August 18, 201610 yr comment_24603 I am trying to understand how DCG Campaign settings do air starts when no player airfield on map eg.Rabaul for the New Guinea and Guadacanal maps. Original il2 doesn't(?) seem to allow this as the player always needs an airfield/carrier (can't pickup starting base) in campaigns. I also can't see any spawn point when i look at the .mis in mission map editor? Report
August 18, 201610 yr comment_24618 DCG allows campaign creators make "off map" airfields (...virtual "dummy" airfields). As long as "Air Starts" is checked in your options - you appear somewhere close to the front line. That's the basic gist anyway. Report
August 19, 201610 yr Author comment_24664 Ok so it is a DCG.exe coded feature, il2 editor spawn point is only for multiplayer? The DCG one is nice as it lets you use island maps easier for both sides. Is there any online tutorials on DCG, I searched and the best I found was by Scharnhorst1943 at http://allaircraftsimulations.com/forum/viewtopic.php?f=126&t=1770&start=30 Report
August 19, 201610 yr comment_24677 I recently pulled the tutorials that were available for download (when I turned off the old Lowengrin.com site). Let me see if I can upload them here. Edit: no, file size limitations are too small. Report
August 19, 201610 yr comment_24678 Along with Scharnhost's information, Tailspin did some: members.shaw.ca/lowengrin/dcg_campaign_info_v321.zip They're dated but have the core information. Report
August 20, 201610 yr Author comment_24680 Wow that document is great! I admit I have not used il2 since 4.01 so I am bouncing around between using DGen, DGen_Mod and DCG which is driving me nuts.......... Report
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