ColHut Posted November 13, 2013 Report Share Posted November 13, 2013 The opposite of the please do version. To stop top numbered squads from flying occasionally... regards Wol Quote Link to comment Share on other sites More sharing options...
sniperton Posted November 13, 2013 Report Share Posted November 13, 2013 What do you mean? If you want to suppress individual squads (force them to be 'inactive'), you can 'prohibit' them flying by setting their fuel to zero: 19410814 SetFuel IV_StG20 = 0 Quote Link to comment Share on other sites More sharing options...
ColHut Posted November 14, 2013 Author Report Share Posted November 14, 2013 Hoping this could be done via the squadron page, along with the 'Active' an 'inactive' button to stop a squad flying until unchecked. To allow casual turning off of higher ordered squads which are preferentially pick for missions otherwise. regards Wol Quote Link to comment Share on other sites More sharing options...
sniperton Posted November 14, 2013 Report Share Posted November 14, 2013 Paul, can you confirm that squads at the top of the list have a higher chance to fly? (Just curious, I mostly use full density.) I always believed that DCG is programmed in a way that all non-player squads have an equal chance to fly according to the random value set via squadron density. That is, if Red has 9 squads and density is set to 66%, then each turn 6 squads will get airborne, and EACH squad will fly 2 times out of 3 missions. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted November 15, 2013 Report Share Posted November 15, 2013 They don't have a higher chance however when you select a density other than "Full", DCG works from the top of the list to the bottom to select the number of active flights. Each has a random chance of activating and once the "slots" are filled or DCG reaches the bottom of the list, that's it. So, yes, the odds of a flight near the top of the list are better than those at the bottom. Quote Link to comment Share on other sites More sharing options...
Lowengrin Posted November 15, 2013 Report Share Posted November 15, 2013 I'm not sure, but I may be able to make a quick fix to the Active check box so it cycles through three options rather than two. Quote Link to comment Share on other sites More sharing options...
sniperton Posted November 15, 2013 Report Share Posted November 15, 2013 OK, got the picture, thanks for the info! Quote Link to comment Share on other sites More sharing options...
ColHut Posted November 15, 2013 Author Report Share Posted November 15, 2013 Thanks Lo, All this is much appreciated. Gosh its good to be doing some new campaigns with DCG! regards Wol Quote Link to comment Share on other sites More sharing options...
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