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Campaign Question


Glider

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Right now we are running a Coral Sea DCG. Question I have is about damage to ships. For instance in the first mission we hit one of the Japanese carriers with one bomb (1000 lbs). Is the damage cumulative? What I am getting at here is when we come back to hit it again will the damage model reflect the one hit or are we starting over in each successive mission that it is not actually sunk in?

 

Also a question about torpedoes. It appears that the event log does not show torpedoes that have been dropped? Is there a setting or something that I am missing or is this inherent to DCG?

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DCG evaluates mission results by reading and processing the "eventlog.lst" file generated by the Il-2 game. What is not reported by the game, cannot be evaluated by DCG either. When you have a look at the "eventlog.lst", you'll see that "damage" is only reported in relation to aircrafts, but without specifying the kind (or the percentage) of the damage. In any other case (e.g. ships and ground units), Il-2 only reports if (and when, and where, and by whom) the unit was "destroyed" during the mission. That is, DCG can only keep track of "destroyed" units, not of "damaged" ones. That is, damages to ships cannot be cumulative, and ships not "completely" sunk in a mission will be healthy again in the next one.

 

As to torps missing in the event log, not even dropped bombs are recorded and reported by the game. This is a limitation of the game (generating the event log), not of DCG.

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That is, damages to ships cannot be cumulative, and ships not "completely" sunk in a mission will be healthy again in the next one.

Yes, this is a failing of the log file tracking.  If the log recorded bomb/torpedo hits, there'd be a way to track damage from one mission to the next...or maybe even having ships withdraw/flee or even sink/scuttle between missions.

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