Jump to content

HotleadColdfeet

Members
  • Content Count

    1,582
  • Joined

  • Last visited

  • Days Won

    73

Reputation Activity

  1. Thanks
    HotleadColdfeet reacted to Pfeil in BOx 4.008 is out   
    8. In a multiplayer game, the next steps have been taken to eliminate the problem of invisible planes that appear only at the moment they start to shoot. Because reproduction of this problem is extremely difficult, please help: if you encounter this problem again, be sure to report it and attach a flight record to your message;
  2. Like
    HotleadColdfeet reacted to GenMarkof007 in BOx 4.008 is out   
    S! Any news if they did some changes in Flying Circus?
    Would be nice that they don't forget to do some modifications on the DM.
    Cheers,
    GenMarkof
    - I will try to get online tonight to see what is changed in this new update... but I didn't buy yet BoN!
  3. Like
    HotleadColdfeet reacted to Klaiber in BOx 4.008 is out   
    The adding of SRS to IL-2 is big.  Once the app is released, we'll have to play around with it and check out functionality.  This will really help with cross-comms!
  4. Thanks
    HotleadColdfeet reacted to Hess in It is July 4th!!!   
    S! guys!
    Happy July 4th my US friends!
  5. Like
    HotleadColdfeet reacted to ScorchedBeans in JG I "Richthofen" - FIF2020 "Spring Campaign" Phase A4 (27 June 2020)   
    Thanks everyone. We'll get them next time!
  6. Like
    HotleadColdfeet reacted to Greif in JG I "Richthofen" - FIF2020 "Spring Campaign" Phase A4 (27 June 2020)   
    I must admit I am a bit dumbfounded. Thank you very much for the recognition, even though I have to insist that it is only because of the support and efforts of others that I have been able to take care of the coordination of the Spring campaign. There are many people who did a great job!
  7. Like
    HotleadColdfeet got a reaction from Greif in What are you guys listening to?   
    I've always loved this song by John Denver:
     

  8. Like
    HotleadColdfeet got a reaction from Greif in What are you guys listening to?   
    Here's one by Celtic Thunder I really like:

  9. Like
    HotleadColdfeet reacted to Butzzell in IL2 update   
    S! All 
    good sized update today.
    Option available to restrict 3Dmigoto and reshade.  Update says that 3D migoto zoom not needed anymore. Zoom in game has multiple options.
     
    Update list here:
    Update 4.007  
    Dear friends,
     
    We've decided to release the new update 4.007 relatively soon after the previous one, because the fixes and improvements it brings, while not being major, are nevertheless important for the project as a whole. We have heard your feedback on the view system improvements, added new options to the multiplayer functionality, which govern the usage of graphical mods, in addition, we did additional research on the workarounds for the Direct 3D functionality not supported by one of the graphics cards vendors. Damage modeling has been improved to take into account the control systems damage (rods, wires, etc.). We have also added a new German pilot model in the early summer uniform. The full list of changes follows:
     
