Jump to content

land then normal flight waypoint generated


slippery_jim

Recommended Posts

3.46 dgen replacement with dcg mode, full auto generation

 

not sure if this is a bug or not, but it's not right!

 

This flight's wp's tell it to land on the carrier essex then normal flight then land on the destroyer Dent!

 

another weird thing that I can't work out why it is happening is in this mission they continually "porpoise" throughout their flight, only pulling out feet above the waves, and sometimes they dont :(

 

[uSN_VF_72A01_Way]

TAKEOFF 250000.00 10000.00 0 0 10_Chief 0 0 0 14_Chief 0 &0

0 0 10_Chief 0 0 0 14_Chief 0 &0

NORMFLY 248353.00 8353.00 1000.0 380.00 USN_VBF_88A00 1 &0

NORMFLY 253905.00 13905.00 2000.0 240.00 USN_VBF_88A00 2 &0

NORMFLY 245977.00 10290.00 2000.0 240.00 USN_VBF_88A00 2 &0

NORMFLY 230250.00 -1125.00 2000.0 380.00 USN_VBF_88A00 2 &0

NORMFLY 285117.00 75582.00 2050.0 380.00 &0

NORMFLY 347784.00 160089.00 2100.0 380.00 &0

NORMFLY 344784.00 160090.00 2100.0 380.00 &0

NORMFLY 315988.00 117968.00 2000.0 380.00 &0

NORMFLY 294392.00 83045.00 2000.0 380.00 &0

NORMFLY 268596.00 42923.00 2000.0 380.00 &0

NORMFLY 250000.00 -10000.00 2100.0 380.00 &0

LANDING 250000.00 -10000.00 0 0 10_Chief 0 &0 <------ landing on essex

NORMFLY 250000.00 -10000.00 5100.0 380.00 &0 <------ normal flight after landing!

LANDING 250000.00 -10000.00 0 0 14_Chief 0 &0 <------ landing on Dent!

 

[Chiefs]

0_Chief Armor.3-HaGo 2

1_Chief Armor.3-ChiHa 2

3_Chief Armor.4-M3A1Stuart 1

4_Chief Armor.1-HaGo 2

5_Chief Armor.2-ChiHa 2

6_Chief Vehicles.JapanCarsColumnC 2

7_Chief Vehicles.JapanCarsColumnC 2

8_Chief Armor.2-ChiHa 2

12_Chief Vehicles.JapanCarsColumnA 2

10_Chief Ships.USSEssexCV9 1 0 2 2.0

11_Chief Ships.USSWardDD139 1 0 2 1.0

14_Chief Ships.USSDentDD116 1 0 2 1.0

15_Chief Ships.USSFletcherDD445 1 0 2 1.0

16_Chief Ships.USSOBannonDD450 1 0 2 1.0

17_Chief Ships.USSIndianapolisCA35 1 0 2 2.0

19_Chief Ships.IJNAmatsukazeDD41 2 0 0 1.0

23_Chief Vehicles.USACarsColumnA 1

24_Chief Vehicles.USACarsColumnB 1

25_Chief Vehicles.USACarsColumnE 1

26_Chief Ships.Tramp 2 0 0 1.0

27_Chief Ships.Tramp 2 0 0 1.0

28_Chief Ships.Tramp 2 0 0 1.0

29_Chief Ships.Tramp 2 0 0 1.0

30_Chief Ships.Tramp 1 0 2 1.0

31_Chief Ships.Tramp 1 0 2 1.0

 

 

Link to comment
Share on other sites

On a different note, I have determined why FMB isn't always able to open DCG geerated missions, the line:

 

TAKEOFF 250000.00 10000.00 0 0 10_Chief 0 0 0 14_Chief 0 &0

0 0 10_Chief 0 0 0 14_Chief 0 &0

 

is truncated.

 

editing it in a text editor to:

 

TAKEOFF 250000.00 10000.00 0 0 10_Chief 0 0 0 14_Chief 0 &0 0 0 10_Chief 0 0 0 14_Chief 0 &0

 

fixes the problem of FMB not being able to fully open the file. Unedited the file opens but locks up when loading this line. Why did DCG do this?

Link to comment
Share on other sites

Is are these missions being generated from a campaign that comes with DCG or from a 3rd party campaign? It may be that there's some extra stuff in the template file that's messing it up. Or it could just be a bug. But hell if I know why it would be tacking Chief_14 on.

 

If it is a stock DCG campaign, which one is it and I'll try and replicate it on my end.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...