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Razneff

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  1. Lol... I've re-enabled the airstart option, and now, everythink works fine, no more airstarts in ground attack missions it seems. Go figure. I wonder if, perhaps, the fact that I've created the campaign when the option is on could be the reason of that. I'll make some tests and report if I can recreate the problem. EDIT: Nope, it did it again. Airstart option was on. dcgerror.txt
  2. Hello Fhechene, Thank you for your help. The campaign actually involved is a third party one, "War over Italy" by Vonofterdingen, and my plane is a P47D10. I enabled airstarts via the dcg options, but I read somewhere this setting didn't concerned the player squadron. Moreover, if I manually set dcg so it create a mission wich is not a ground attack, I take off from the airfield without any problem. There are 15 squadrons involved in the campaign. I met the same behavior in the stock East front DCG campaign (Riga1941), flying a Bf109E7. I'll have a look to post the next dcg error when it will be created. And I'll try to disable the airstart option too. Razneff EDIT: Allright, nevermind. Indeed, disabling the airstart option solve the problem. My bad, I really thought the player sqadron was not affected by this option. Meanwhile, it's strange that airstarts only happen in ground attack mission. Anyway.
  3. Hello, I'm using DCG 3.50 b7, and it seems all the ground attack missions start in airstart, 2 waypoints before the target. Did I miss something? Cheers, Razneff
  4. Hello, I wonder if the problem is not a consequence of a heavilly modded version of Il2 (lots of planes to load, or something). I've a heavy moded version of the "VP modpack" in with DCG takes a lot of time to load the panels you mention, Tomoose. In another version, a 4.13 with SAS modact an just a few mods added, I've no problem and panels are loading in 2 or 3 seconds. My 2 cents.
  5. Thank you Lowengrin, I'll check that!
  6. Hallo everyone, This is I think my first message here. So, firstly: THANK YOU Lowengrin for DCG! it rules. I faced a strange behavior, trying to generate any romanian campaign. In the squadids, most of the romanian squadrons' names ends by a "_". If I try to generate a campaign with one of those squadrons, I'll face the deadly "bing" when generating the campaign, and a "integer value" error shows sometimes up. In the error log file, it says " No entry found for Player Squadron in the squadids.dcg file". A few line under, it says the squadron has been deleted. Needless to say that the squadron is present the squadids.dcg file. Now, if I generate the exact same campaign with a squadron whose name donnot have the "_" at the end of his name, it works without a scratch. Is it a known bug? Is it a bug, anyway - perhaps it's something on my end? What about deleting this "_" in squadids.dcg file and others? (Seems that only romanian squadron names got, sometimes, this "_"?) Razneff P.S.: Forgot to say I'm using DCG 3.49 and VP Modpack.
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