    1. Ju 87 D-3 dive bomber has been upgraded to 4K external texturing thanks to Martin =ICDP= Catney, including two additional official skins;
    2. Aircraft control systems DM has been upgraded. The probability of losing control in a certain control axis depends on the control wires or rods configuration of a particular aircraft and existence of a reserve control channel (or its lack thereof);
    3. Workarounds for the remaining graphical artifacts on AMD cards (like black contour around the aircraft when viewed from its cockpit) have been implemented;
    4. New multiplayer server option “Restrict Injectors” allows the server hosters to restrict access for users with graphics injectors like Reshade or 3dmigoto;
    5. Five new mappable (RCtrl+NumPad_Del,1,2,3,0 by default) zoom commands have been added that allow quick zooming to various degrees (minimal, maximal and 3 intermediate levels). Zoom value set by a mouse or joystick axis or keyboard keys is not affected by the new quick zoom and after releasing a quick zoom button the FOV will return to the one set by an axis. These new commands work in either 2D or VR mode. The old 'VR zoom' command has been deprecated (its equivalent is the new maximum quick zoom, RCtl+NumPad_0);
    6. There is a new setting in the Camera options that governs the speed of the new zoom commands;
    7. Tank commander binoculars give three times more powerful zoom than before (they give a minimal FOV that is technically possible in the game);
    8. The current FOV (Field Of View) value is shown next to the in-game FPS counter (that is activated by Backspace key by default);
    9. Gunsight FOVs have been corrected for all tanks;
    10. German fighter pilots of the Battle of Moscow, Battle of Stalingrad and Battle of Kuban have a new visual model and a sidearm during Summer (new Winter model, also with a sidearm, will be added later when it is ready). Because of this, the default camera position and user-customizable snapviews (.svc files) were changed on Bf 109-G14, Bf 109-K4, Me 262-A, Fw 190-A3, Fw 190-53, Fw 190-A8 and Fw 190-D9. The updater should overwrite the old files for these planes with the new updated ones for you, but in case this action was blocked by antivirus software on your PC and you see a wrong view in the cockpit of these aircraft in the game, please copy the new default .svc files for these aircraft from \data\LuaScripts\snapviews\defaults to \data\LuaScripts\snapviews manually. If you haven't customized the view positions on other aircraft, you can just copy all the files from  snapviews\defaults to snapviews folder;
    11. Bomb holders on both Bristol Fighters appear correctly depending on the ammo loadout;
    12. Pedals on both Bristol Fighters appear correctly in a neutral position;
    13. The issue that made the detached parts of Flying Circus aircraft invisible in the multiplayer has been found and fixed;
    14. Fw 190 D-9 canopy glass appear correctly at medium distances;
    15. Fw 190 D-9 oil on windshield visual effect has been restored;
    16. Destroyed static KV-1 model won't have white tracks when viewed from a distance;
    17. Tank turret turn indicator won't visually 'jump' when passing the back position;
    18. APHE rounds stopped by the armor won't damage outside objects;
    19. Train wagons won't appear detached from the locomotive in some missions;
    20. Guest crew members in multiplayer will correctly hear the sound of the tank turret turning;
    21. Guest crew members in multiplayer will correctly hear the sounds of the hatches closing or opening;
    22. Certain HE rounds explosions can be heard from an aircraft cockpit;
    23. The arm model has a correct sidearm in it in VR mode;
    24. The arm model won't drop a shadow when there is no body rendered;
    25. The arm model has the correct size in VR mode;
    26. Missing road segments that sunk inside the terrain have been corrected on Kuban map;
    27. Random CTD in multiplayer fixed in case when other player tank have been spawned.
  10. Like
    HotleadColdfeet reacted to GenMarkof007 in Make me a skin! ...please? :D   
    S! @127Tom
    Here you go, a few pictures... until the final version!




    Cheers,
    GenMarkof
     
  11. Like
    HotleadColdfeet got a reaction from Klaiber in Spring Campaign Paint Schemes   
    Current date / version of skin(s) : 2 March 2020 Name of virtual squadron and/or individual : JG Nr. I Richthofen, JG1_Hotlead Name of author (required) : JG1_Luftritter / US103_Tobin Squadron webpage : https://jg1.org/ Skin(s) Link : https://www.dropbox.com/s/aro0jrk0u1r07ce/! JG1 Spad13 Hotlead.dds?dl=0 Luft made me this SPAD skin a few months back but I don't think it ever made its way to the FiF or JG1 skinpacks. If it could be included, that would be greatly appreciated.
  12. Haha
    HotleadColdfeet reacted to Vonrd in Zuper VR!   
    Well... maybe if you adopt me.
  13. Haha
    HotleadColdfeet reacted to Razwald in Zuper VR!   
    Lets all chip in on one. We can keep it at my house for safe keeping.
  14. Like
    HotleadColdfeet got a reaction from Lipfert in Pick Up Group (PUG) Announcements   
    Hey guys! A hole in my schedule opened up and I should have a brief window to fly from around 7:30pm Central US time through 8:30ish pm Central US time. I'll be online in Flying Circus for the Thursday night fights during this time. Any wingmen welcome. 🙂
  15. Like
    HotleadColdfeet got a reaction from Klaiber in Pick Up Group (PUG) Announcements   
    Hey guys! A hole in my schedule opened up and I should have a brief window to fly from around 7:30pm Central US time through 8:30ish pm Central US time. I'll be online in Flying Circus for the Thursday night fights during this time. Any wingmen welcome. 🙂
  16. Like
    HotleadColdfeet reacted to DeFreest Larner in the 3rd P.G. Skinpack....VERSION 2.0!   
    Afternoon, all! 

