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Star citizen

Featured Replies

  • 2 weeks later...

I flew the latest update and they dropped the rudder pedal movement for a twist grip, so that drops just a little immersion in my book but I don't really look at my feet when I fly. The interface for setting up the controls is a little bit better and they added inversions to the axes, so my confusion with roll is gone.   I still like the X axis for yaw and Z for roll, it's not like a plane but in my mind, it's how a spaceship should fly.  The strafing movements make it quite fun to fly and shoot.  It's starting to feel more and more like a space simulator, I'm liking it! 

Combat is only a part of it.  Of course, combat seems to be what gamers gravitate towards.  You can do all merchant if you'd like, as well.  Running trades and supplies, that's definitely a big part of it.  Also, medic seems to be an option.  I'm sure that combat is not all that you can do in the game.  We'll see once the actual game comes out, though. 

  • 1 year later...

Trev is also looking forward to it. We were in the original Kickstarter campaign and have been patiently not spending more money.

 

So I watched "The Martian" the other day then promptly dropped an extra bit on the Cutlass Red this last week. It's pretty much a space ambulance and I'm planning on doing CSAR related tasks with it, maybe have some Hornets fly escort, that sort of thing.  Space-PJs!

15343995549_88474fb3d6_b.jpg

 

They've released an in browser ARK Starmap which is a 3D map of the initial universe.  I spent a bit of time planning jumps around the universe.  Travel is going to be pretty interesting, I'm looking forward to flying connections to other players, missions, and slipping through hostile areas like anti-terrorism practices train (vary your routes!).

 

The game is still a ways off but I'm excited again, anyway.  Still just sitting back, though.

I think when it gets closer to being done, and they've nailed specs down, I might just upgrade to be able to play it. I need a good space game, and Elite just wasn't it!

I have a few ships in my hangar already. Some of the ships are flawless, while others are very buggy. I have been waiting for them to allow us to buy a capital ship (I would like to grab at least a frigate, not so much the destroyers) with life time insurance.... if they do that I may have to drop that very large dollar.

 

My GTX 980ti, i7-4930K has had some stuttering, but the whole thing is very wonky. However it is an Alpha, so what do you expect.

This guy made a bunch of videos using the game engine.  A lot of it is just raw code so certainly things don't move as they are supposed to and he can manipulate the characters and lighting a bit more.  Anyway, he showcased the Cutlass Red, this is what I've been envisioning, except with an escort or two!

 

  • 2 weeks later...

At very least you'll have one Tracker riding shotgun...

This guy made a bunch of videos using the game engine.  A lot of it is just raw code so certainly things don't move as they are supposed to and he can manipulate the characters and lighting a bit more.  Anyway, he showcased the Cutlass Red, this is what I've been envisioning, except with an escort or two!

 

The P-52 and P-72 have a Howard Hughes/Battlestar Galactica feel that I like. I also very much dig the Endeavour class, the Reliants Kore mini-hauler (has a YT-2400 vibe to it), the Reclaimer, the Starfarers, 

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