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FIF 2020 "Winter Campaign" Objectives

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FIF 2020 "Winter Campaign" Objectives:
 
FIF 2020 has 29 total possible objectives, which are shared and/or divided up between the Blue Team and the Red Team.

During a mission night, each team should have 17 objective types available to them, often with multiple target opportunities within each of those objective types.  In order to confirm that they are in fact attacking an active target, pilots should verify a potential target against the in-game map.

Machine gun emplacements will make any attempt to bomb objectives extremely difficult.  Thus, bombing aircraft will need to be prepared to make several sorties to rearm and re-attack.  This will undoubtedly increase the bomber's chance of getting intercepted by the enemy.

Part of a team's strategy will be in prioritizing what objectives should be attempted within the two hour mission window available.
 
A complete description of how to complete each objective can be found below.
 
. . .

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Primary Central Objectives:

  1. Destroy moving Entente Targets [trains on railways]
  2. Destroy Entente Supply Depots
  3. Destroy Entente Factories
  4. Destroy Entente Bridges
  5. Destroy stationary Entente Targets [waterway barges / ships]
  6. Destroy Entente Aerodromes [target oil drums]
  7. Artillery Correction / Arty Spotting
  8. Entente HQ recon
  9. Strategic recon [pre-selected by High Command]
  10. Espionage [spy mission]
  11. Wreath drop [to honor enemy ace]

Secondary Central Objectives:

  1. Front-line unit [Artillery Correction Secondary Objective]
  2. Destroy Entente HQ [HQ Recon secondary objective]
  3. Entente HQ Recon secondary objective
  4. Espionage Target [Espionage Secondary Objective]
  5. Destroy Entente Reserve Unit [Espionage Tertiary Objective]
  6. Destroy Off-Road Entente Convoy [Strategic Recon secondary]

 

. . .

RAFroundel.jpg?dl=0AMroundel.jpg?dl=0USAASroundel.jpg?dl=0

Primary Entente Objectives:

  1. Destroy moving Central Targets [trains on railways]
  2. Destroy Central Supply Depots
  3. Destroy Central Factories
  4. Destroy Central Bridges
  5. Destroy stationary Central Targets [waterway barges / ships]
  6. Destroy Central Aerodromes [target oil drums]
  7. Artillery Correction / Arty Spotting
  8. Central HQ recon
  9. Central Trench Map
  10. Capture the Central General
  11. Wreath drop [to honor enemy ace]

Secondary Entente Objectives:

  1. Front-line unit [Artillery Correction Secondary Objective]
  2. Destroy Central HQ [HQ Recon secondary objective]
  3. Central HQ Recon secondary objective
  4. Central Trench Attack [Trench Map Secondary Objective]
  5. Destroy Tanks at Factory [Capture the General Secondary Objective]
  6. Destroy Central Reserve Unit [Capture the General Tertiary Objective]

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Destroying moving or stationary targets:

When asked to destroy a moving or stationary target, you may be hunting supply trains, supply columns or supply barges.

These targets may be able to be destroyed by strafing, but bombing is far more effective.

Moving targets will not appear on the in-game map.  They are targets of opportunity and must be hunted for.  Stationary targets will appear as icons on the in-game map.  Typically, there will be three targets of both types within enemy territory.

Regarding their locations at mission start:

  • Moving trains will be found on the rail systems within enemy territory.
  • Moving or stationary columns will be found either on or off the road systems within enemy territory.
  • Moving or stationary barges (ships) will be found on the riverine system within enemy territory.

Moving targets will never stop in towns, stations or docks.

All moving and stationary targets are protected by machine guns.  They are very dangerous.

An example of stationary ship:

ship.jpg?dl=0

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Destroy supply depots:

When asked to destroy a supply depot, you must destroy the large building found within the middle of the complex.

supply%20depot.jpg?dl=0

The large middle building will need to be destroyed with bombs.

There are at least three supply depots within enemy territory.

This complex will be guarded by a single machine gun.

Water and watch towers are often found within supply depots.  Thus, they will be a hazard to any low flying aircraft that attempts to take out the target.

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Destroy factories:

When asked to attack a factory, you must make sure to bomb the large central building within the complex.

factory.jpg?dl=0

To verify the factory complex as a legitimate target, note the overall triangular arrangement of the buildings.

There are at least three factory targets within enemy territory.  They are each defended by Flak and a machine gun.

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Destroy bridges:

When asked to attack a bridge, you may find it spanning a river, road or railroad line.

It will be protected by a single machine gun.

Unlike past campaigns, the bridge itself is the actual target.  

It cannot be destroyed through machine gun fire and must be bombed.

There are at least three bridge targets within enemy territory.

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Destroy aerodromes:

When asked to attack an aerodrome, you must destroy the small set of oil drums near the field.

Destroying the oil drums will deny the enemy of the aerodrome's use.

Be careful to not confuse the oil drums with the small buildings nearby.

There are at least three aerodrome targets found within enemy territory.  They are protected by flak and a machine gun.