    I'm proud to finally be able to publicly release the Third Pursuit Group's NEW AND IMPROVED skin pack! Featuring a mix of 25 historical skins and  the new US93 / US103 SPADs have a whole host of aesthetic improvements and are looking better than ever! 

    The first release here will be the CORE skin-pack, which has the personal skins as well as a good chunk of the historical 103rd and 93rd aero squadron aircraft. I hope in future to release a second pack with the rest of the 103rd / 93rd, as well as the historical 28th and 213th aero squadron skins! 

    Note: These skins are intended to fully replace the old 3rd P.G skins (both historical and fictional). Please feel free to delete the old 3rd Pursuit Group skins (both fictional and historical). Our historical squadrons are the 28th, 93rd, 103rd and 213th - just so you know which ones to get rid of! 

    More info on the historical research and work put into these skins can be found Here!

    DOWNLOAD HERE (Readme is there for 3PG pilots)

    Markings and insignia of the Third Pursuit Group explained in the spoiler below: 
     





  17. Like
    HotleadColdfeet reacted to Vonrd in New alphas?   
    I agree... skins look really good and the f%#kn "wet look" is gone!
    I wound up having to completely un-install the game and do a fresh install. Luckily I had done a complete backup of it before the update. 
  18. Thanks
    HotleadColdfeet reacted to Lipfert in Time to Download the latest Update for IL2 - FC & Great Battles - 4.006   
    Gen,
    Give me a little while, I'll take some screenshots.
    S!
  19. Like
    HotleadColdfeet reacted to Lipfert in Time to Download the latest Update for IL2 - FC & Great Battles - 4.006   
    Kameraden,
    Out of the box, this looks like a good update for NVIDIA users. Contact spotting is excellent, water looks good and performance is acceptable. More testing this evening, right now I'm running on a monitor and I'll checkout VR on the weekend once I get more feedback.
    S!
  20. Thanks
    HotleadColdfeet reacted to GenMarkof007 in Time to Download the latest Update for IL2 - FC & Great Battles - 4.006   
    - IMPORTANT before downloading... please back up your game so that you don't loose anything until update 4.006 is stable!.
    If you have problems running the game after the update:
    1) First of all, delete 3dmigoto if you were using it, I really don't think the old version of it would work since the shaders are completely different;
    2) The same goes for ReShade and similar graphics mods, they may or may not work;
    3) Verify cache integrity if you're using the Steam version;
    4) If you have custom settings forced in the graphics card control panel for IL-2 or globally, set them to default;
    5) If you have Radeon, we'll try to find a solution to the squares of doom problem, for now please try different AA method or no AA at all.
    ==============================================
     
    S! All,
    Just came out of the oven... go get it... it's still warm!
    Update 4.006 for Il2 FC & Great Battles.
    https://il2sturmovik.com/news/550/update-4006/
     
