Jump to content

[Mods] Section in .mis file

Recommended Posts

Hi Paul,


would it be possible to add a

[Mods] Section

within the generating mission files?



Reason: Some mods use this section to edit variables. Like C&C Mod, that delivers Forward Air Controller or Ground Observer and Ground Control Radar.




  MAP Crimea/load.ini
  TIME 13.000002
  CloudType 0
  CloudHeight 1000.0
  player g0100
  army 2
  playerNum 0
  Year 1940
  Month 6
  Day 15
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
  Planes 1
  Skill 1
  Class air.BF_109F4
  Fuel 100
  weapons default
  NORMFLY 114427.65 134876.54 500.00 300.00 &0
  NORMFLY 166889.65 129925.49 500.00 300.00 &0
  Planes 1
  Skill 1
  Class air.A_20B
  Fuel 100
  weapons default
  NORMFLY 107874.32 46524.40 500.00 300.00 &0
  NORMFLY 104618.16 122523.62 500.00 300.00 &0
  0_Chief Ships.Destroyer_USSR_Type7 1 0 2 1.0
  1_Chief Armor.1-BT7 1
  144789.89 46035.34 120.00 0 2 6.94444465637207
  141803.47 46211.88 120.00
  121697.31 70904.05 120.00 0 4 2.3611111640930176
  121500.00 71100.00 20.00
  120700.00 71900.00 20.00
  120511.40 72084.97 120.00
  1_Static vehicles.stationary.CandC$FACUnit 2 120528.78 72066.14 360.00 0.0
  0_Static vehicles.stationary.CandC$OBSUnit 1 138917.22 46946.91 360.00 0.0
  2_Static vehicles.stationary.CandC$OBSUnit 2 108467.98 85987.67 360.00 0.0
  FACDelay 15
  GCIRange 150
  GCIVarAlt 1

At the moment DCG, and the game itself, overwrite this entry as soon a mission is saved within the fmb or the mission gets DCGized.

The entry needs to be added manually to each mission atm.

Making DCG known a [MOD] section would automate this.

The [MOD] Section is a custom set value, not created by the game in any means.

Share this post

Link to post
Share on other sites

Well it is indeed

  FACDelay 15
  GCIRange 150
  GCIVarAlt 1

Sorry. :rolleyes:


Just to point it out, I know of 3 Mods who use this section for custom variables.

So it is a very special request and for sure no primary weighted but nice to have feature. :)


At the moment I use a derivate of C&C Mod within DCG (the mod got own "hardcoded default values) for Blind bombing, Forward AIr Controller, Radar reports, Groud Observer (HSFX).

Share this post

Link to post
Share on other sites

Are there any C&C Mod features that you can use in DCG at this point?


I did a search over at SAS 1946 and I got the impression that some C&C feautures could be implemented...but I might have misunderstood....

Share this post

Link to post
Share on other sites

Thanks, but the [Mods] section is only needed to change the default variables:


Quote from the C & C Readme file:
[Mods] section at the end of the file. You may have to add this every time you make a change to the mission file, as the game may delete it each time you re-save. None of the objects require these variables to be present in a mission to work, they will simply use default values.


So my question was related to how IL-2 DCG handles the Command & Control entries when creating the mis-files for the missions and from experience which features works with DCG.

Share this post

Link to post
Share on other sites

Any entries in the [Mods] section will only impact the in-game missions and not anything outside of them (like DCG campaigns).  Unfortunately, I don't know much (well, really, anything) about what that section does so hopefully someone else can chime in.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...