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DCG grandcampaign file....can be planned and used before all campaign are ready?


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Hi!

I'm thinking about how can I build a 1936 to 1939 SCW global campiagn with more sub campaign....

I have set the general course of the whole campaign and the relative sub campaigns....

All these should be related each other in a grandcampaign.dcg file like (from Lonestar guide as example of text):

[Test44 to Test_Carrier44] Red
Campaign=Test_Battle
Map=Test_Carrier44
Date=01/02/1944
Front=Battle_Area_1_Sea
DeHome=Rabaul
RuHome=Port_Moresby
DeBase=Rabaul_Airstrip
RuBase=Port_Moresby_Airstrip

[Test_Carrier44 to Beispiel44] Red
Campaign=Test_Battle
Map=Beispiel44
Date=01/03/1944
Front=Area_1_Sea
DeHome=Rabaul
RuHome=Port_Moresby
DeBase=Rabaul_Airstrip
RuBase=Port_Moresby_Airstrip

[and so on]

I was wondering if I can start to build this file with the planned campaign from the beginning when I have only the first two campaign anyway ready , and then build the remaining campaigns in time for the last playing one to end so I can play , build and test while developing...

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On 6/25/2023 at 5:18 AM, walter_solito said:

Hi!

I'm thinking about how can I build a 1936 to 1939 SCW global campiagn with more sub campaign....

I have set the general course of the whole campaign and the relative sub campaigns....

All these should be related each other in a grandcampaign.dcg file like (from Lonestar guide as example of text):

[Test44 to Test_Carrier44] Red
Campaign=Test_Battle
Map=Test_Carrier44
Date=01/02/1944
Front=Battle_Area_1_Sea
DeHome=Rabaul
RuHome=Port_Moresby
DeBase=Rabaul_Airstrip
RuBase=Port_Moresby_Airstrip

[Test_Carrier44 to Beispiel44] Red
Campaign=Test_Battle
Map=Beispiel44
Date=01/03/1944
Front=Area_1_Sea
DeHome=Rabaul
RuHome=Port_Moresby
DeBase=Rabaul_Airstrip
RuBase=Port_Moresby_Airstrip

[and so on]

I was wondering if I can start to build this file with the planned campaign from the beginning when I have only the first two campaign anyway ready , and then build the remaining campaigns in time for the last playing one to end so I can play , build and test while developing...

What the hell, I wrote like three paragraphs of answers to like three of your posts!

Anyway, it was something like 'if the answer is not here, try messing stuff up'. This is one of those times, because I have no idea

Another one is this

 

On 6/14/2023 at 4:16 PM, walter_solito said:

Just a question....escorting level bombers in a campaign is giving me always airstarts....but I don't like too much airstarts....

In my DCG configuration I have these condition:

1) The air start on DCG main bar 'Opitons' settings is NOT checked
2) In the waypoint setting panel (WSP-UI) I have enabled the option 'circling take off' to 'only escort and escorted'

Is the airstart while escorting bombers correct or I have to set or to change something (for example in the WSP-UI .... set teh 'circling take off' option to 'all bombers and escorts') ?

Thanks in advance for your help!

 

Check different options and see if something good appears. Again, I messed the DCG files a lot. Don't be afraid to do the same

 

 

 

On other stuff

On 6/4/2023 at 5:55 AM, walter_solito said:

Discovered that the game give me multiple choice of planes and squadrons instead of the ones specified by the author but unable to tell why....

When replacing the DGen files with the one from 3rd party campaign folder (campaign , planes and squadrons with DeS id code) I thought that those 'll be the files used by DCG....BUT....after 'generate campaign' a new set of files (campaign , planes , squadron) is automatically generated with the code DE&....both campaign are selectable (not at the same time obvously) and both recognized from the DCG UI....

If I select the one by author I have correct name and description , planes and squadrons....if I select the DCG generated I have generic name , a different choice of planes and the full list of units to choose from....

Any clue about?

Notice that external campaigns need to be on the DCG main folder

 

 

On 6/6/2023 at 1:49 PM, walter_solito said:

Hi!

As each campaign authors build the roads , rails and ships path for his specific campaign , I feel difficult to take a look at them and understand how and where the campaign 'll 'move' along the routes and where the specific locations are placed....

I started to use frontline markers to identify each track ends....but is a long and tedious process....

Wondering if there is a better way to recreate the full paths from rls , rds data?

Any helps , or tips 'll be really welcomed!

Thanks in advance for your help!

Creat an empty mis file with some Chiefs. Copy and paste the paths from rls and rds files to those chiefs

 

 

On 6/20/2023 at 1:42 PM, walter_solito said:

Taking as example the test campaign by Lonestar I was thinking how to build a similar campaign for the siege of Malta....

But....historically....

The blue lines of communication and the red line of communication are separated by a lot of sea....can these 2 paths systems be separated or for a working campaign a unique , uninterrupt path , is needed...like a Sicily to Malta sea route the need to be closed by timetable command?

 

Other than Malta also a Murmansk campaign or a BoB campaign can have the same gap between red and blue areas....

 

Thanks in advance for your help!

You don't actually need connected paths to the campaign to work (see Berlin English Airfield), but that means that all Chiefs will not be able to move between those points

 

 

 

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Hi Fhechene!

 

Thanks for your replies!

 

I added them to each post so maybe other users can ahve more search reference....

 

AFAIK , thanks to other campaign builders seem that , if the grandcampaign don't find the next one , DCG should simply close the last campaign as a accomplished career....

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