    The list:
    Main Features
    1. Yak-9 series 1 Collector Plane is available;
    2. Yak-9T series 1 Collector Plane is available;
    3. SU-152 heavy assault gun is available for all Tank Crew customers;
    4. La-5 series 8 exterior textures, including damage, are in 4K quality now thanks to Martin =ICDP= Catney;
    5. La-5FN Collectors Plane exterior textures, including damage, are in 4K quality now thanks to Martin =ICDP= Catney;
    6. He-111 H-6 exterior textures, including damage, are in 4K quality now thanks to Martin =ICDP= Catney;
    7. He-111 H-16 exterior textures, including damage, are in 4K quality now thanks to Martin =ICDP= Catney;
    8. Two scenario campaigns, Kaiserschlacht and Spring offensive, are available for all Flying Circus Vol.1 customers for free;
    9. A huge (25 missions!) scenario campaign Lightning Strikes is available for all Bodenplatte Premium customers (you can also play it if you have purchased Bodenplatte Standard Edition and P-38J-25 Collector Plane separately);
    10. The graphics engine of the sim now uses Deferred Shading technology;
    Graphics Improvements
    11. FXAA or MSAA can be selected in the game options;
    12. New option - cockpit reflections;
    13. Metallic and lacquered aircraft surfaces reflect the light softer and more naturally;
    14. There are canopy and instrument reflections in the cockpit;
    15. The aircraft visual image won't suddenly darken when zooming out or at a distance;
    16. Damage textures won't light up too much when zooming out or at a distance;
    17. Rivers and lakes water visuals improved;
    18. Clouds reflections in water bodies improved;
    19. Excessive brightness of the high detail buildings on the Prokhorovka map has been reduced;
    20. Shell casings won't become transparent when too close to a camera;
    Crew Models
    21. There is a new pilot model on all Soviet fighters and on A-20 (pilot and navigator);
    22. This new pilot model has three uniform variations depending on the mission date (before April 1942, April 1942 - May 1943, late war);
    23. The new pilot model has a sidearm (press RCtrl+4 when the cockpit is open). Pilots of the other aircraft will receive it when their models are updated;
    24. Battle of Bodenplatte aircraft which have been also lend-leased to USSR (Spitfire-IX, B-25D, P-47D) can have Soviet crews if their country in a mission file is set to the USSR;
    25. P-40E (BoM), Spitfire-Vb (BoK) and Spitfire-IXe (BoBp) have American pilots if their country in a mission file is set to the USA;
    26. P-40E (BoM), Spitfire-Vb (BoK) and P-51D (BoBp) have British pilots if their country in a mission file is set to the UK;
    Player-controllable Tanks
    27. New quick missions for tanks - Tank Duel and Tank Skirmish;
    28. All player controllable tanks have the transmission from forward-backward and left-right user controls to the simulated tank controls corrected, which improved their turnability at high speeds and reduced the tendency to enter a skid;
    29. The commanders of the indirect fire capable self-propelled guns (SU-122 and SU-152 at the moment) can order the AI gunner(s) of their tank or tank platoon to fire at a set distance and direction;
    30. T-34UVZ-43 got two new modifications - additional all-steel internally sprung wheels;
    31. SU-122 OF-462 HE shell ballistics corrected;
    32. Death of a radioman correctly affects the radio functioning on player controllable tanks;
    33. When the turret ventilation system is off, you can see from the outside the smoke coming off the crew hatch;
    34. The smoke can be seen escaping the engine compartment of KV-1s and M4A2 after a shot;
    35. All Soviet tanks have animated oil pumping in the engine start procedure;
    36. Т-34UVZ and SU-122 have correctly looking headlights at a medium distance (without a block dot);
    37. Older Pz.III.Ausf.L and T-34-76-STZ-42 tanks have correctly damageable suspension and armament;
    38. All 45mm and bigger shells don't have tracers anymore if a real shell didn't have it (HE shells mostly and 122mm HEAT). This is true for AI units as well;
    39. All 45mm and bigger shells without tracers have a generic visual model (HE shells mostly and 122mm HEAT). This is true for AI units as well;
    Aircraft Physics, Systems and Visuals
    40. The maximum airspeed at which the pilot is able to bail out now depends on the vertical G-load acting on the pilot: the smaller positive G-load, or the greater negative G-load, the easier it is for the pilot to leave the plane;
    41. A G-load indicator is added to the HUD. When simplified instruments are switched off, G-load is indicated without a fractional part;
    42. A message about turret ammo replenishing and turret repair has been added to the technochat;
    43. A message about servicing the engine oil system or cooling system in the repair area is added to the technochat. The service is performed if the engine oil or coolant have cooled down significantly during the aircraft stop (previously in these cases the player periodically received information about the repairing of the corresponding system, which wasn't really clear);
    44. SPAD 13.C1: the roll oscillation of an AI-controlled airplane at a speed of about 200 km/h has been fixed;
    45. Yak-7B polar curve has been corrected (the critical angle of attack was reduced, the inductive drag at large angles of attack was increased, the turn rate was reduced, the maximum speed and climb rate remained the same);
