April 8, 20179 yr comment_29633 Hi Paul, would it be possible to add a [Mods] Section within the generating mission files? Reason: Some mods use this section to edit variables. Like C&C Mod, that delivers Forward Air Controller or Ground Observer and Ground Control Radar. Example: [MAIN] MAP Crimea/load.ini TIME 13.000002 CloudType 0 CloudHeight 1000.0 player g0100 army 2 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] g0100 r0100 [g0100] Planes 1 Skill 1 Class air.BF_109F4 Fuel 100 weapons default [g0100_Way] NORMFLY 114427.65 134876.54 500.00 300.00 &0 NORMFLY 166889.65 129925.49 500.00 300.00 &0 [r0100] Planes 1 Skill 1 Class air.A_20B Fuel 100 weapons default [r0100_Way] NORMFLY 107874.32 46524.40 500.00 300.00 &0 NORMFLY 104618.16 122523.62 500.00 300.00 &0 [Chiefs] 0_Chief Ships.Destroyer_USSR_Type7 1 0 2 1.0 1_Chief Armor.1-BT7 1 [0_Chief_Road] 144789.89 46035.34 120.00 0 2 6.94444465637207 141803.47 46211.88 120.00 [1_Chief_Road] 121697.31 70904.05 120.00 0 4 2.3611111640930176 121500.00 71100.00 20.00 120700.00 71900.00 20.00 120511.40 72084.97 120.00 [NStationary] 1_Static vehicles.stationary.CandC$FACUnit 2 120528.78 72066.14 360.00 0.0 0_Static vehicles.stationary.CandC$OBSUnit 1 138917.22 46946.91 360.00 0.0 2_Static vehicles.stationary.CandC$OBSUnit 2 108467.98 85987.67 360.00 0.0 [Buildings] [Bridge] [House] [Mods] FACDelay 15 GCIRange 150 GCIVarAlt 1 At the moment DCG, and the game itself, overwrite this entry as soon a mission is saved within the fmb or the mission gets DCGized. The entry needs to be added manually to each mission atm. Making DCG known a [MOD] section would automate this. The [MOD] Section is a custom set value, not created by the game in any means. Report
April 9, 20179 yr Author comment_29644 Well it is indeed [Mods] FACDelay 15 GCIRange 150 GCIVarAlt 1 Sorry. Just to point it out, I know of 3 Mods who use this section for custom variables. So it is a very special request and for sure no primary weighted but nice to have feature. At the moment I use a derivate of C&C Mod within DCG (the mod got own "hardcoded default values) for Blind bombing, Forward AIr Controller, Radar reports, Groud Observer (HSFX). Report
April 11, 20179 yr comment_29660 Can you add it to the [MDS] file for each campaign? Just cut and paste it into that file. I don't think DCG manipulates the data in that file at all. It just copies it right over. Report
April 18, 20179 yr Author comment_29777 Doesnt work . However, dont mind too much, if it would be a snip fine, but not worth to invest real time.Thx. Report
April 19, 20179 yr comment_29782 Too bad. It would have been a quick fix. Adding it isn't a big deal. Remind me on Friday. Report
July 4, 20179 yr comment_31108 Are there any C&C Mod features that you can use in DCG at this point? I did a search over at SAS 1946 and I got the impression that some C&C feautures could be implemented...but I might have misunderstood.... Report
July 10, 20179 yr comment_31234 http://forum.jg1.org/topic/3836-dcg-349-open-beta-test/page-4?do=findComment&comment=29862 Report
July 12, 20179 yr comment_31260 Thanks, but the [Mods] section is only needed to change the default variables: Quote from the C & C Readme file:[Mods] section at the end of the file. You may have to add this every time you make a change to the mission file, as the game may delete it each time you re-save. None of the objects require these variables to be present in a mission to work, they will simply use default values. So my question was related to how IL-2 DCG handles the Command & Control entries when creating the mis-files for the missions and from experience which features works with DCG. Report
July 13, 20179 yr comment_31267 Any entries in the [Mods] section will only impact the in-game missions and not anything outside of them (like DCG campaigns). Unfortunately, I don't know much (well, really, anything) about what that section does so hopefully someone else can chime in. Report
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