Jump to content

Talon

Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by Talon

  1. Boom. Air starts is what I was missing. I assumed it meant the player starts in the air. I'll also try ramping down the squadrons. Thanks a lot for to reply. I can't wait to try this out now with the to modpack I just installed.
  2. Maybe I just don't understand how DCG works but I've run accross a few issues running vanilla (no mods) 1946. 1) The USN Tulagi campaign always starts in the Air. I haven't gotten a mission to start on a carrier. 2) all escort missions show as mission completed before even starting my engine. Not a huge deal since instant success is off but still weird to see. 3) massive amounts of units take off at the same time from the same airfield. This causes a mission to take upwards of 15 minutes for all units to take off and get into formation before even heading toward the first waypoint. 4) because of the above it takes forever for units to land as they all have to go around. Units don't land one after another. With 10+ planes trying to land it can become a mess. 5) this may be historically accurate but I'm not sure. On escort missions there's 2-3x more fighters than bombers. It seems like over kills for a bombing mission. Shouldn't bombers fully out number escorts? 6) the readme wasn't very descriptive about what some options in DCG operate. Is there a more fully fleshed out manual somewhere? Thanks!
×
×
  • Create New...