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WindWeapon

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WindWeapon last won the day on October 3 2023

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  1. Nice! this latest update is a fairly major fix for carrier ops! I have been unable to do carriers for quite some time and when I looked at the update it appeared to quite a minor fix for the shipnames.dcg file. Now carrier ops are working again! QQ: is there a legend or summary of the two letter code choices which DCG can use for ships? For example fleet carriers are CV, escort carriers CVE, etc... but was wondering if there is a legend for all other ship types such as oilers, and other smaller ships? ~S~ wind
  2. Ah, is there any type of work around? Note, though I have seen a working version of a custom Korean campaign out there with the ability to use DPRK squads. I do not believe those are stock to IL2, or are they? ~S~ wind
  3. I am working on a new Arab Israeli War 1948 campaign and have the bones in place for some playable testing. However, I am receiving a DCG error noting "No stationary.dcg found" in a window alert. Content from the dcgerror.txt file is as follows: [2015/02/14 15:51:28.14] Parameter String0 = D:\Software Data\My Games\IL2 - 1946\IL-2 Sturmovik 1946\DGen.exe [2015/02/14 15:51:28.15] Parameter String1 = is [2015/02/14 15:51:28.15] Parameter String2 = 0 [2015/02/14 15:51:28.15] DCG.ini processed. [2015/02/14 15:51:28.18] Loaded messages processed. [2015/02/14 15:51:28.20] Game version checked [1946]. [2015/02/14 15:51:28.20] Game version includes IL2AEP [True]. [2015/02/14 15:51:28.20] Game version successfully set up. [2015/02/14 15:51:28.22] Begin Parameter Check [2015/02/14 15:51:28.22] Parameters processed. [2015/02/14 15:51:28.22] Grand Campaign Trigger Check. [2015/02/14 15:51:28.23] No campaign path located. [2015/02/14 15:51:28.23] No campaign.dcg file found. [2015/02/14 15:51:28.25] Target Locations processed. [2015/02/14 15:51:28.25] Checking Stationary List [2015/02/14 15:51:28.26] No stationary.dcg file found. Thus, it appears that error originates on the line noting No campaign path located. Thus, when hitting given error lines in the dcgerror.txt file; where should one look in their dcg campaign file set for the root cause?
  4. Has there been any news on the Carrier (spawn) takeoff issue? I did a little further on this issue and indeed, via the timetable.dcg I can successfully generate the first mission with correct carrier spawn/takeoff and landing. However, upon clicking "Apply" to cycle the mission in the campaign, the second mission generates as an airstart noting the offmap field as home plate rather than the carrier. Perhaps I could cheat via the timeline and each day move squad to carrier, but hopefully some way to successfully spawn will be found. Note, when running a DGEN carrier campaign, the carrier spawning occurs normally, but....who want dgen when we have DCG?! . ~S~ wind
  5. Is it possible the carrier spawn issue could be tied to a mod such as SAS engine mod or other? I am not sure if a given mod may affect mission generation relative to DCG. Edit: not issue. I tried stock DCG in HSFX 7 and stock 4.12.2 and in all cases, airstarts only with flights based out of offmap airfields. hope a cure is found soon! LS just released an updated Carrier Operations DCG campaign and looking fwd to carrier ops in campaign. ~S~ wind
  6. This skin is listed in the stock timetable.dcg file for the [MarethLine43] campaign. I could not find it in my skin collection and looked around to a few of the other IL2/skin related sites with no joy. If not out there, can remove line from timetable, but wondering if it is indeed out there? ~S~ wind
  7. Indeed, DCG is literally the best offline campaign option out there for driving something with consequence mission to mission. Additionally, it has a solid online niche for both Coop and event campaigns such as GS. Without DCG evolving with IL2 (which is also an amazing achievement for how long the sim has been around), it simply would not be the same without it. DGEN though good, is not DCG. All in all, yes great to see DCG alive, and evolving with IL2. Once the carrier bug is solved, that will be excellent as I look forward to time on the carrier deck again. Though in the mean time, train/tank busting in central Europe right now is a nice way to pass some time when offline and at the sticks! Hats off to Paul for keeping it alive! ~S~ wind
  8. also, for some reason there is a squadid (820sq00) in the normfly coordinates. I do not think that is correct is it?
  9. Here is the generated mission line for the possible defect: [827sq00_Way] TAKEOFF 935.91 207042.11 NORMFLY 938.00 207045.00 4000.0 241.00 820sq00 1 &0 when it should be? [827sq00_Way] TAKEOFF 110653.00 237945.00 0 0 1_Chief 0 &1 There is also no landing route noted in the generated mission. In the timetable, I included the following: 19420503 MoveSquad 827sq0 HMS_Illustrious Squad 827 is defined in the base mission file.
  10. Did some toying around last night with DCG and carrier ops for a custom Ironclad operation rework campaign. Indeed, I found that I could get dcg to recognize carrier basing by using the MoveSquad parameter in the timeline.dcg; however, when dcg generates the mission, the takeoff line for the given squad is messed up. Thus, causing immediate explosion of aircraft or others to sea dive with wings folded. I can manually edit the takeoff line to correct the defect and allow correct carrier basing. The take from this testing is that with the current beta 9, squads can be correctly based at carriers via the timeline.dcg. However, the mission generation does not correctly write the takeoff line for carrier takeoff in the .mis file. ~S~ wind
  11. Guess will wait to fly carrier ops until new patch released to fix issue. ~S~ wind
  12. Yea, I tried everything from modded to stock 4.12.2 and same result. No matter stock pacific DCG campaign involving carriers, all aircraft will only spawn in the air. Both blue and red sides.
  13. only issue is that I do not see the carrier as a selectable "airbase" I do see carriers listed in the ground object panel though. Thus appears that the carriers in correctly rendered as chiefs, however are now set as spawn points for aircraft. At least in my install running latest DCG beta.
  14. any news on the fix for carrier ops, or is best option to revert to earlier beta?
  15. The latest version of DBW 1916 is quite well crafted and contains a wealth of content to create some really nice campaigns of the WWI era. Thus, was thinking of exploring this area for a new DCG custom campaign. Though big question is the timeline. Does the current iteration of DCG still limit timelines to the WWII period date range? I remember this being a limitation for some earlier campaign efforts based on the Korean conflict. thoughts? ~S~ wind
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