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EvilJoven

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  1. How does this help when I can only set what squadrons are available BEFORE hitting generate. If I give squadron 1, for instance, HS129s, hit Generate and have the DCG decide to deactivate squadron 1 (which happens) then I'm left without that plane being available. The radar system having nothing to do with DCG is the problem I want addressed in the first place. What I'm asking for is a way to easily set it up in the DCG, have the settings I've chosen be set in the mission when I hit Generate and not have to do this in the mission. I'm trying to avoid having to fire up the FMB between each mission. Every one of your statements seems to imply that feature X in the DCG is implemented because by monkeying around in the FMB for a half hour between missions I can sort this stuff out. That's not what I'm looking for.
  2. Thanks for the DCG, Lowengrin, it makes hosting game sessions a lot easier and less time consuming to set up. That being said, I see some room for improvement, if you're still actively developing. The group I play IL-2 with tends to be the type to love co-op campaigns with varying levels of realism but hates having to sit out the rest of a session when they inevitably crash. I've compromised by hosting MDS campaigns. I generate a campaign and then a MDS dogfight map, have them play it until they've run out of targets and bring down the server to generate the next MDS dogfight map. The front lines change, squadrons activate or deactivate and for the most part it works like a co-op campaign, only with respawn and jump-in jump-out gameplay. That being said, I have a few suggestions to flesh this out way more. Have options to limit how many human player aircraft are available. This is supported in game and would make MDS campaigns way more challenging. The number of aircraft could be set by a pull down menu or overall difficulty level. This way players need to preserve their pool of aircraft instead of just rushing out with a 'get as many kills before you die and then get a new plane' attitude. Make the squadrons system more understandable. Right now when I'm configuring the mission I have no surefire way of knowing what squadrons will be active and available when I hit 'Generate Mission', even if I set a squadron to the plane I want to use, the field I want to spawn at and 'Human Only'. It'd be nice if it were easier knowing this as I'm often asked to change what planes are available between missions and I'd like to know that my selection is indeed going to work. Implement the MDS radar system. The majority of the group I play on likes having some sort of map icons available. I'd like to see radar implemented in the DCG with options to be able to quickly adjust the floor, ceiling and refresh rate of the map icons to add more challenge. Right now it's 'all or nothing' if I don't want to spend time between missions adjusting these by hand. Thanks.
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