slippery_jim Posted April 22, 2016 Report Share Posted April 22, 2016 currently running a modified "siege of Rabaul" campaign using the cup mod and relevent data files. The campaign runs very well, but for reasons unknown to me DCG generates mission waypoints for Betty bombers armed with torpedoes attacking a US carrier at level bombing altitudes. DCG is choosing the correct weapons load from the payloads.dcg and allpayloads file, but somehow is making them fly a level bombing routeAs you can see, the Bettys are flying at 3000 metres and 320kmh, and do not drop down into a typical low altitude torpedo run, and they just drop their torpedoes like a bomb, with the obvious useless outcome [iJN_AG_1_FS00_Way] NORMFLY 340745.00 297601.00 4000.0 320.00 &0 NORMFLY 356809.00 275058.00 4000.0 320.00 &0 NORMFLY 374973.00 250415.00 4000.0 320.00 &0 NORMFLY 388937.00 229972.00 3000.0 320.00 &0 NORMFLY 405366.00 181586.00 3000.0 320.00 &0 NORMFLY 425994.00 129000.00 3000.0 320.00 &0 GATTACK 428099.00 106100.00 3000.0 320.00 16_Chief 0 &0 GATTACK 425994.00 79000.00 3000.0 320.00 16_Chief 1 &0 NORMFLY 397116.00 179336.00 3000.0 320.00 &0 NORMFLY 372437.00 225472.00 3000.0 320.00 &0 NORMFLY 348559.00 272808.00 3000.0 320.00 &0 LANDING 328880.72 315945.53 0 0 &0payloads line:G4M1_11 50x15 default 1x800 default 1xtype91mod1 default all payloads data:G4M1_11 B 12x60 G4M1_11 B 16x50 G4M1_11 B 16x50inc G4M1_11 B 1x250 G4M1_11 B 1x500 G4M1_11 B 1x5002x250 G4M1_11 B 1x600 G4M1_11 B 1x800 G4M1_11 B 2x250 G4M1_11 B 3x250 G4M1_11 B 50x15 G4M1_11 B 8x100 G4M1_11 T type91mod1 DCG class settings: Is there a file I can edit to make the bettys drop down? Quote Link to comment Share on other sites More sharing options...
Lonestar Posted April 23, 2016 Report Share Posted April 23, 2016 Hi, Set the "Transite Altitude" to "1000" and see how it works! Quote Link to comment Share on other sites More sharing options...
slippery_jim Posted April 23, 2016 Author Report Share Posted April 23, 2016 I'll give that a go and report back Lonestar, but they may run into the hills, the routes they take from their bases always go over some big hills Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted April 25, 2016 Report Share Posted April 25, 2016 I've been playing a lot with Betty's and they've been descending down before launching their torpedoes. Quote Link to comment Share on other sites More sharing options...
JG7_X_Man Posted April 29, 2016 Report Share Posted April 29, 2016 Ummm - I wonder why the He 111-H6 isn't affected. Quote Link to comment Share on other sites More sharing options...
Pandacat Posted June 19, 2016 Report Share Posted June 19, 2016 In my USN Tulagi map, it appears AI sometimes was able to launch torpedoes fine sometimes they just drop them like bombs. It's very interesting. I don't know what is affecting their behaviors. I played Tulagi map extensively for testing. The second mission, when Betties and B5ns counterattacked my task group, I was overwhelmed by them once and they sank the carrier. Other times, they just drop like bombs and failed to achieve anything. Btw, DCG generated Pearl Harbor mission, if you play B5n, it always load you with bombs to attack the warships. Even though I specified torpedo as the anti-ship weapon on Kates. Quote Link to comment Share on other sites More sharing options...
Pandacat Posted June 20, 2016 Report Share Posted June 20, 2016 4.11+ AI code causes torpedo bombers to climb in case they think they're under attack.Unfortunately this can also be caused by heave AAA fire. When the attack continues and vital parts of the plane get hit, they will dump the torpedo. On the other hand, when the attack stops, they will continue their torpedo run but in that case they might have reached an altitude where the torpedo run code doesn't work correctly anymore and the torp will get "bombed" into the target. This is an error in TD's native AI code since 4.11, unresolved until today (4.13.2) and impossible to fix by modders since TD deliberately don't share their native library holding the new AI code. This is the root of the problem. I found this on SAS site today. So if you fly the torpedo bomber and lead the squadron yourself, you might be able to avoid the height issue. But AI just can't do it in the heat of battle, especially when under attack from fighters and heavy AAA fire. Quote Link to comment Share on other sites More sharing options...
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