Reputation Activity
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Flashy got a reaction from Vonrd in FIF 2025: Battle Over Ypres RegistrationPlease post the following information:
Your In-Game Name: Flashy FIF Discord Name: Flashy [if applicable] Squadron affiliation: None Your time zone: UTC + 2 Your certainty of attending:
Dry Run Test (Saturday, 17 May 2025) Yes Week A1 (Saturday, 24 May 2025) Yes Week A2 (Saturday, 31 May 2025) Yes Week A3 (Saturday, 7 June 2025) Yes Week A4 (Saturday, 14 June 2025) Yes -
Flashy got a reaction from Vonrd in FIF MMXXIV (Silver Anniversary) RegistrationPlease post the following information:
Your In-Game Name: Flashy FIF Discord Name: Flashy [if applicable] Squadron affiliation: Your time zone: UTC + 2 (South Africa) Your certainty of attending:
Week A3 (Saturday, 2 November 2024): Yes Week A4 (Saturday, 9 November 2024): Yes -
Flashy got a reaction from Kliegmann in FiF mission Author?Thanks, yeah that is a good solution to staggering the events to prevent overwhelming the counter. Will try it!
Its funny, I have also read that checkzones dont work for non-dedicated server MP missions, but in the mission I am making now, they are working in non-dedicated. Although they werent intially, so I dont know whats going on! Maybe they work intermittently or something, but I'll test it some more. I copied the artillery battery spawning logic from the SP campaign mission and pretty much pasted it into my mission and changed it to all allied planes and it does spawn the guns when an AI plane enters.. weird..
As far as I can tell, the new MCU's allow for setting the value of a counter to something else, and for adding a fixed value to a counter. Although I cant think of a situation in which that would be useful.. yet..