September 9, 20197 yr comment_52282 Quintessential wing man performance there, folks....he saved my ass, without any doubt. I got over-confident, considering what I could do in RoF or could have done earlier in FC in this plane; I also misjudged my opponent, who....was just fine with me going all the way to the ground with him. I also thought being so light....5% fuel....I could stay with him in any ground level turn. But I was wrong....and it does make me sad to say that no Dr.1, no matter how light, can stick with a Camel at ground level any more (in FC). Lesson well learned. It is hard to tell, but I got wounded from that first Camel and lost most of my elevator authority, so I was little help afterwards. It is amazing to see that Brit had more ability to fire accurately than I did at that time, even though he had only half of his lower wings. I also commend you for keeping your engine alive during that extended decent. Very many people would have blown their engine in a Dr.1 during that. I also see that you experienced the extreme left turn reluctance of the Dr.1 at least a couple of times. That turns most people off to the Dr.1. Thanks for sticking with it, when others wouldn't! Thanks Brit!!! Your victories were well-won. You have my gratitude and I'll fly with you any time. S! Report
September 9, 20197 yr Author comment_52293 Thanks Luft! Yeah, I blew the engine in the Pfalz in the next sortie, though That blip switch is something I learned early in RoF with the Eindecker, it translated really well. Report
September 10, 20197 yr Author comment_52385 Yeah... I thought I had a good landing going but it seemed to float forever. Report
September 10, 20197 yr comment_52388 Cool! I was in a scrap of my own in the furball upstairs, kept catching glimpses of the Dr.I / Camel brawl...cool to see exactly what went down...also, VR looks intense! Report
September 11, 20197 yr Author comment_52395 VR is pretty much the only way I fly, nowadays. The 1 to 1 head tracking and being “surrounded” by the cockpit make it all too immersive. Report
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