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Everything posted by tomoose
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Thank you, wilco.
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UPDATE: I just manually went through the squadrons.dcg file and changed the squadrons (except ours and another) to 'Unknown'. I imported this campaign into DCG. All good. Generated a mission and some of the bombers are assigned to 'English Airfield' but our 'human' squad is also on the tarmac. I saved the campaign and backed it up. Upon checking the Squadron Editor Panel, every single RAF squadron is back to being assigned to an airfield or airstrip!!!! Clearly I'm missing something. I could delete a bunch of squadrons but that would remove some of the immersion/realism. There must be a solution to this as I definitely seem to remember assigning 'Unknown' in previous campaigns without any issue. Any info is appreciated. Tomoose
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We are currently running a DCG campaign using the Tempest V operating from the "British" Island on the Normandy map. Campaign creation = no probs. We do not want air-starts for ourselves. To that end I have assigned our squad to the English Airfield, a bunch of Spitfire squads to the English Airstrip (where they take off, carrier-style) and I have assigned 3 squads of Blenheims to "Unknown" to force air-starts for the bombers. The problem: When reopening DCG to generate the next mission, upon checking the Squadron Editor Panel, all of the RAF aircraft have been assigned to one of the two available island airfields which once the next mission is generated forces us (the humans) to an air start. I have to manually reassign the squads to 'airstrip' and 'unknown' each time. I had 'air starts' checked under Options and have tried unchecking it but it doesn't seem to make any difference. What am I missing? thanks, Tomoose
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Squadron Editor and Ground War Editor very slow to appear
tomoose replied to tomoose's topic in DCG Bug Reports
Hmmm, just noticed that if I clear out the eventlog that those particular panels open a lot quicker (although still slower than the other panels). As far as I know the rest of our group have their eventlogs full and yet none of the others seem to have the same 'lag' with the DCG panels as I do. -
As the title implies, these panels when clicked on literally take minutes to appear. Custom Mission Panel and Campaign Settings Panel appear as soon as clicked. Mission generation takes some time but this is understandable as DCG 'calculates' and assembles the data but the Squadron Editor and Ground War Editor panels take just as long if not longer. It's not a bug but more of a settings thing or something I'm doing/not doing. Any info is appreciated.
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Axis supply rate and Squadron supply rate
tomoose replied to tomoose's topic in DCG Public Discussion
Thanks for the response. It's good just to know that there's a possible explanation so thanks for that. I'll try your timetable.dcg suggestion. cheers, Tomoose -
Our little coop group is currently doing the DCG (v3.49) Marianas campaign and attacking Saipan. I originally had 1/Squadron/week as the Axis supply rate but despite decimating the Bettys and Vals etc in over a dozen plus missions the same number always come up to meet us. I have recently switched the Axis supply rate to 20% but that doesn't seem to have made a difference. All the Axis planes, no matter how many we shoot down seem to respawn in the next mission with the same quantity. What am I missing? On a separate note, even though we are usually tasked with escorting SBDs to Saipan we are forced to do CAP over the fleet as the DCG tasked CAP goes tearing off to the end waypoint of the fleet first leaving the fleet totally exposed to the incoming Bettys and Vals. I have had to manually enter a couple of flights of friendly AI over the fleet (it's easier than rearranging the AI CAP waypoints) to compensate for the "missing" DCG tasked AI CAP. The SBDs and TBMs always seem to do a good job on Saipan regardless but there doesn't seem to be any progress with regard to actual landings despite troop ships apparently heading that way again (the first attempt was attacked by a single Emily which was apparently enough to put off the entire invasion).
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The empty eventlog saga continues.... I tracked down part of the problem. I use Mission Log Reader (MLR) and it's pulling from an eventlog file and providing (semi) accurate mission data. I was able to determine where this file is located. This eventlog file for some bizarre reason is being stored in C:/..../users/appdata... and not in the IL2 directory. So the 'real' (current) eventlog file with actual data is in a different location and DCG is looking at an empty eventlog file sitting in the main IL2 folder. So I know the 'why' DCG isn't showing debriefings but cannot figure out the reason the 'other' eventlog file is being re-directed.
