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GenMarkof007

Time to Download the latest Update for IL2 - FC & Great Battles - 4.006

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- IMPORTANT before downloading... please back up your game so that you don't loose anything until update 4.006 is stable!.

If you have problems running the game after the update:

1) First of all, delete 3dmigoto if you were using it, I really don't think the old version of it would work since the shaders are completely different;
2) The same goes for ReShade and similar graphics mods, they may or may not work;
3) Verify cache integrity if you're using the Steam version;
4) If you have custom settings forced in the graphics card control panel for IL-2 or globally, set them to default;
5) If you have Radeon, we'll try to find a solution to the squares of doom problem, for now please try different AA method or no AA at all.

==============================================

 

S! All,

Just came out of the oven... go get it... it's still warm!

Update 4.006 for Il2 FC & Great Battles.
https://il2sturmovik.com/news/550/update-4006/

 

The list:

Main Features
1. Yak-9 series 1 Collector Plane is available;
2. Yak-9T series 1 Collector Plane is available;
3. SU-152 heavy assault gun is available for all Tank Crew customers;
4. La-5 series 8 exterior textures, including damage, are in 4K quality now thanks to Martin =ICDP= Catney;
5. La-5FN Collectors Plane exterior textures, including damage, are in 4K quality now thanks to Martin =ICDP= Catney;
6. He-111 H-6 exterior textures, including damage, are in 4K quality now thanks to Martin =ICDP= Catney;
7. He-111 H-16 exterior textures, including damage, are in 4K quality now thanks to Martin =ICDP= Catney;
8. Two scenario campaigns, Kaiserschlacht and Spring offensive, are available for all Flying Circus Vol.1 customers for free;
9. A huge (25 missions!) scenario campaign Lightning Strikes is available for all Bodenplatte Premium customers (you can also play it if you have purchased Bodenplatte Standard Edition and P-38J-25 Collector Plane separately);
10. The graphics engine of the sim now uses Deferred Shading technology;

Graphics Improvements

11. FXAA or MSAA can be selected in the game options;
12. New option - cockpit reflections;
13. Metallic and lacquered aircraft surfaces reflect the light softer and more naturally;
14. There are canopy and instrument reflections in the cockpit;
15. The aircraft visual image won't suddenly darken when zooming out or at a distance;
16. Damage textures won't light up too much when zooming out or at a distance;
17. Rivers and lakes water visuals improved;
18. Clouds reflections in water bodies improved;
19. Excessive brightness of the high detail buildings on the Prokhorovka map has been reduced;
20. Shell casings won't become transparent when too close to a camera;

Crew Models

21. There is a new pilot model on all Soviet fighters and on A-20 (pilot and navigator);
22. This new pilot model has three uniform variations depending on the mission date (before April 1942, April 1942 - May 1943, late war);
23. The new pilot model has a sidearm (press RCtrl+4 when the cockpit is open). Pilots of the other aircraft will receive it when their models are updated;
24. Battle of Bodenplatte aircraft which have been also lend-leased to USSR (Spitfire-IX, B-25D, P-47D) can have Soviet crews if their country in a mission file is set to the USSR;
25. P-40E (BoM), Spitfire-Vb (BoK) and Spitfire-IXe (BoBp) have American pilots if their country in a mission file is set to the USA;
26. P-40E (BoM), Spitfire-Vb (BoK) and P-51D (BoBp) have British pilots if their country in a mission file is set to the UK;

Player-controllable Tanks

27. New quick missions for tanks - Tank Duel and Tank Skirmish;
28. All player controllable tanks have the transmission from forward-backward and left-right user controls to the simulated tank controls corrected, which improved their turnability at high speeds and reduced the tendency to enter a skid;
29. The commanders of the indirect fire capable self-propelled guns (SU-122 and SU-152 at the moment) can order the AI gunner(s) of their tank or tank platoon to fire at a set distance and direction;
30. T-34UVZ-43 got two new modifications - additional all-steel internally sprung wheels;
31. SU-122 OF-462 HE shell ballistics corrected;
32. Death of a radioman correctly affects the radio functioning on player controllable tanks;
33. When the turret ventilation system is off, you can see from the outside the smoke coming off the crew hatch;
34. The smoke can be seen escaping the engine compartment of KV-1s and M4A2 after a shot;
35. All Soviet tanks have animated oil pumping in the engine start procedure;
36. Т-34UVZ and SU-122 have correctly looking headlights at a medium distance (without a block dot);
37. Older Pz.III.Ausf.L and T-34-76-STZ-42 tanks have correctly damageable suspension and armament;
38. All 45mm and bigger shells don't have tracers anymore if a real shell didn't have it (HE shells mostly and 122mm HEAT). This is true for AI units as well;
39. All 45mm and bigger shells without tracers have a generic visual model (HE shells mostly and 122mm HEAT). This is true for AI units as well;

