Fhechene Posted June 19, 2019 Report Share Posted June 19, 2019 So, airfields.dcg gives you the ability to choose the first waypoints and direction of an airfield, like this [Wheeler_Airfield] TAKEOFF 252518.25 53145.05 0 0 NORMFLY 250011.80 55739.09 300.00 300.00 NORMFLY 246434.23 60304.33 600.00 300.00 NORMFLY 246741.50 66076.73 900.00 300.00 NORMFLY 250494.66 70949.25 1200.00 300.00 So, how about the ability to link the LANDING waypoint to some static object? [Dummy_airfield] LANDING 101824.38 34384.53 0 0 0_Static 0 &0 for 0_Static ships.Ship$RwyTransp 2 102303.80 33934.20 585.00 0.0 20 2 1.0 Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted June 20, 2019 Report Share Posted June 20, 2019 Why would you need a specific landing waypoint for a static object that's different from the one automatically generated by DCG? For example, in the Normandy'44 campaign, if you use the "English Base" option, it has a Ship$RwyTransp runway called "English_Airstrip". The planes will land on it as per normal. I just generated this example: [B_8AF_100BG_349BS00] Planes 4 Skill0 0 Skill1 1 Skill2 1 Skill3 0 NoseArt0 Victory.bmp NoseArt1 Boxer_Roo.bmp NoseArt2 Special_Delivery.bmp NoseArt3 Queen_Of_Hearts.bmp pilot0 us_14.bmp pilot1 us_11.bmp pilot2 us_02.bmp pilot3 us_04.bmp Class air.B_25J1 Fuel 100 weapons 6x500lbs [B_8AF_100BG_349BS00_Way] TAKEOFF 71575.98 98167.24 0 0 666_Static 0 &0 F7 NORMFLY 73514.00 96386.00 2500.0 370.00 &0 F7 NORMFLY 67654.00 102404.00 2500.0 370.00 &0 F7 NORMFLY 71696.00 98918.00 2500.0 370.00 &0 F7 NORMFLY 83538.00 87633.00 1500.0 370.00 &0 F7 NORMFLY 87169.00 78267.00 1500.0 370.00 &0 F7 NORMFLY 83000.00 61101.00 1000.0 370.00 &0 F7 GATTACK 75500.00 61100.00 500.0 370.00 22_Chief 1 &0 F7 NORMFLY 69119.00 75266.00 1500.0 370.00 &0 F7 NORMFLY 70537.00 81633.00 1500.0 370.00 &0 F7 NORMFLY 74956.00 93800.00 1500.0 370.00 &0 F7 LANDING 71575.98 98167.24 0 0 666_Static 0 &0 F7 Quote Link to comment Share on other sites More sharing options...
Fhechene Posted June 20, 2019 Author Report Share Posted June 20, 2019 14 hours ago, Lowengrin said: Why would you need a specific landing waypoint for a static object that's different from the one automatically generated by DCG? For example, in the Normandy'44 campaign, if you use the "English Base" option, it has a Ship$RwyTransp runway called "English_Airstrip". The planes will land on it as per normal. Because I don't see any autogenerated Static Runway in Berlin, Western Europe or Balaton, even when they have an English Airfield Edit: I once added a 'Polish_Airfield' in the Berlin map, and it didn't autogenerate a static runway object. I had already one, however. And that was in .49 final, so maybe things changed in .50b5? Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted June 21, 2019 Report Share Posted June 21, 2019 You need to add the static runway to the Berlin.mis file in the Master folder near the location that you set it in the roads file. Then it should work (when you generate the campaign from the start). If you add it to a mission that you are already playing, you need to put it in the stationary.dcg file in the campaign folder. Quote Link to comment Share on other sites More sharing options...
Fhechene Posted June 22, 2019 Author Report Share Posted June 22, 2019 Added a Polish_Airfield to berlin.rds. There is a Polish_Airfield in the Ground war panel, but it's not choosable in the Airfields in the Squadron panel Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted June 22, 2019 Report Share Posted June 22, 2019 Which side is listed as controlling it (on the Ground war panel)? And how close is it to the front? If it's too close, it won't be available. Fhechene 1 Quote Link to comment Share on other sites More sharing options...
Fhechene Posted June 24, 2019 Author Report Share Posted June 24, 2019 Sorry, layer 8 error. I forgot to add Polish_Airfield to locale section in Berlin AND to check in the Axis squadrons if it was part of the avaiable airfields. Corrected that, it works exactly as you say. Thanks! Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted June 24, 2019 Report Share Posted June 24, 2019 Quote Link to comment Share on other sites More sharing options...
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