Aerodrome.jpg?dl=0

It is important to note that the aerodrome target will never be an active airfield.  Active airfields are never a target, and are protected by World War II flak and machine guns.

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Artillery correction / Artillery spotting:

Artillery correction requires creating a race track pattern from your friendly artillery to the intended enemy target. 

Aircraft attempting to complete this objective should be prepared to overfly both the friendly artillery and the enemy target multiple times in order to ensure that the enemy target is destroyed by the ensuing barrage.

A subtitle will announce target destruction to the attacking side.

To start the objective, an artillery spotting two-seater aircraft must pass over a friendly gun position or gunship. The two-seater must be within 500m horizontal and between 750m and 1200m in altitude.

The two-seater aircraft then proceeds to the target as ordered, and passes within 1500m to observe the target. While spotting, the field guns will fire at the target for approximately two minutes.

When told to make another pass, the two-seater aircraft must fly back to their field guns and start the race track pattern again.

The pattern is repeated until the target is dead.  It usually takes three round trips to complete this process.

The pattern may be stopped and restarted at any time. The damage to the target is cumulative. There are no resets.  A second aircraft will not start from the beginning.  They pick up where prior aircraft left off.

Subtitles indicate contact with the friendly artillery units, as well as the observation of the target.

Currently, there is one artillery target on the map for each team.  These targets are located on the front.

For maps that use large areas of water, gunships may be used as floating artillery units to bombard enemy coastal supply areas. If gunships are used, each team will have the possibility of a pair of gunships being active.  Note that gunships, unlike ground based artillery, may be sunk by the enemy, and should be protected.

For these water scenarios, the gunship icon identifies the spawn point of the ships. A subtitle at the beginning of the session will announce the time that the ships will spawn. The ships sail for about 30 minutes to reach their station. When they stop, they are ready to start the event.

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HQ Recon & Destroy HQ:

Because we do not have the Rise of Flight recon script within IL-2: Flying Circus, FIF is currently using a complex set of triggers to enable recon missions.  Make sure the aircraft you select matches the mission name.  Aircraft designated for reconnaissance will be labeled "HQ recon."

Within each combat area, there are three enemy headquarters (HQs).  These are hidden on the map and must be hunted for.

Only one HQ is active, and this is chosen randomly by the server.

Recon aircraft will have to locate and identify the active HQ in order to complete the photo recon objectives.

The only way to find the active enemy HQ is to fly directly over each potential target.

Potential enemy HQs are easy to spot.  They are "U" shaped chateaus with nearby servant buildings. 

The active target will have four vehicles present, one being a flak gun.

hq.jpg?dl=0

When the recon aircraft overflies the active enemy HQ, a subtitle will be displayed telling the pilot to make a second pass.

Because the target area around the enemy HQ has a radius of 2000m, the recon pilot must wait 10 seconds before turning back to make a second pass.

The recon aircraft's altitude must be between 2000m and 4000m. 

Recon aircraft must land at a friendly base in order for the photographs to be developed.  This friendly base does not have to be active.

A successful landing will result in a confirmation subtitle.  Be careful not to break the glass negatives during landing.

After landing the aircraft, the HQ complex will become an active target with an icon on the in-game map.  It can now be attacked and destroyed.

To attack and destroy the HQ complex, aircraft need to knock out the four protecting vehicles.  You do not need to bomb the building.

A secondary recon objective will then be announced within the game.

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Strategic reconnaissance (Strategic Recon):

Reconnaissance of a strategic target is very similar to the reconnaissance of an enemy HQ.  However, unlike the enemy HQ, the strategic target will have an icon placed on the in-game map.

The aircraft involved in reconnaissance over this target must be designated as a "strategic recon" aircraft.

Strategic targets are pre-selected by High Command.  In other words, the target is chosen randomly by the server at mission launch. The target can be a factory, a bridge, or an aerodrome. It may be an active bomber target, but just as easily can be inactive. Regardless, the specific target will be named at the beginning of the session.

As with other recon missions, to successfully photograph a strategic target, the recon aircraft must fly over it between 2000m and 4000m.  It requires a single pass from the strategic recon aircraft.

The strategic recon aircraft must land at a friendly base in order for the photographs to be developed.  This base does not have to be active.  Be careful not to break the glass negatives during landing.

The completion of this objective will trigger the Destroy Off-Road Convoy secondary objective.  The location of that new target will be announced and have an icon placed on the map.

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Espionage (Spy Pick-up) and Espionage secondary target:

Within this objective, your team is sending an aircraft on a secret mission to rendezvous with a known spy located within the enemy's backfield.

This objective is accomplished by flying to the spy.

The exact location of the spy is not known.  However, they will be somewhere in an area designated within the enemy's backfield.  When located, an in-game icon will be shown on the map denoting their found location.

When the spy aircraft overflies that target area, the spy will start firing flares to get the aircraft's attention.

This will alert local air defenses, and a flak gun will spawn and start shooting at the aircraft.  This flak gun must be destroyed in order to successfully pick up the spy.

