WWGeezer Posted July 15, 2012 Report Posted July 15, 2012 Thanks to Klaiber and Rabe for getting my access cleaned up This may have been posted elsewhere but wanted to start a thread where I can respond to questions. I will be posting the mission files later this evening to you can give it a try and get used to the format "The WingWalkers would like to invite JG1 to participate in a mission event on Saturday. The details are below. I will get passwords and TS info to Klaiber or Krupinski. Thankyou for you patience with us as we are experimenting a bit on a mission format. Our intent is for this to be an informal event with the teams mixed from both squads" Salute! WWGeezer Quote
Klaiber Posted July 15, 2012 Report Posted July 15, 2012 Thanks Geezer! Looking forward to seeing you guys this coming weekend. Quote
WWGeezer Posted July 15, 2012 Author Report Posted July 15, 2012 Here are the two skins you need to see the Russians clearly...go to data/graphics/skins and place them in the FokkerD7f folder and the Sopwith Camel folder http://www.wingwalkers.org/vault/wwgeezer/WWRR/WWRR_Skins.zip Here is the mission if you want to fly around and check it out. Not a great solo flyer mission, but you can get used to the map and get shot down by Russians a lot. data / multiplayer / dogfight. Duck and I have been having some odd server glitches since the new patch, so do let me know if you are able to load this mission. http://www.wingwalkers.org/vault/wwgeezer/WWRR/WWRR20.zip By Saturday the mission may change, but only slight things like timing and number and skill level of AI. We've found the AI patch cranks up Sopwith Camels and D7's to an unacceptable level at the ACE setting. Trying out the flight lead as High and Wingman as Normal. Want them to be challenging but not SuperHuman. The default AI tends to be pretty wimpy. We are dry running this week to see if it runs reasonably well. Quote
WWGeezer Posted July 16, 2012 Author Report Posted July 16, 2012 hrumph!!! when I first posted the zip files accidently made them both the mission, but no skins have corrected at the WingWalkers we have something called the Goober Award, reserved for just these kinds of errors it goes without mention that I am highly decorated in that area Quote
Klaiber Posted July 16, 2012 Report Posted July 16, 2012 Thanks for the fix Geezer. I only just noticed that they were the same. Quote
WWGeezer Posted July 17, 2012 Author Report Posted July 17, 2012 for those who like to dig into mission building, ran into a few fixes for Saturday. Discovered that I Left the british bombers with unlimited ammo from my "testing" phase... Yikes!!! that will be fixed in the version we run. Quote
WWGeezer Posted July 18, 2012 Author Report Posted July 18, 2012 Well we found some good things to fix in our dry run..... 1. Move subtitles to the bottom of the screen 2. Put labels on island bases that identify countries, had accidental attacks when the bases were gray 3. Much confusion on the attacking of trucks, offensive vs defensive, may eliminate trucks at island bases to simplify And the one I will just have to be forgiven for....put Central to the west and Entente to the east, the result of extreme left handedness... to late to change that!! Yikes Quote
Klaiber Posted July 18, 2012 Report Posted July 18, 2012 Thanks Geezer for the updates. Looks like it's shaping up nicely. Richthofen will be online tonight to practice, so if you need to rope us in for testing or something, just let us know. See you Saturday. Quote
WWGeezer Posted July 19, 2012 Author Report Posted July 19, 2012 I PM'd our TS info and the Game Server Passwords to Herr Klaiber, I assume he can post them for you on a secure thread. We will meet in our TS at 7:00 to recap how the mission works and any changes go. The mission appears to run about an hour, so we likely will split into teams, run it once and than switch sides and run it again. Look forward to seeing you all on Saturday Quote
Klaiber Posted July 19, 2012 Report Posted July 19, 2012 Thanks Geezer! I'll unfortunately be away this weekend, but Krupinski should be around to help coordinate things. We're definitely looking forward to this. Quote
WWGeezer Posted July 21, 2012 Author Report Posted July 21, 2012 I updated the zip file to the version of the game we will be running tonight (7 pm pacific) We will run it once and switch sides run it again for balance. With the Spad13's machine guns so juiced these days not sure the plane sets are balanced Changes you will notice 1. Now you only need to destroy the balloons and destroy the base to take over the Lake bases 2. Still need to do that plus kill six trucks at the inland bases 3. Last phase ship bombing was a bit too easy, Added Fredrick 5 and 6 so six ships total to destroy 4. Add more AAA and MG on adjoining islands to protect ships We will have the server up before seven with a "fly around" mission up for warming up Join us on our TeamSpeak Look forward to seeing you all! Quote
WWGeezer Posted July 22, 2012 Author Report Posted July 22, 2012 Thanks to all the JG1 guys who flew with us. Had a great time and had a nice mixed result when we ran the mission twice. I know this mission was a bit on the informal side, but that was some of the goal as well as testing the flow of bases being destroyed or changing side If I revised it I think I would tighten up the access to planes so that everyone plane choices stay in their coalition thru out so as to minimize the confusion. None the less we had some real varied results, from very balanced, to one side being completely frozen out of the front bases and they still managed to save the Prince's ship. Thanks All! Quote
Klaiber Posted July 23, 2012 Report Posted July 23, 2012 S! Geezer, Thanks a lot for all of your hard work! I'm sorry that I wasn't around to fly with you guys, but it sounds like it was an awesome event. We should definitely plan on doing this again really soon! Quote
Krupinski Posted July 23, 2012 Report Posted July 23, 2012 A bit informal? Were we supposed to wear clothes? Was a good time. I didn't see any issues, beyond the expected RoF issues. Even with those the server was rock solid and the mission was good too. Quote
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