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Best Way to Debug Custom DCG Campaign?

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I am working on a new Arab Israeli War 1948 campaign and have the bones in place for some playable testing.  However, I am receiving a DCG error noting "No stationary.dcg found" in a window alert.

 

Content from the dcgerror.txt file is as follows:

[2015/02/14 15:51:28.14] Parameter String0 = D:\Software Data\My Games\IL2 - 1946\IL-2 Sturmovik 1946\DGen.exe
[2015/02/14 15:51:28.15] Parameter String1 = is
[2015/02/14 15:51:28.15] Parameter String2 = 0
[2015/02/14 15:51:28.15] DCG.ini processed.
[2015/02/14 15:51:28.18] Loaded messages processed.
[2015/02/14 15:51:28.20] Game version checked [1946].
[2015/02/14 15:51:28.20] Game version includes IL2AEP [True].
[2015/02/14 15:51:28.20] Game version successfully set up.
[2015/02/14 15:51:28.22] Begin Parameter Check
[2015/02/14 15:51:28.22] Parameters processed.
[2015/02/14 15:51:28.22] Grand Campaign Trigger Check.
[2015/02/14 15:51:28.23] No campaign path located.
[2015/02/14 15:51:28.23] No campaign.dcg file found.

[2015/02/14 15:51:28.25] Target Locations processed.
[2015/02/14 15:51:28.25] Checking Stationary List
[2015/02/14 15:51:28.26] No stationary.dcg file found.

Thus, it appears that error originates on the line noting No campaign path located.  Thus, when hitting given error lines in the dcgerror.txt file; where should one look in their dcg campaign file set for the root cause?  

The issue is that your Parameter String1 is passing a variable ("is") that DCG doesn't recognize.  Unfortunately, nations are hard-coded in DCG - something that should have been tossed out years ago as more and more nations got added, but I got lazy and never bothered to make it user defined even after mods started coming out. 

 

Sorry, but all squadrons have to be of a nationality recognized by IL-2 1946.

  • Author

Ah, is there any type of work around?  

 

Note, though I have seen a working version of a custom Korean campaign out there with the ability to use DPRK squads.  I do not believe those are stock to IL2, or are they?

 

~S~

wind

As sniperton said, you'd have substitute known nations and then use paintschemes with markings applied to them.  Also, you can tweak the messages.dcg file to substitute country names and nationalities.  This is probably what was done for the Korean War campaign.

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