Because of the soggy ground feature within the IL-2: Flying Circus map, aircraft sent on the spy mission must not land behind enemy territory.  Doing so will result in your capture.

To retrieve the package the spy has for you, you only need to kill the flak gun.  This will give the spy the chance get their package to you through a hook-and-net pick-up system.

After picking up the package from the spy, the pilot will learn of an Espionage secondary target nearby.  This target will be a stationary ship which the spy aircraft must search for using new intelligence.

Once the Espionage secondary target is found by the spy aircraft, an icon will be placed on the in-game map, allow it to be attacked.

The spy aircraft must now land at a friendly base.  This base does not have to be active.

Once the aircraft has successfully landed, an additional Reserve Unit target will spawn within enemy territory.  This can be attacked as soon as it becomes visible.

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Wreath drop:

The wreath drop has two parts.

The enemy ace:

First, an enemy ace will randomly spawn over your friendly territory.  Their presence is triggered when an aircraft passes close to their hidden location.

When the ace appears, an in-game map icon will appear letting you know where they are.

Supremely confident, and deadly in the air, the enemy ace will be free-hunting without wingmen.

enemy%20ace.jpg?dl=0

The enemy ace will stay within this area, hoping someone will challenge them.  You can engage them at any time, with any aircraft you choose.  Overconfident, they'll wait.

You must shoot down the enemy ace.  Honor demands it.

The Hospital:

Once the enemy ace is dead, you'll want to honor their bravery by dropping a wreath in enemy territory.

The question is, where to drop it?  An enemy two-seater base?  No, too much flak.  An enemy hospital?  Yes!

There is at least one hospital deep within enemy territory.  It will only appear as icon on the in-game map when the enemy ace has been killed.

The wreath aircraft must overfly the enemy hospital below 300 meters.  While not as dangerous as an enemy airbase, enemy hospitals are still protected with anti-aircraft defenses.

The hospital building is easy to spot, with a tall bell tower and Gothic revival architecture.  The hospital will always be close to a village.

hospital.jpg?dl=0

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Trench Map and Trench Attack:

Trench mapping is accomplished by flying a two-seater aircraft designated as the "trench recon" along the front between the enemy line icon that defines the start and end point of the mission.

The aircraft must be above 2000m and below 4000m.  Note that the "front lines" could be a real trench network, a predesignated area of contention on the map, or even a riverine system.

Within IL-2: Flying Circus, this objective functions through the use of three complex triggers.  The objective must be done from one end to the other, though you can start at either end.

If successful, a trench map localizes a weak point in the enemy's defense.

The trench recon aircraft must then return to any friendly base.  It does not have to be active.

Upon landing, the Trench Attack secondary objective will be spawned.

The Trench Attack point is now in the trenches.  It is a flak gun and three machine guns.

trench.jpg?dl=0

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Capture the General and Destroy Tanks at Factory:

Within this objective, your team is sending an aircraft on a secret mission to rendezvous with a known sympathizer on the enemy's general staff.  This sympathizer plans to capture the enemy's commanding general.

This objective is accomplished by flying to the sympathizer.

The exact location of this enemy sympathizer is not known.  However, they will be somewhere in an area designated within the enemy's backfield.  When located, an in-game icon will be shown on the map denoting their found location.

When the capture aircraft overflies that target area, the sympathizer will strike.  He'll tie up the enemy general, make his way to the nearest road, and fire off a number of flares to get your attention.

This will alert local air defenses, and a flak gun will spawn and start shooting at the aircraft.  This flak gun must be destroyed in order to successfully pick up the captured enemy general.

general.jpg?dl=0

Because of the soggy ground feature within the IL-2: Flying Circus map, aircraft sent on the Capture the General mission must not land in enemy territory.  Doing so will result in your capture.

To retrieve the enemy general from the sympathizer, you only need to kill the flak gun.  This will give the sympathizer the chance to get the general to you through a hook-and-net pick up system.

Because the enemy general is a high ranking officer, he has intimate knowledge of the enemy's plans.  The enemy general will start mumbling about another potential target for your side.  Under pressure, he will give up this potential target's general location.

The potential target will be three enemy tanks located at a nearby factory.  This must be searched for.

Tanks%20at%20a%20factory.jpg?dl=0

Once the tanks have been located by the capture aircraft, an icon will be placed on the in-game map, allow it to be attacked.

The capture aircraft must now land at a friendly base.  This base does not have to be active.

Once the aircraft has successfully landed, an additional Reserve Unit target will spawn within enemy territory.  This can be attacked as soon as it becomes visible.

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Secondary Objectives (Vehicles):

When asked to attack a Front-line unit, a Recon secondary objective or a Reserve unit, pilots should be looking for military camps.

These camps will be protected by either three vehicles and a flak gun, or four vehicles and a machine gun.

The aircraft must destroy vehicles and guns.  The tents and the buildings are not the target.

Additionally, pilots should not confuse secondary targets with moving train or a stationary ship.

Stationary objectives will be placed at a named location, and have a sector designation.

secondary.jpg?dl=0

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