JG7_X_Man Posted June 6, 2016 Report Share Posted June 6, 2016 Hey Paul - Can I set active front to yes/no in the timetable.dcg? In testing my Channel campaign - I noticed a location spontaneously change allegiance (...from Axis to Allied) without a ground battle after a 10 missions (3 weeks - timepassage = "FAST"). I didn't have Active Front checked so I guess there was an override - not sure where. In my endcampaign.dcg, I have a 90% destruction of Axis targets trigger a campaign loss - but that isn't location specific is it? So that wouldn't be a reason for the location to change sides? Quote Link to comment Share on other sites More sharing options...
JG7_X_Man Posted June 7, 2016 Author Report Share Posted June 7, 2016 I checked my dcg.ini and I see FrontMovement=True (...which should be false) but can I set that in the timetable.dcg or change it in the GUI? Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted June 7, 2016 Report Share Posted June 7, 2016 No, a location couldn't change sides for that reason. Did you have some transport drop paratroopers...? Front Movement can be set through the time table main command: 19410809 TimeTable Off 19410810 TimeTable On I'm pretty sure if you turn it "On", no locations should change hands from ground combat. Of course, it's been years since I looked at that code so maybe I'm mis-remembering. Quote Link to comment Share on other sites More sharing options...
JG7_X_Man Posted June 7, 2016 Author Report Share Posted June 7, 2016 Thanks for this information - let me make sure I understand you. 19410809 TimeTable Off 19410810 TimeTable On 19410810 FrontMovement=False There were no paratrooper drop. Allied side only have Bombers and Fighters, Axis side has bombers, Fighters and Transports (...to add variety to the missions) but the location allegiance switch was from Axis to Allied. The only issue is FrontMovement was set to True Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted June 8, 2016 Report Share Posted June 8, 2016 I don't know why it happened. Quote Link to comment Share on other sites More sharing options...
JG7_X_Man Posted June 8, 2016 Author Report Share Posted June 8, 2016 No big deal! But is it: 19410809 TimeTable Off 19410810 TimeTable On 19410810 FrontMovement=False or 19410809 TimeTable Off 19410810 TimeTable On 19410810 FrontMovement False Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted June 9, 2016 Report Share Posted June 9, 2016 I've gone back to the code to answer your question and the answer is: 19410809 TimeTable Off 19410810 TimeTable On The FrontMovement option was disabled a long time ago, replaced by the above. For some reason, I never removed it from the .ini list. Quote Link to comment Share on other sites More sharing options...
JG7_X_Man Posted June 9, 2016 Author Report Share Posted June 9, 2016 Yes it was set to On. Thanks Quote Link to comment Share on other sites More sharing options...
JG7_X_Man Posted June 11, 2016 Author Report Share Posted June 11, 2016 Paul - Would it be possible to split the timetable On/Off and the FrontMovement=True/False function back like you use to have it? For a campaign that focuses 100% on air attack with no land capture (Battle of Britain & Air War in Europe), I would like to insert aircraft, trains and ships into the campaign using the timetable.dcg at certain times in the war (...by using the timetable On command). However, I don't want locations change allegiance (...until August 19th, 1944 - for a day and June 6th, 1944) - thus having the FrontMovement=True in the dcg.ini will solve that problem. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted June 12, 2016 Report Share Posted June 12, 2016 If I remember correctly, turning the timetable on or off shouldn't impact ground movement, just the capturing of locations. Quote Link to comment Share on other sites More sharing options...
JG7_X_Man Posted June 13, 2016 Author Report Share Posted June 13, 2016 Ahhh! Quote Link to comment Share on other sites More sharing options...
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