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Fhechene

Ultra noob question

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The game in campaign mode will track destroyed buildings when those buildings are original to the map design.  If a DCG designer adds buildings to their campaign (as I sometimes do), these are not tracked.  As far as I know, there's no note in the log when these are destroyed so they can't be tracked by DCG.

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It's weird, because there was a city that was bombed to smithereens in a mission, and in the next mission it was intact. The buildings that were destroyed were map buildings, not added buildings (FMB objects).

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I started a campaign just to see if maybe I was mistaken, so in the first mission I bombed the crap out of a city and then quit mission. I loaded the next mission and the buildings appeared as good as new.

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I though it may have been the map, so I tried with other map, in another career and the buildings started shining new, so the issue is not the map. I checked the houses.dcg file in both campaigns and they were both empty: they both had only [House] written in.

 

Could you take a look into it, please?

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1st - Each time you run a new mission, buildings are new-build.

2nd - The houses.dcg file is used by DCG to record the [House]  objects added in the master file using the FMB when the campaign is created.

As far as I know, (I enjoy IL2 since 2007, several thousands of hours, more than a lot of real life pilots 😎) excluding the bridges , the destructions of objects aren't tracked (and I never need/try to know how Lowengrin do it...)

 

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Just now, idefix44 said:

1st - Each time you run a new mission, buildings are new-build.

2nd - The houses.dcg file is used by DCG to record the [House]  objects added in the master file using the FMB when the campaign is created.

As far as I know, (I enjoy IL2 since 2007, several thousands of hours, more than a lot of real life pilots 😎) excluding the bridges , the destructions of objects aren't tracked (and I never need/try to know how Lowengrin do it...)

 

Isn't buildings.dcg the file in which FMB placed objects are stored?

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The buildings.dcg file stores only objects added through by way of the master mission file in the [Buildings] section.  For example:

[Buildings]
  0_bld House$AirdromeBarrelBlock1 1 639531.39 80080.20 430.00
  1_bld House$FurnitureSandbags_Round 1 639698.12 79830.95 520.00
  2_bld House$FurnitureSandbags_Round 1 639694.39 79807.98 610.00
  3_bld House$FurnitureSandbags_Round 1 639904.08 80017.22 610.00
  4_bld House$FurnitureSandbags_Round 1 655269.54 113364.89 675.00

 

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