Jump to content

Recommended Posts

Posted

Hi Paul,

do you think it would be possible to create a timetable command to control the delay some squadrons may spawn?

sth like

19430310 startdelay 1  //(5minutes later)
19430310 startdelay 2  //(10minutes later)
19430310 startdelay 3  //(15 mintes later)

I  guess you already hardcoded sth like that for 5 mins?

That way it would be easier to populate a map for a longer time.

Of course I can just tell only from my point of view.

Our campaign is running one hour at least and 90-120 min at max.

Most AI return to base after 40-50min, depending of the mission areas and radius of course.

However by a timetable command like that one could time the squadrons to personal desires.

Posted

My two cents,

Why to crypt the delay?

Why not the value in clear in the command line?

 

19430310 startdelay 5  //(5 minutes later)

19430310 startdelay 10 //(10 minutes later)
19430310 startdelay 15 //(15 minutes later)

 

More easy to use for little brains like mine... :rolleyes:

Posted

One thing I did do last weekend (but you'll have to wait for the next beta) is that I changed the existing start delay to factor in the action radius being used.  So the bigger the action radius, the longer the start delay.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...