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LogFileDate = "none" even though I've got eventlogkeep 'on' etc. Eventlog.lst is always 0kb empty. So I'm not getting any debriefs of previous missions at the start of the current mission. What am I missing? It used to work. The only difference is that I have the NG HUD mod now but that shouldn't affect this, should it?
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I know it's in my settings somewhere but not sure what I missed. SITUATION: DCG not showing the previous mission results summary for our coop missions. Just getting "Nothing significant to report, select aircraft etc" at the start of each mission. We're flying a coop Tarawa campaign with HSFX. We just finished the Coral Sea campaign and the After-Action summary was being shown. Obviously I've done something different while setting up the Tarawa campaign. I thought it might be the eventlog or log as I had deleted the previous eventlog. I have Online Briefing and Save Missions 'on' in DCG itself. I can't see what I missed. Any info is appreciated. thanks......again. Tomoose
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That worked, thanks. I assume other Win10 people might have similar issues so hopefully this solution will help others.
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UPDATE I think I resolved the issue. On a hunch, I ran DCG "as Administrator" and bingo! I can switch panels without the horrendous wait and even the mission generation is now a few seconds as opposed to minutes. This result would lead me, again, to believe that the issue is with my Win10. Is that a reasonable assumption? Can anyone tell me why, if that's the case? Is there a way to have a shortcut default to "run as administrator" so that I don't have to go into Explorer each time and right-click on the .exe to get the administrator option? thanks again for your assistance and patience. Tomoose
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UPDATE...sort of.... In an effort to zero in on the cause I redirected DCG to use my DBW as the game (instead of HSFX). I figured if DBW and DCG don't have any probs then at least I know that it's HSFX. Unfortunately I got the same result with DBW, with the same panels!!!! Aaaaaarggghhh!!! So that leads me to believe it might be a Win10 issue (this seem to all start after I switched up to Win10), as it's happening with two different versions of DCG and I know I had no issues with Win 7. While the situation is not a showstopper, it is bloody annoying and tries my patience!!!
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HELP! I'm stumped on this one. I've switched eventlog and log keep "off". I've zeroed out the logs to 0kb. I've deleted my old DCG and installed 3.48. After all that it takes approx 3 minutes (I timed it) to simply change to the Squadron Editor Panel!!! I'm using HSFX v7 but haven't had this issue before. It seems it started after I switched to Win10 which I know is RAM intensive but I have 24Gig so that's not an issue. It seems to be only happening with the Squadron Editor panel, the Ground War Editor panel and the Column and Static Objects panel, the other panels are fine, does that give any clues to anyone? Ref the class and payload files suggestion: I have no idea where to start with that option. thanks again.
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Fhechene; the previous campaign (Battle of Britain) was a 3rd party but now we're flying a 'stock' DCG -generated Pacific campaign (Santa Cruz). I think Razneff is probably correct in that I'm using HSFX with History, Expert modes on plus Carrier Crew V5. It's certainly not a showstopper just a bit annoying. I do however remember having this similar issue a few years ago and the log was the issue, once that was 'flushed' it speeded things up tremendously but not this time.
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Hmmm. No joy. It's still extremely slow to switch to the Squadron Editor panel. Also the Export Campaign function is quite slow too.
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Thanks once again LG.
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My apologies for asking this as I'm almost certain there's a solution for this but I can't remember what it is. Problem: DCG is incredibly slow when switching to the Squadron Editor panel (and Ground War panel) and yet no problem with Campaign Setting Panel or Custom Mission Panel. When I click on the Squadron Editor panel it literally takes minutes to appear. I seem to remember this happening years ago and there was a simple fix (something to do with logs) but damned if I can remember. It also take a very long time to generate a mission but I can understand that as it will vary on the type of campaign. Any information is appreciated. Regards, Tomoose
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Apologies for hijacking this thread but what needs to go in the gobjects.dcg file? Syntax?
