowes-tiny-desk-concert
  42. 2 points
    Klaiber

    Official JG1 Skinpacks

    All, The Flying Circus paint pack has been updated - 11 May 2020: https://www.dropbox.com/s/lt3ia5dzke3myka/2020-0511_JG1FCPP.zip?dl=0 This update is a "Full Monty" skin pack. It replaces and supersedes all of the previous FC packs and updates. It also adds new skins. It is highly recommended that all JG1 pilots download this new "Fully Monty" skin pack, as it will be the basis for all future FC paint updates. Our apologies in advance for the size. Please allow the paint pack to overwrite all previous skins. If there are any errors present, please let me know.
  43. 2 points
    ScorchedBeans

    Personal graphics

    In that case, I will settle with a colored spiral on the spinner. I’ll have a skin that’ll be submitted later for consideration.
  44. 2 points
    Britchot

    I’m a movie star!

    I have a line in an upcoming DCS F/A-18C Campaign. Hopefully it doesn't wind up on the cutting room floor.
  45. 2 points
    Klaiber

    WIP DCS ww2 damage model

    Wow, that looks real.
  46. 2 points
    @ScorchedBeans Link to official templates: Templates
  47. 2 points
    Karl Spackler

    What are you guys watching?

    This is such an interesting small war to study.
  48. 2 points
    Karl Spackler

    What are you guys watching?

    Hind hype
  49. 2 points
    Klaiber

    What are you guys watching?

    And then of course there is this gem, re-posted for all it's glory!
  50. 2 points
    Klaiber

    What are you guys watching?

    Been watching a lot of Wings of the Red Star, with Peter Ustinov. And salivating at the possibility of a MiG-23 in DCS.
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