Nephris Posted October 19, 2014 Report Posted October 19, 2014 Hi Paul, do you think it would be possible to create a timetable command to control the delay some squadrons may spawn? sth like 19430310 startdelay 1 //(5minutes later) 19430310 startdelay 2 //(10minutes later) 19430310 startdelay 3 //(15 mintes later) I guess you already hardcoded sth like that for 5 mins? That way it would be easier to populate a map for a longer time. Of course I can just tell only from my point of view. Our campaign is running one hour at least and 90-120 min at max. Most AI return to base after 40-50min, depending of the mission areas and radius of course. However by a timetable command like that one could time the squadrons to personal desires. Quote
Riksen Posted October 19, 2014 Report Posted October 19, 2014 Nice idea ... Specially when it comes to patrolling squads. They could be generated normally but the time delay could be applied in the patrolling waypoints per se .... Quote
Lowengrin Posted October 24, 2014 Report Posted October 24, 2014 Hi Nephris, Yes, that'd be fairly easy to implement...when I find some time. Quote
idefix44 Posted October 25, 2014 Report Posted October 25, 2014 My two cents, Why to crypt the delay? Why not the value in clear in the command line? 19430310 startdelay 5 //(5 minutes later) 19430310 startdelay 10 //(10 minutes later)19430310 startdelay 15 //(15 minutes later) More easy to use for little brains like mine... Quote
Nephris Posted October 25, 2014 Author Report Posted October 25, 2014 Noone mentioned anything about a crypted solution ?? Quote
Lowengrin Posted October 29, 2014 Report Posted October 29, 2014 One thing I did do last weekend (but you'll have to wait for the next beta) is that I changed the existing start delay to factor in the action radius being used. So the bigger the action radius, the longer the start delay. Quote
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