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I've posted this over at SAS forums but thought I'd try here also. I am hoping to use some of the sounds (wave files) from BOB II WoV for movie making with IL2 but have come across a minor problem. In a subfolder of the game called Samples there are tons of .wav files with various sound effects from hydraulic hissing to chairs scraping. These play on just about any media player with no problem. The other sound effects I'm really interested in however are located in the subfolders Tower0, Tower1, and Tower2 and include .wav files of WAAF ground controllers etc. I cannot get any of these .wav files to play in any of my media players and always get the following message: Windows Media Player cannot play the file. The Player might not support the file type or might not support the codec that was used to compress the file. I understand there may be a different codec etc but I have no idea as to how to find out which codec may be required. Any advice/suggestions is appreciated. cheers, Tomoose
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ALCON; disregard my post here regarding the GMT. After an explanation on another forum it makes perfect sense that GMT (aka ZULU) time would be the timing norm due to the multinational (and therefore multi-timezone) aspect of online play. I should have realized that...d'oh!
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A bit of background info: Flying a coop DCG campaign in HSFX on the Western Front map and using MLR to get post-mission reports (See here for an example). I've been trying to refine MLR and have managed to get it to recognize large german convoys such as... 100_Chief Vehicles.GrKolonne 2 @Blank $GrKolonne_100 101_Chief Vehicles.GrKolonneHT 2 @Aachen_Depot $GrKolonneHT_101 102_Chief Vehicles.GrKolonneFuel 2 @Blank $GrKolonneFuel_102 These columns are quite large and MLR 'reports' on them after a mission. I've also managed to get a 2D Western Front map to be displayed by MLR although I can only load it via the Browse option in MLR. I'm trying to figure out why MLR doesn't seem to read the cache files. While the player who is hosting gets specific details shown in MLR, the other players do not. e.g. The host MLR will show a specific vehicle name such as PzIVJ whereas the other players will see simply Chief(0) or similar. The host MLR will have bullet stats etc whereas the other players may or may not have it. What has this to do with dcg.ini? To be honest I'm not sure. I'm grabbing at straws to try and understand how MLR does what it does (i.e. I know it reads the eventlog and uses its own chiefs.ini file etc). I've noticed in the eventlog.txt that the date/time seems to be off but I'm not sure where dcg.ini grabs that info. For example; We flew on Wednesday 14 Feb 2018 at approx 2100hr EST. The eventlog.txt shows this regarding the mission start info: [15.02.2018 2:24:22] Mission: net/coop/DCG/ETO_USFighter194410240.mis is Playing 14:00:00 Mission BEGIN As you can see the date is OK and we did start after 2100hr EST after some delay. The 1400hr is the in-game 'historical' mission start time. I'm a bit confused as to the 2:24:22 time. Where does that come from? Is that GMT? If so why is it GMT and can I configure DCG to use local time? I'm just wondering if that timing may perhaps be affecting how MLR reads/reports the data. Within MLR itself there is an option to read cache files (it is the preferred option) and yet MLR does not appear to read those files as the briefing is never displayed (UNLESS you are the host). Again, kinda grabbing at straws but would appreciate any suggestions. thanks,
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What do the ~C etc mean in the columns.dcg file?
tomoose replied to tomoose's topic in DCG Public Discussion
Paul; thanks. I don't know why the text is repeated in most of the lines. It doesn't seem to affect the spawning of the vehicles although a couple of columns in the same location take quite some time to unclog themselves with vehicles backing up, turning, backing up etc trying to get on to the road. So just to clarify... ~C means troops in contact (i.e. fighting) ~R means the object is retreating ~A means active (will appear in the .mis file) ~L means in a location but will not appear in the latest generated mission ~X means "out of action" for this particular generated mission ~T means "in transit" which normally means an object is "onboard" a ship being transported What is the specific difference between ~X and ~L ? Sidebar question: We are currently using DCG 3.47 with HSFX and the Western Front 44 map. If I Imported the latest campaign info into 3.49 would it cause any major issues? thanks again. Tom -
What do the ~C etc mean in the columns.dcg file?