    46. Yak-7B: the engine heat balance has been adjusted (the engine won't overheat as quickly as before);
    47. Yak-7B, Yak-1 (ser. 69, 127): the ailerons hinge moment and ailerons effectiveness at high airspeed were corrected (the roll rate is increased);
    48. Bf-110 (G2, E2): the airplane polar curve was corrected (aerodynamic drag was increased), the turn rate, maximum speed and climb rate are corrected to be as close to the values specified in the airplane in-game specification as possible;
    49. Bf-110 (G2, E2): aerodynamic characteristics corrected at supercritical angles of attack (the effectiveness of slats was improved, the drag was increased, and the nature of the stall was adjusted);
    50. P-38J25 landing gear doors are visibly opened in the hangar;
    51. Bf-109 G14 emergency engine power has been fixed (increased);
    52. An aircraft won't appear underground when a season is set incorrectly or undefined in the mission file;
    53. Sopwith Camel: when the option “Simplified Controls” is enabled in the difficulty settings, the automatic helper better stabilizes the plane along the roll axis at a high angle of attack;
    54. Spitfire Mk IX: excess struts on the pylons were removed;
    Aircraft Damage Model
    55. The piston engines' combat survivability has been adjusted - the protection from the engine casings has been reduced, bullets and shells cause more damage to the crank gear, while shell fragments cause less damage to the engine.
    56. All Flying Circus airplanes: hitting at the central section of the top wing now also leads to breaking the top wing (its left or right part);
    57. The geometry of wing spars of all Flying Circus airplanes has been checked and brought into strict compliance with known sources. In general, now it requires much more bullet hits to break the wings of World War I aircraft;
    58. The absence of visual and hearing disorders under the high G-loads for gunners in the single-player mode was fixed;
    59. A rare bug has been fixed, which caused the fragments not damaging the airframe sometimes;
    60. Pe-2 (ser. 35, 87): fixed rudders 'wobbling' when their control wires are broken;
    61. Pe-2 (ser. 35, 87): a bug has been fixed that caused the left rudder to react to the controls slightly when its control wires were actually broken;
    62. All Bf-109 fighters except E7 can now lose the left or right side of the horizontal stabilizer when hit at its central part (Bf-109 E7 has a central part of the stabilizer which can be lost by itself);
    63. P-38: fixed a bug due to which the oxygen system could erroneously take damage;
    64. Ju-52: fixed rudder 'wobbling' when its control wires are broken;
    65. Fixed a problem with repairing aircraft turrets;
    66. Fixed the undamageable machine guns in a number of aircraft turrets;
    Ground and Naval Units
    67. Ships have a more advanced physical model - they can be damaged by collisions, run aground, lay on the shore (and not sink into it), and lay on the bottom when sank;
    68. All naval guns and howitzers fire physically modeled projectiles (previously explosions were created in the target area), making their combat use much more realistic;
    69. All naval guns and howitzers have AP ammo available (around 10% of ammo reserve);
    70. AAA guns can fire at the ground area (if the mission trigger Attack Area is set on the ground level);
    71. The issue that made the first several salvos of an artillery battery too accurate has been found and fixed;
    72. The issue with AI aiming the guns of player controllable tanks has been fixed;
    73. Pz.Kpfw.IV Ausf.F1 and Pz.Kpfw.IV Ausf.G have their armor plates thickness corrected;
    74. Groups and columns of AI-controlled ground vehicles can stop on shallow slopes (previously they couldn't);
    75. Tank AI gunner no longer try to fire at flying targets;
    76. Ground vehicle AIs can't spot targets through a dense enough forest (if at least 50m of the line of sight to a target travels through the forest area);
    77. Field guns (AT and divisional ones) can fire at a maximum distance when given the Attack Area -> Ground command in the mission;
    78. Aiming tables for several AA guns have been corrected;
    Aircraft AI
    79. The firing accuracy at air and ground targets depends on the AI pilot level;
    80. View sectors have been corrected for Hs-129, Ju-52, A-20 and U-2 crews;
    81. The minimal fuel reserve calculations have been corrected (previously they could cause AI pilots to RTB too early);
    Multiplayer
    82. The audibility of hits on the own plane has been corrected when the cockpit canopy is damaged;
    83. New server-side option “Restrict tank AI gunners” blocks the ability of the tank commander to assign a dynamic object as a target for the AI gunner or order it to search for targets on its own;
    84. Tech chat and handling tips are now governed by difficulty settings that can be enforced on a multiplayer server;
    General Fixes
    84. The recently introduced error in the armor penetration modeling has been corrected (it made the projectile speed - armor penetration function graduated and could cause an armor penetration in a case when it shouldn't occur);
    85. Concussion won't cause the loss of hearing for too long;
    86. UK and US careers (Bodenplatte) will work correctly with the Simplified Chinese language selected;
    87. A rare error in scripted campaigns that could cause the progress to be lost after re-entering the game has been found and fixed.
     