Aircraft Physics, Systems and Visuals

40. The maximum airspeed at which the pilot is able to bail out now depends on the vertical G-load acting on the pilot: the smaller positive G-load, or the greater negative G-load, the easier it is for the pilot to leave the plane;
41. A G-load indicator is added to the HUD. When simplified instruments are switched off, G-load is indicated without a fractional part;
42. A message about turret ammo replenishing and turret repair has been added to the technochat;
43. A message about servicing the engine oil system or cooling system in the repair area is added to the technochat. The service is performed if the engine oil or coolant have cooled down significantly during the aircraft stop (previously in these cases the player periodically received information about the repairing of the corresponding system, which wasn't really clear);
44. SPAD 13.C1: the roll oscillation of an AI-controlled airplane at a speed of about 200 km/h has been fixed;
45. Yak-7B polar curve has been corrected (the critical angle of attack was reduced, the inductive drag at large angles of attack was increased, the turn rate was reduced, the maximum speed and climb rate remained the same);
46. Yak-7B: the engine heat balance has been adjusted (the engine won't overheat as quickly as before);
47. Yak-7B, Yak-1 (ser. 69, 127): the ailerons hinge moment and ailerons effectiveness at high airspeed were corrected (the roll rate is increased);
48. Bf-110 (G2, E2): the airplane polar curve was corrected (aerodynamic drag was increased), the turn rate, maximum speed and climb rate are corrected to be as close to the values specified in the airplane in-game specification as possible;
49. Bf-110 (G2, E2): aerodynamic characteristics corrected at supercritical angles of attack (the effectiveness of slats was improved, the drag was increased, and the nature of the stall was adjusted);
50. P-38J25 landing gear doors are visibly opened in the hangar;
51. Bf-109 G14 emergency engine power has been fixed (increased);
52. An aircraft won't appear underground when a season is set incorrectly or undefined in the mission file;
53. Sopwith Camel: when the option “Simplified Controls” is enabled in the difficulty settings, the automatic helper better stabilizes the plane along the roll axis at a high angle of attack;
54. Spitfire Mk IX: excess struts on the pylons were removed;

Aircraft Damage Model

55. The piston engines' combat survivability has been adjusted - the protection from the engine casings has been reduced, bullets and shells cause more damage to the crank gear, while shell fragments cause less damage to the engine.
56. All Flying Circus airplanes: hitting at the central section of the top wing now also leads to breaking the top wing (its left or right part);
57. The geometry of wing spars of all Flying Circus airplanes has been checked and brought into strict compliance with known sources. In general, now it requires much more bullet hits to break the wings of World War I aircraft;
58. The absence of visual and hearing disorders under the high G-loads for gunners in the single-player mode was fixed;
59. A rare bug has been fixed, which caused the fragments not damaging the airframe sometimes;
60. Pe-2 (ser. 35, 87): fixed rudders 'wobbling' when their control wires are broken;
61. Pe-2 (ser. 35, 87): a bug has been fixed that caused the left rudder to react to the controls slightly when its control wires were actually broken;
62. All Bf-109 fighters except E7 can now lose the left or right side of the horizontal stabilizer when hit at its central part (Bf-109 E7 has a central part of the stabilizer which can be lost by itself);
63. P-38: fixed a bug due to which the oxygen system could erroneously take damage;
64. Ju-52: fixed rudder 'wobbling' when its control wires are broken;
65. Fixed a problem with repairing aircraft turrets;
66. Fixed the undamageable machine guns in a number of aircraft turrets;

Ground and Naval Units

67. Ships have a more advanced physical model - they can be damaged by collisions, run aground, lay on the shore (and not sink into it), and lay on the bottom when sank;
68. All naval guns and howitzers fire physically modeled projectiles (previously explosions were created in the target area), making their combat use much more realistic;
69. All naval guns and howitzers have AP ammo available (around 10% of ammo reserve);
70. AAA guns can fire at the ground area (if the mission trigger Attack Area is set on the ground level);
71. The issue that made the first several salvos of an artillery battery too accurate has been found and fixed;
72. The issue with AI aiming the guns of player controllable tanks has been fixed;
73. Pz.Kpfw.IV Ausf.F1 and Pz.Kpfw.IV Ausf.G have their armor plates thickness corrected;
74. Groups and columns of AI-controlled ground vehicles can stop on shallow slopes (previously they couldn't);
75. Tank AI gunner no longer try to fire at flying targets;
76. Ground vehicle AIs can't spot targets through a dense enough forest (if at least 50m of the line of sight to a target travels through the forest area);
77. Field guns (AT and divisional ones) can fire at a maximum distance when given the Attack Area -> Ground command in the mission;
78. Aiming tables for several AA guns have been corrected;

