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ColHut

Don't fly check box

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Hoping this could be done via the squadron page, along with the 'Active' an 'inactive' button to stop a squad flying until unchecked. To allow casual turning off of higher ordered squads which are preferentially pick for missions otherwise.

 

regards

 

Wol

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Paul, can you confirm that squads at the top of the list have a higher chance to fly?

 

(Just curious, I mostly use full density.)

 

I always believed that DCG is programmed in a way that all non-player squads have an equal chance to fly according to the random value set via squadron density. That is, if Red has 9 squads and density is set to 66%, then each turn 6 squads will get airborne, and EACH squad will fly 2 times out of 3 missions.

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They don't have a higher chance however when you select a density other than "Full", DCG works from the top of the list to the bottom to select the number of active flights. Each has a random chance of activating and once the "slots" are filled or DCG reaches the bottom of the list, that's it.

 

So, yes, the odds of a flight near the top of the list are better than those at the bottom.

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