    Cheers,
    GenMarkof
     
  21. Thanks
    HotleadColdfeet reacted to Heinrich in Congratulations, Cole Austin!   
    Congratulations Hotlead, Namaste
     
     
  22. Thanks
    HotleadColdfeet reacted to EmerlistDavjack in Congratulations, Cole Austin!   
    Covid stuff be damned, walking the ceremony is good but the best part is getting out and using your degree afterwards!  Congratulations, I wish you the best.  Glad to see some younger people appreciate the nuances of WWI combat simming.
  23. Thanks
    HotleadColdfeet reacted to US103_Baer in Congratulations, Cole Austin!   
    Well done Hotlead! End of one journey, start of a whole new one :)
  24. Like
    HotleadColdfeet got a reaction from Etzel in Congratulations, Cole Austin!   
    Wow guys! I had been off the forums for while due to working on finals, so I didn’t see this until now. 
    Wow. I seriously didn’t expect this; my heart is so full! 😊 Thank you for the well wishes, gentlemen! It’s definitely the end of a journey for me and it feels surreal being done. 
    I’m going to be starting full time work on June 1st as a customer service rep/social media coordinator for Heart of Dakota Publishing. Definitely very excited for this next stage of my life! 😃
    But I am also thrilled for some of the things that will stay the same. Like my involvement in WW1 flight sims with some of the best online friends and squadmates a guy could ever ask for. I am thrilled to be a part of this niche and look forward to sharing more memories in the virtual skies with you all! 
    Prosit! 🍻😄
  25. Like
    HotleadColdfeet got a reaction from Greif in Congratulations, Cole Austin!   
    Wow guys! I had been off the forums for while due to working on finals, so I didn’t see this until now. 
    Wow. I seriously didn’t expect this; my heart is so full! 😊 Thank you for the well wishes, gentlemen! It’s definitely the end of a journey for me and it feels surreal being done. 
    I’m going to be starting full time work on June 1st as a customer service rep/social media coordinator for Heart of Dakota Publishing. Definitely very excited for this next stage of my life! 😃
    But I am also thrilled for some of the things that will stay the same. Like my involvement in WW1 flight sims with some of the best online friends and squadmates a guy could ever ask for. I am thrilled to be a part of this niche and look forward to sharing more memories in the virtual skies with you all! 
    Prosit! 🍻😄
×
×
  • Create New...