Aircraft AI
79. The firing accuracy at air and ground targets depends on the AI pilot level;
80. View sectors have been corrected for Hs-129, Ju-52, A-20 and U-2 crews;
81. The minimal fuel reserve calculations have been corrected (previously they could cause AI pilots to RTB too early);

Multiplayer

82. The audibility of hits on the own plane has been corrected when the cockpit canopy is damaged;
83. New server-side option “Restrict tank AI gunners” blocks the ability of the tank commander to assign a dynamic object as a target for the AI gunner or order it to search for targets on its own;
84. Tech chat and handling tips are now governed by difficulty settings that can be enforced on a multiplayer server;

General Fixes

84. The recently introduced error in the armor penetration modeling has been corrected (it made the projectile speed - armor penetration function graduated and could cause an armor penetration in a case when it shouldn't occur);
85. Concussion won't cause the loss of hearing for too long;
86. UK and US careers (Bodenplatte) will work correctly with the Simplified Chinese language selected;
87. A rare error in scripted campaigns that could cause the progress to be lost after re-entering the game has been found and fixed.

 

Cheers,
GenMarkof

 

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S! All, if anyone with a really good graphic card (1080 GTX TI)... could give me your settings for your Nvidia card...
I want to find the best settings to match my High settings choices in game.

For all with a problem when starting the game, plz remove your old Reshade!
I know that many are saying that the latest version of Reshade works... but I would do a check intergrity (for those on Steam) and a backup with your working game before installing the new version!

Note: I might need help adding this new version. ;)

Cheers,.
GenMarkof

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14 minutes ago, GenMarkof007 said:

S! All, if anyone with a really good graphic card (1080 GTX TI)... could give me your settings for your Nvidia card...
I want to find the best settings to match my High settings choices in game.

For all with a problem when starting the game, plz remove your old Reshade!
I know that many are saying that the latest version of Reshade works... but I would do a check intergrity (for those on Steam) and a backup with your working game before installing the new version!

Note: I might need help adding this new version. ;)

Cheers,.
GenMarkof

Gen,

Give me a little while, I'll take some screenshots.

S!

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2 hours ago, GenMarkof007 said:

S! All, if anyone with a really good graphic card (1080 GTX TI)... could give me your settings for your Nvidia card...
I want to find the best settings to match my High settings choices in game.

For all with a problem when starting the game, plz remove your old Reshade!
I know that many are saying that the latest version of Reshade works... but I would do a check intergrity (for those on Steam) and a backup with your working game before installing the new version!

Note: I might need help adding this new version. ;)

Cheers,.
GenMarkof

Gen,

First attempt here, no rocket science, use full screen.

S!

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6 hours ago, Lipfert said:

First attempt here, no rocket science, use full screen.

S! Lipfert,

Great stuff... I will try to see if it works for me.
Next step... if anyone knows how to install - Reshade 4.6.1
That would be great.

Cheers,
GenMarkof

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S! @Lipfert

I was playing last night and in BOS and not FC, when my bomb explode, I see a strange orange color for a few seconds before seeing after the grey smoke.
Also, when zooming, when shooting a target, I get some weird effects before seeing the explosions of the target?

If this sound coming from one of the settings from the Nvidia or the Il2 graphic settings, please let me know!!!

Thanks,
GenMarkof

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11 minutes ago, GenMarkof007 said:

S! @Lipfert

I was playing last night and in BOS and not FC, when my bomb explode, I see a strange orange color for a few seconds before seeing after the grey smoke.
Also, when zooming, when shooting a target, I get some weird effects before seeing the explosions of the target?

If this sound coming from one of the settings from the Nvidia or the Il2 graphic settings, please let me know!!!

Thanks,
GenMarkof

Gen,

Are you running ReShade?

S!

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S! @Lipfert

No, I want to install Reshade 4.6.1 (the latest) once I get Il2 Bos all good with the settings.
This new graphic came with my new settings for Nvidia modify last night.

I will try to change it more like your Nvidia settings and see if I get this weird explosion colors.
I don't see it in FC?

Cheers,
GenMarkof

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45 minutes ago, GenMarkof007 said:

S! @Lipfert

No, I want to install Reshade 4.6.1 (the latest) once I get Il2 Bos all good with the settings.
This new graphic came with my new settings for Nvidia modify last night.

I will try to change it more like your Nvidia settings and see if I get this weird explosion colors.
I don't see it in FC?

Cheers,
GenMarkof

Gen,

I'll run a test tonight, weather is pretty nice out and I'm hoping to get some yard work done.

S!

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