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Luftritter

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Luftritter last won the day on January 7

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About Luftritter

Richthofen Pilots
Oesau Pilots
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  • Birthday 07/12/1961

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  1. Not really.... I don't have that folder in RoF either. Although the difference may very well be that it would create itself without a problem, if it needed to. Maybe.
  2. I have Windows 10 with all the most recent updates. I had not tried to get on the FiF server recently. Before I did, I checked my game folders for the required structure. My swf folder did NOT have the required "externalmedia" folder in it. I left it as it was, without the folder, and tried to enter the FiF server, to see if the game would create one for me. I got the 10016 error. I exited the game, and went back into the game files and created the required "externalmedia" folder manually. Obviously, it was empty. Then I restarted the game and joined the FiF server without any problem. I then exited the server and re-checked my the game file structure. Inside the "externalmedia" folder was a single file called "church bells.mp3". The real question is how did Snaggle and possibly others end up with the folder already there? My guess is that server may cause the game to correctly create that folder, if it did not previously exist; but for some people the game folders may have some level of write protection enabled due to their Windows attributes or properties. I don't have any virus protection programs, other than what is included with Windows. It appears this is going to be a widespread problem. We REALLY need to make sure we get the word out to EVERYBODY that is going to participate in FiF, or there are going to be a lot of P.O'd people. I'm also afraid there are going to be at least some people who do not have the skills to correct the problem easily. EDIT: I checked the link that Etzel provided concerning J5's solution to that problem. Confusingly he referred to a different folder: ....\data\swf\il2\storage . In any case, he also advised to make sure that data path attributes were not "read only". Well, I'm pretty sure that if that was the ultimate problem, if you changed the attributes of the "swf" folder so it was not read-only, and then when asked, told it to apply that also to all subsidiary folders and files, that it would work. However: His ultimate solution was to just get rid of those sound files from the mission file. If the "church bells.mp3" file is not absolutely needed, that might be the best solution to prevent a lot of trouble later.
  3. Oh, the plane set swap is at least as important 😉 I voted no, but that's because it's entirely contingent on what happens in the immediate future with regards to player numbers. Time will tell.
  4. I wanna be on purple team. They have chicken, beer, cake and wine! 😄
  5. @Vonrd Brisfit skins, for your approval. Request inclusion in JG1 Official Skin Pack. All others: If you have everything else and don't wish to re-download any extra files, you can download the zip file linked below, unzip and place the included files in the proper game folders: ....\Program files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\graphics\skins\BristolF2BF2 and ....\Program files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\graphics\skins\BristolF2BF3 Luftritter Brisfit Skins
  6. Wouldn't it be easier to let each group or individual participating supply and update their own threads in the new FiF Skins section? They could include a revision date to help users keep track of the currency of what they may already have. Also it would be easier for users to download and manage smaller chunks of files than one huge one. Consider what a PITA it already is just to keep up with JG1 alone.
  7. @Vonrd SE5a skin, for your approval. Request inclusion in JG1 Official Skin Pack. All others: If you have everything else and don't wish to re-download any extra files, you can download the zip file linked below, unzip and place the included file in the proper game folder: ....\Program files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\graphics\skins\SE5a Luftritter SE5a Skin
  8. I don't understand about the Prisoner Rescue; I had assumed it would be as per normal in RoF. We always landed at an aerodrome anyway, why can't we just do the same, avoiding the "soggy ground" issue? Perhaps aerodrome placement locations are too limited? Not suggesting we hurry-up-put-it-in-quick. Just wondering.
