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Played this  back  in the 90's.   Still around,   and  looks like they have partnered up with microprose  and are working on a new and improved version, new gfx engine.    It could be possible  that may  help kick  IL2 guys in the can,  to get some resolutions in place for all of the spotting issues   being experienced by so many .

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19 hours ago, Lipfert said:


I flew Warbirds with 416 RCAF as Buzzbe, remember we paid per month for it.


That is why I left.  I couldn't justify paying a monthly subscription to a game whose technology was behind the competition.  So we left to go to Aces High eventually I left that also for the same reasons.

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That was a factor for me as well.   Looks like the team up with microprose might bring something that is in the forefront of tech,   we will see.   I have heard many people saying that IL2/BOx  is just a cut and paste of the ROF engine, which is  @ 10 years old.    This  "style" of simply copying what has already been developed for the IL2 team  is real apparent when you  play tank crew and see it's just a copy of the flight sim engine and placing objects on the ground instead of the air. 

BOx  kind of reminds me of the movie Falling Down,   where  md  goes into the burger joint, gets a burger, compares it to the picture on the menu and  then asks  "what's wrong with this Picture,  does this look anything like that ?  "    The  box art for these games looks great, but when alot of people get inside, they realize that was just an advertisement.   If it was not for  Re-shade,  and many videos people have made to give out tips on spotting, etc,   for myself I would have to call this game a huge failure.   With practice and tweaking, I am slowly getting better at AC ID.    However,  thinking about it, the improvement is actually slight.  Were it not for ground fire,  on screen messages,  and knowing, or supposing the AC on the deck are enemies,  they all look the same to me at 2-5K .   I have mistakenly  shot at friendlies more than once online.   That has lessened for me, but I don't think it's due to better gfx or shaders, I think I am just waiting alot longer to fire on AC.   The result of this, is alot of missed opportunities at shots, which I pay for usually, or wasted dives on friendlies that use up  a ton of energy.

I could be wrong,  but from what I take out of developer responses on the forums  this product  is  pretty well the way it is going to be.  There does not seem to be any kind of hint that any gfx improvements are coming, or even being explored.  That, I think, is  very unfortunate.  In the end, I think that hurts sales  in the end, as alot will buy one, try it, and not go back for more of the same with different AC.

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