tomoose replied to tomoose's topic in DCG Public Discussion
Thanks Paul, One other question, what is indicated with the repeating of the information after the $ sign, as shown below, the info after the $ is repeated twice and is the same as the Chief info at the start of the line. Does it mean that it is a larger column using the same Chief?? 39_Chief Vehicles.GermanyCarsColumnM 2 @Cambrai $GermanyCarsColumnM_39 $GermanyCarsColumnM_39 ~C Thanks again, Tomoose -
Paul; we're making progress with our Western Front campaign but just a couple of issues I'd ask to be clarified... Below is a sample cut from our columns.dcg file. Can you explain what each of the ~ letters indicate. I thought I understood all but I'm not sure about ~C and ~R (retreating??) Additionally, as you can see at the bottom, there are some trains which have legitimate locations and are ~A (active) and yet do not show up in the generated mission (I generated a couple of missions to check) in the Chiefs list. Any idea why that would be? Thanks. 31_Chief Ships.Tramp 1 @Blank $Tramp_31 ~X 32_Chief Armor.4-M5A1Stuart 1 @Rouen_Factory $4-M5A1Stuart_32 $4-M5A1Stuart_32 ~A 33_Chief Armor.4-M5A1Stuart 1 @Rouen_Factory $4-M5A1Stuart_33 $4-M5A1Stuart_33 ~A 34_Chief Armor.2-M4A2_US 1 @Abbeville $4-M4A2_US_34 $4-M4A2_US_34 ~C 35_Chief Armor.4-M4A2_US 1 @Dieppe $4-M4A2_US_35 $4-M4A2_US_35 ~L 38_Chief Vehicles.GermanyCarsColumnM 2 @St_Pol $GermanyCarsColumnM_38 $GermanyCarsColumnM_38 ~R 39_Chief Vehicles.GermanyCarsColumnM 2 @Cambrai $GermanyCarsColumnM_39 $GermanyCarsColumnM_39 ~C 40_Chief Vehicles.GermanyCarsColumnN 2 @Abbeville_Bridge611 $GermanyCarsColumnN_40 $GermanyCarsColumnN_40 ~C 41_Chief Vehicles.GermanyCarsColumnM 2 @Abbeville_Bridge611 $GermanyCarsColumnM_41 $GermanyCarsColumnM_41 ~C 45_Chief Vehicles.GermanyCarsColumnH 2 @St_Pol $GermanyCarsColumnH_45 $GermanyCarsColumnH_45 ~R 46_Chief Vehicles.GermanyCarsColumnH 2 @Drucat_Airfield $GermanyCarsColumnH_46 $GermanyCarsColumnH_46 ~A 47_Chief Vehicles.GermanyCarsColumnH 2 @Abbeville_Bridge611 $GermanyCarsColumnH_47 $GermanyCarsColumnH_47 ~C 100_Chief Vehicles.GrKolonne 2 @Maubeuge_Depot $GrKolonne_100 $GrKolonne_100 ~L 101_Chief Vehicles.GrKolonneHT 2 @Arras_Depot $GrKolonneHT_101 $GrKolonneHT_101 ~L 102_Chief Vehicles.GrKolonneFuel 2 @Aachen_Depot $GrKolonneFuel_102 $GrKolonneFuel_102 ~L 200_Chief Trains.Germany_CargoTrain/AA 2 @Liege_Station $Germany_CargoTrain ~A 201_Chief Trains.Germany_CargoTrainA/AA 2 @Aachen_Station $Germany_CargoTrain ~A 202_Chief Trains.Germany_CargoFuelTrain 2 @Blank $Germany_CargoTrain ~X 203_Chief Trains.Germany_CargoTrain 2 @Diest_Station $Germany_CargoTrain ~A