  9. Butzzell will have to confirm whether the mission mechanics have changed since I last flew it, but: The Ace does not simply fly around "from the very beginning", which would imply that he's there all of the time; neither does he "randomly spawn", which implies that he'll just appear at any time during the mission, which you have no control over. Like in FiF/RoF, he has to be triggered before he appears. Any friendly plane must fly through a specific area on your own side, which is 1/9th of one sector in size (for example, location: "sector 1008.4"). You cannot simply fly through an entire sector; you must pass through the specific sub-sector to trigger the Ace. The subtitle is easy to miss, since if you are trying to trigger the ace, you are obviously looking closely at the ground and the map in order to ensure your correct location at all times. The "icon" is not really a map icon, per se. It is the normal moving red plane indicator on the map that would show up for any enemy plane in your territory on most multiplayer servers. However, I don't know if OTHER (real player) red planes show up or not. If so, that Ace would or could be only one of a number of other indicators that might be on the map. The difference is that he would loiter in that single sector all of the time. This is how it worked the last time I tried it, and I stand to be corrected if the mechanics of the mission has been changed since then. EDIT: I see that the mission mechanics HAVE changed with regard to the icon. It is now an actual icon, as opposed to the usual enemy plane indicator. Thanks for the clarification, Butzzell! S!
  10. @Vonrd Sopwith Dolphin skin, for your approval. Request inclusion in JG1 Official Skin Pack. All others: If you have everything else and don't wish to re-download any extra files, you can download the zip file linked below, unzip and place the included file in the proper game folder: ....\Program files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\graphics\skins\SopDolphin Luftritter Sopwith Dolphin Skin
  11. @Vonrd SPAD XIII skin, for your approval. Request inclusion in JG1 Official Skin Pack. All others: If you have everything else and don't wish to re-download any extra files, you can download the zip file linked below, unzip and place the included file in the proper game folder: ....\Program files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\graphics\skins\Spad13 Luftritter SPAD XIII skin
  12. Sorry for the piecemeal submissions....it takes me like a week sometimes to complete one plane, and my goal is to get the Entente planes done before FiF/FC starts; so I figure at least they're available to download, when time permits you to add them. Will you be submitting / maintaining the post for JG1 FC skins on the new FiF skins section of our forum? If you'd rather not, I can certainly create one and keep a watch over it. S!
  13. Yes, you absolutely have to use the DP cable....HDMI is limited to 60 Hz. Also, the DP cable can't be very long....if you want guaranteed 100 Hz, use the cable that the monitor came with (and it's not very long!). I made the mistake of buying a longer DP cable....and at first I couldn't figure our why I couldn't get even normal resolutions at 100 Hz. Later I learned that it's all about throughput. Think of throughput as resolution times refresh rate. If you are limited, you can have a high resolution if your refresh rate is lower; or you can have a lower resolution at a high refresh rate. The reason is: LOSS. when you have that much data moving through a cable, the longer the cable, the more loss it has; and even a couple of extra feet can cause enough loss to cause your video card / monitor combination to not be able to run at it's maximum potential. Personally, I had to move my computer so that it sits within about 2 feet of my screen, behind it. That way I get guaranteed full capacity performance. However, DP is always better than HDMI; is it the next generation of video data transfer technology, and HDMI is absolutely limited to 60 Hz because it is made for TV's, mainly. HDMI is also made to use for audio at the same time, which is another limiting factor. DP can probable do that too, but I'm not sure. In any case, whatever you use for audio (monitor speakers, sound bar, or separate speaker system, you'll want to make sure it's using what you prefer that it uses when you're all set up (I consider the on-display speakers a joke and don't use them). Once you have the CORRECT cable, it is still necessary to SET THE MONITOR to run at 100 Hz, which is technically "overclocking". Otherwise, it will only run at 60 Hz. And once you do that, you have to go into nVidia CP, and where it says set monitor resolution, only AFTER you have set the monitor to run at that speed, will the options to set it to 100 Hz appear. Otherwise, it will only say 60 Hz. AFTER (and only after) you have connected your unit using a DP cable of short enough length, to set your monitor to run 100 Hz, do this: Push in on the joystick thingy on the monitor, to bring up the menu (I can't screen shot this because it's a monitor screen only). The top menu item is "Over Clocking". Then push the joystick thingy toward the right (the outside of the monitor). Set it to "On". It may have an option for some rate less than 100, but just set it for 100, if it doesn't do it automatically. Then push the button just below the joystick thingy to exit. After that, go into nVidia CP and set your resolution to max, at 100 Hz. As for G-Sync settings, you better talk to me, LOL. Once you enable G-sync, other options become available in the nVidia CP. Talk to you soon!
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