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Pandacat

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Posts posted by Pandacat

  1. I am in the process of learning to create some DCG campaigns.  Here is a question that I have.

     

    1. In a static campaign, you create each mission and put them together in one campaign.  So how does DCG generate each individual random missions for a particular campaign?  Is it basically you set an overall campaign goal on the map then DCG system will generate each mission trying to accomplish this goal?  For example in the red island and blue island example in the DCG tutorial, if I set the overall campaign goal to be the capture of the enemy's airfield.  As long as the airfield is in enemy's hand, DCG will keep generating missions toward achieving that goal.  The missions could be bomber escort, ground attack or anti-shipping.  Is that how DCG works?

  2. The only issue I have with suicide reset is sometimes hard to judge whether to die for a particular mission.  Say I had a hard fought mission in which I achieved all my mission goals but several of my squadron mates of ace status were also gone. However you don't know whether they got KIA or captured or bailed out in friendly territory.  If you really want to save them, you reset by dying then afterward at debrief you found out they parachuted into friendly territory ok.  You will really regret about having died to replay the hard fought mission.  

  3. Nope, if you pass the start date of the next campaign, DCG treats it as if the current campaign has stalled and the next campaign is delayed.  If you want to set an end date as the reason for ending (like the start date of a new campaign), you can do that in the endcampaign.dcg file.

     

    1. But what happens if I win the first map before the start date of the 2nd map?  Say Coral sea's victory condition is sink 50% of opposing CV.  I did that on the 1st mission which is 7/5/1942.  If I set the start date for the next map, midway on 5/6/1942, then would my midway campaign start on 6/5/1942 or 8/5/1942?

     

    2. So in order to end a campaign, I must have an entry in endcampaign.dcg right?

  4. Confirmed generally, but it's a little bit different in my experience.

    If you want to refly a mission and to fully ignore mission results, you have to crash your plane and kill yourself.

    If you don't do so (i.e. you hit "Refly" while you stayed alive), some mission results from the interrupted mission will be taken over (=losses are added to your stats).

    Example: You fly a mission and your wingman gets killed. You decide to refly the mission, hit "Esc", then "Refly". You will refly the same mission (as you expected), but you'll have a new wingman, as the previous wingman (killed in the interrupted mission) is already recorded as dead.

    The only way to make the results of an interrupted mission not to happen is to kill yourself before reflying.

    DCG has a true samurai mind.

     

    Yep.  True samurai spirit. LOL

  5. Some additional questions:

     

    1. It seems a lot of endcampaign entries are missing for pacific campaign.  For instance, SantaCruz, Marianas etc.  So are there any hidden conditions that are not in endcampaign file?  I saw some maps have capturing a specific point as victory condition.  Is it determined by the entry like this:

     

    EndLocation=Polangen_Airfield

     

    2.

     

    [CoralSea to Midway] Red

      Campaign=Pacific_Campaign
      Map=Midway
      StartDate=03/06/1942
      BugOutRadius=1
      Front=Midway
      DeHome=Rabaul
      RuHome=Midway_Airfield
      DeBase=Rabaul_Airfield
      RuBase=Midway_Airfield
      Locale1=Eastern_Island
      Locale2=Kure_Atoll
      Locale3=Kure

     Would "StartDate=03/06/1942" force the next campaign start on the date specified?  For instance, I finished the coral sea map on 10/05/1942.  Instead of starting midway on 11/05/1942, the battle would start on 03/06/1942?

  6. Yes. Full replacement.  It's kinda weird.  Every mission result seems to have 2 parts.  One will be recorded as long as you quit the mission without dying, the other will only be recorded when you hit apply.  The number of missions flied and number of kills on the squadron roster for each squadron member will only be updated after hitting applied.  The live or death status of the squadron members also depends on "apply" button.  The things that get recorded as long as you don't die are: 1. Ships sunk, 2. the kill numbers in the list of Aces.  So the only way to safely erase any undesired mission result is to die before the end of the mission.  

  7. This is the only thing I saw in grandcampaign about Tulagi

     

    [Tulagi to CoralSea] Blue

      Campaign=Pacific_Campaign
      Map=CoralSea
      Front=Coral_Sea_
      DeHome=Rabaul_Airfield
      RuHome=Townsville_Airfield
      DeBase=Rabaul_Airfield
      RuBase=Townsville_Airfield
     

    Possible to duplicate it for Red?

  8. Btw, Paul.  I finished Tarawa map which ends on 23/11/43.  The next map Marianas was supposed to start on June, 44.  But instead, the map start date followed immediately to Tarawa's end date.  It started on 23/11/43.  Is there anyway to make maps start on correct start date? 

  9. Ok, what is your squadron density, Paul?  I also have 5, 2 fighters, 1 torpedo, 1 dive and 1 scout/dive, but if I set density to full, I always start the mission in air.  If set to dense, sometimes I start on carrier, sometimes I start in air.  On the squadron lead question, I can lead a squadron at the lowest rank if playing US side (USN, USAAF and USMC).  But if I play axis side (German or Japanese), I don't lead any more.  It's really weird.  Lastly, I think my Tulagi map is completely screwed up somehow.  Nothing in endcampaign, or setting in DCG options will change a thing.  It always start in air and the map won't transition to the next one. :(

  10. I encountered something weird.  The entry for Tarawa worked as expected, but Tulagi just won't end.  Also interesting is that Tarawa ends on 11/23/42, the next map Marianas starts immediately on the same date.  I always thought different maps have different dates and they don't necessarily follow each other right after.

  11. hmm... Interesting.  My endcampaign file doesn't seem to work at all.  I added Tulagi end date on 5/2, but I am on 5/8 and still fighting.  Let me make sure that I have done right:

    [Tulagi]
      Campaign=Pacific_Campaign
      EndDate=2/5/1942
      Victor=Red
     
    This is all you added right?  Do you know add victory condition for Blue side as well?
  12. Btw, Paul.  I know HSFX 7.03 has this new feature call trigger mod.  I may be able to utilize it to solve the carrier launch issue.  Perhaps I can put in a trigger that says if enemy attack wave gets within a certain range of the carrier, a flight of fighters will spawn on the carrier deck for launch.  Wonder if it would mess up anything in DCG.

  13. I would bet Paul is also playing a modded version of the game. Otherwise how could he fly TBD in Coral Sea?  :D   Also, I am not trying to introduce new feature into the Generator itself.  This gonna be a 3rd party campaign to begin with.  Some of the non-stock planes (such as TBD, TBF) will be flyable.  It'll be similar to Lonestar's carrier ops campaign, only this is not for DBW.  If possible I'll try to make it compatible with HSFX and CUP.

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